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Messages - willrandship
Pages: 1 ... 114 115 [116] 117 118 ... 208
1726
« on: April 14, 2011, 01:44:08 am »
Hmm, on that note, I have to wonder how hard an axe decompiler (to Axe source, not Asm) would be, considering the routines are fairly constant. Anything unrecognized could go to [HEX] as a backup.
1727
« on: April 14, 2011, 12:49:43 am »
Interrupts work faster too, right? And, doesn't sound get screwed up? There's lots of things that change in 15 mhz mode.
1728
« on: April 14, 2011, 12:48:37 am »
Nice hypertorus. I sense blender.
1729
« on: April 14, 2011, 12:37:32 am »
I've never owned a nerf gun  I've used one before, though.
1730
« on: April 14, 2011, 12:25:09 am »
Something flickery and jumpy would fit right in.
1731
« on: April 14, 2011, 12:21:58 am »
He looked german to me
1732
« on: April 14, 2011, 12:04:46 am »
umm, shouldn't it be a +, since or is only 8-bit?
From manual, EXP1·EXP2 EXP1+EXP2 EXP1☐EXP2 Returns respectively the full 16 bit "and", "or", and "xor" of the two expressions. These are the plot style tokens.
1733
« on: April 14, 2011, 12:02:01 am »
It's ok, just ignore it. The thing was designed for on-comp software, after all.
1734
« on: April 13, 2011, 11:51:30 pm »
getkeyr is unfinished, it seems. after you run a prog, you still have to 2nd+Quit to turn off the calc. Also, sometimes it force quits the progs, probably related. So handy for menus though  do interrupts still work while it pauses? Edit: NVM about the 2nd bug, it's because I made a bad assumption regarding pointers in progs. First one still happens, where you need to do a QUIT to get stuff back to normal. Reminiscent of some Fix problems I've had
1735
« on: April 13, 2011, 11:45:50 pm »
Hence the axiom request I guess.  So, I need a way to do bitwise-ORs for entire buffers  Also, how do you address the sprites put in as a tilemap using [PICr]? I figured I might as well ask.
1736
« on: April 13, 2011, 11:35:25 pm »
@Compy Is there a way to OR two buffers together? Also, does that work for DispGraph?
1737
« on: April 13, 2011, 11:20:46 pm »
Yay! Now I can has my 3 buffers! that's enough for me. I really only need two, but who knows, I might need three later
1738
« on: April 13, 2011, 11:16:08 pm »
Which is also what Java, TI-86 BASIC, and a few other langs do.
1739
« on: April 13, 2011, 11:13:50 pm »
I wasn't wanting it for greyscale. I wanted it for overlays, basically ORing one buffer to another, for a secret project I'm working on. But I don't want either buffer corrupted.
1740
« on: April 13, 2011, 11:12:33 pm »
yeah, basically those games (GMod has it too, and a bunch of others) use their own custom libs that interface with the game's engine, allowing for programs with Game output. It's pretty cool!
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