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Messages - willrandship

Pages: 1 ... 114 115 [116] 117 118 ... 208
1726
Hmm, on that note, I have to wonder how hard an axe decompiler (to Axe source, not Asm) would be, considering the routines are fairly constant. Anything unrecognized could go to [HEX] as a backup.

1727
BatLib / Re: BatLib Default Modes
« on: April 14, 2011, 12:49:43 am »
Interrupts work faster too, right? And, doesn't sound get screwed up? There's lots of things that change in 15 mhz mode.

1728
Miscellaneous / Re: What is your avatar?
« on: April 14, 2011, 12:48:37 am »
Nice hypertorus. I sense blender. :P

1729
Miscellaneous / Re: Nerf Gunz
« on: April 14, 2011, 12:37:32 am »
I've never owned a nerf gun :P I've used one before, though.

1730
Computer Projects and Ideas / Re: Nightmare
« on: April 14, 2011, 12:25:09 am »
Something flickery and jumpy would fit right in.

1731
Miscellaneous / Re: What is your avatar?
« on: April 14, 2011, 12:21:58 am »
He looked german to me :P

1732
The Axe Parser Project / Re: Axiom Requests
« on: April 14, 2011, 12:04:46 am »
umm, shouldn't it be a +, since or is only 8-bit?

From manual,
EXP1·EXP2
EXP1+EXP2
EXP1☐EXP2    Returns respectively the full 16 bit "and", "or", and "xor" of the two expressions. These are the plot style tokens.

1733
Miscellaneous / Re: What is your avatar?
« on: April 14, 2011, 12:02:01 am »
It's ok, just ignore it. The thing was designed for on-comp software, after all.

1734
The Axe Parser Project / Re: Bug Reports
« on: April 13, 2011, 11:51:30 pm »
getkeyr is unfinished, it seems. after you run a prog, you still have to 2nd+Quit to turn off the calc. Also, sometimes it force quits the progs, probably related.

So handy for menus though :) do interrupts still work while it pauses?

Edit: NVM about the 2nd bug, it's because I made a bad assumption regarding pointers in progs. First one still happens, where you need to do a QUIT to get stuff back to normal. Reminiscent of some Fix problems I've had :P

1735
The Axe Parser Project / Re: Axiom Requests
« on: April 13, 2011, 11:45:50 pm »
Hence the axiom request I guess. :P So, I need a way to do bitwise-ORs for entire buffers :P

Also, how do you address the sprites put in as a tilemap using [PICr]? I figured I might as well ask.

1736
The Axe Parser Project / Re: Axiom Requests
« on: April 13, 2011, 11:35:25 pm »
@Compy Is there a way to OR two buffers together? Also, does that work for DispGraph?

1737
The Axe Parser Project / Re: Axiom Requests
« on: April 13, 2011, 11:20:46 pm »
Yay! Now I can has my 3 buffers! that's enough for me. I really only need two, but who knows, I might need three later :P

1738
News / Re: Lua on the Nspire?
« on: April 13, 2011, 11:16:08 pm »
Which is also what Java, TI-86 BASIC, and a few other langs do.

1739
The Axe Parser Project / Re: Axiom Requests
« on: April 13, 2011, 11:13:50 pm »
I wasn't wanting it for greyscale. I wanted it for overlays, basically ORing one buffer to another, for a secret project I'm working on. But I don't want either buffer corrupted.

1740
News / Re: Lua on the Nspire?
« on: April 13, 2011, 11:12:33 pm »
yeah, basically those games (GMod has it too, and a bunch of others) use their own custom libs that interface with the game's engine, allowing for programs with Game output. It's pretty cool!

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