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Messages - willrandship
Pages: 1 ... 127 128 [129] 130 131 ... 208
1921
« on: March 18, 2011, 05:50:35 pm »
nah, but it won't exactly look animated. Things that don't change much will show up better, though.
Hang on, I've nearly got the warrior done.
1922
« on: March 18, 2011, 05:26:31 pm »
The refresh is per pixel, so the only movement has to be restricted to a few pixels. Cool sprite, though, mind if I use it nonmoving?
Think like you were forced to use Px-On/Px-Off from TI-BASIC for everything, but redscale.
1923
« on: March 18, 2011, 02:45:04 pm »
1000 lines is way too small for multiple files, IMO  But if I'm doing it in a lang that lets me, I like to use multiple files, separated by their function. Multi files also work better with others, for changes become easier to implement, and conflicts are less likely.
1924
« on: March 18, 2011, 02:40:51 pm »
I wrote it myself, in pygame. And, sort of  I can hardcode pretty much anything you want into it, except the screen always updates one pixel at a time. The "RAM" isn't directly associated with the screen. So...anyone else got any ideas? I might be able to do a painfully slow/less interesting looking flame.
1925
« on: March 18, 2011, 01:43:26 pm »
It's from a PC. If you've ever used an arduino, it's like the serial console in the IDE (in fact, it's exactly the same  )
1926
« on: March 18, 2011, 01:16:48 pm »
So, I got it inverted.  here it is.
1927
« on: March 18, 2011, 12:53:53 pm »
yeah, but the 1s and 3s need to be swapped, since it gets brighter when higher, whereas an LCD gets darker
1928
« on: March 18, 2011, 12:29:07 pm »
yes, considering that mine doesn't do the whole "screen update" thing, it updates as you do the commands.  I could do a bouncing ball....if it was one pixel. BTW, got the guy in, but forgot that in this, 1 is darker than 3  so its inverted. Edit: Here it is!
1929
« on: March 18, 2011, 11:36:32 am »
Yay for the first one! Edit: now that I've got the code framework for drawing images done, I can start drawing it
1930
« on: March 18, 2011, 11:14:19 am »
As part of a project I'm presenting at a science fair, I made a 16x16 LED array in software (hardware comes next year) and I was hoping for some pics to show off on it. There are 0 specifications, except 16x16 and 4 level gray. Well, 4 lvl red is how it will show up  Anything works. The cooler looking the better  Edit: Posted a pic of what the screen, and the three colors, look like.
1931
« on: March 17, 2011, 07:07:42 pm »
But that removes the space for all the good stuff!
1932
« on: March 17, 2011, 06:57:01 pm »
But the real issue, in my mind, is the sheer size of the maps. In the original, it was enormous, for a z80 calc.
1933
« on: March 16, 2011, 07:29:27 pm »
I just use it as if it were noshell  gotta love the homerun, esp. since you can edit archived axe sources, without fearing crashes
1934
« on: March 16, 2011, 07:27:00 pm »
Isn't it as simple as a header comment in your source, and a license.txt file?
1935
« on: March 16, 2011, 07:26:08 pm »
I don't really see a point in maintaining z80 compatibility, considering it would be illegal to include an 84+ emu anyways (unless it had kOS on it)
Really, anything would work fine, if it had the power. The propeller fits those needs, and would be highly programmable, considering it's a very popular dev board right now.
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