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Messages - willrandship

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2131
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: February 17, 2011, 06:08:40 pm »
True, :P there's also a new one out now. Can't remember what it's called.

2132
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: February 17, 2011, 05:58:52 pm »
1300: You already know the question: "What do you get when you multiply 6 and 9?"

It's really in the series! there's 5 books, BTW

hint: base 13

2133
TI Z80 / Re: Final Fantasy Tactics Advance TI Arena
« on: February 17, 2011, 05:56:32 pm »
Well, what about nonanimated tiles that still have smooth scrolling and movement?

Also, an idea for behind stuff, for all the tiles you can see at once you have an integer, that stores how far forward the tile is, where it's at the front and 2 high it would have 1, but back 1 on first level is 2, since its on the second row.

Make any sense? :P It'd be easier with a pen and paper.

2134
Web Programming and Design / Re: jBasic OS
« on: February 17, 2011, 05:43:12 pm »
Maybe like Minecraft does it, open in browser and it downloads to your PC and runs.

Just a thought.

2135
Other Calculators / Re: How did your program or game get its name?
« on: February 17, 2011, 05:40:12 pm »
ZA: DotH

Zombie Assault: Defender of the house.

CTBattle:

Chrono Trigger Battle Engine

2136
Other Calculators / Re: Oh dear, what could this mean? Let us speculate!
« on: February 17, 2011, 05:38:53 pm »
or maybe its an extra token.....asm()
* willrandship drools

2137
Other / Re: Using Technology to Pick up Chicks (or the male equivalent)
« on: February 17, 2011, 05:34:04 pm »
Argh, I can never get the girls to stay away most of the time :P

@Ashbad you dont need to make stuff up for that effect, just start describing pointers.

Im the only calc nerd at my school, and I dont really have a place on the ladder. More like a jet pack going up and down, talking to people. People dont mess with me, or something bad happens to them/their calc/their school login. (jk on that last bit :P)

2138
Other Calculators / Re: Oh dear, what could this mean? Let us speculate!
« on: February 17, 2011, 05:28:54 pm »
the touchpad, though....

2139
Official Contest / Re: Storm #1: BASIC Game in 30 days
« on: February 15, 2011, 06:24:55 pm »
Also, regarding:

TNT
Alpha buys one, for 15 blocks. Mode uses it to wipe out the Column in front of you, and gives many points.

"Dying"
Zombies dont directly hurt you. They just overwrite your sprite, and leave it blank. You can do anything you were, but turning or moving brings your sprite back.

2140
Official Contest / Re: Storm #1: BASIC Game in 30 days
« on: February 15, 2011, 06:05:16 pm »
Glad you liked it, :)

I was actually thinking of doing a much better axe version. my first one had regenning dirt :P and only TNT.

Anyone want a nice screenie of the final?

Here's one

BTW zombies only move once every 2-3 (Dont remember) :P turns you can move/place. emphasis on can. they move crazy fast without the limit.

2141
Official Contest / Re: [BULLETIN] Cage Matches
« on: February 15, 2011, 06:00:53 pm »
IMO the month long ls fine for these, since none of the entries were huge to begin with. I finished mine in 6 days. :P

2142
News / Re: Correlation Not Far From Testing Stage
« on: February 14, 2011, 12:16:20 am »
Of course, there are a lot of one byte tokens, way more than you'd need for most games.

2143
Official Contest / Re: [BULLETIN] Cage Matches
« on: February 14, 2011, 12:14:19 am »
@artofcamelot

Have you tried taking out all batteries, and waiting overnight?

2144
Official Contest / Re: [BULLETIN] Cage Matches
« on: February 12, 2011, 03:45:39 am »
ah, ok :P

2145
Official Contest / Re: [BULLETIN] Cage Matches
« on: February 11, 2011, 10:18:21 pm »
Yay! Central time is -1 to mountain, so 1 o clock for me

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