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Messages - willrandship

Pages: 1 ... 152 153 [154] 155 156 ... 208
2296
News / Re: TI-Nspire Lab Station - More Evidence for TI-Nspire OS 3.0
« on: January 13, 2011, 05:24:11 pm »
Pssh, they're probably of the mindset that "we have 17 Mb to use!!! we need more math functions in there!"

Also, if they do have "app" support, I hope we could find some way of using it. I wonder how hard it would be to add commands to the OS's Basic....

2297
Axe / Re: What is wrong with this code? :(
« on: January 13, 2011, 09:23:42 am »
Well, true but at least it still had all the functions, like getkey, circle and output :P

But anyways, perhaps someone else could write me a function that does the following for my code.....

For walls ranging from left to right 12 sprites (F) and 4 sprites deep(A)

If Your position + the wall's position relative to you is on (in GDB1)
Draw a column That is at the correct F location, and that is A*8 pixels away from the top and bottom of the screen, using the picvar + the depth (for offset to other pics in mem, Pic1+A*16 or similar)
End
End
End
Dispgraph :P

That's what my code is supposed to do.

2298
Axe / Re: What is wrong with this code? :(
« on: January 12, 2011, 11:28:16 pm »
The 86 had it first, and its basic is faster :P

86 Basic you could load any 8 letter var (excluding commands) as any var type.

2299
News / Re: TI-Nspire Lab Station - More Evidence for TI-Nspire OS 3.0
« on: January 12, 2011, 10:50:49 pm »
BTW I'd be happy to update the CAS I've got to 3.0 as well. my parents won't let me ndless it anyways. :P

2300
TI-Nspire / Re: TI-89 emulator for TI-Nspire
« on: January 12, 2011, 07:04:10 pm »
It's been lost for a while, calc84 had some PC issues. All that remains is an old beta that was extremely buggy.

2301
TI-Nspire / Re: notepad for the nspire
« on: January 12, 2011, 06:58:16 pm »
Aww, no 1.4 support? I really prefer OS 1.4 myself.

Oh, happy new year :P

2302
News / Re: TI-Nspire Lab Station - More Evidence for OS 2.2
« on: January 12, 2011, 06:55:54 pm »
I hope lots of people (not us) find them fragile. I would love to get a few of their connectors, so I can make my own dock. :)

2303
Axe / Re: What is wrong with this code? :(
« on: January 12, 2011, 09:30:50 am »
Umm, those two lines don't do the same thing.

Y+A*96 != Y*96+A*96

I tried it in my calc, no change :( The paste has the old, my calc has yours DT

And yes, I got all the PX's and PYs, they're only referenced in the one line anyways :P

By the way, an updated paste http://pastebin.com/TGSqGSJ8

2304
The Axe Parser Project / Re: Bug Reports
« on: January 11, 2011, 09:02:34 pm »
Would it be impossible to have it so you can customize the delay length?

2305
TI Z80 / Re: The 4th Dimension
« on: January 11, 2011, 08:56:14 pm »
Sounds Cool!

2306
Axe / Re: What is wrong with this code? :(
« on: January 11, 2011, 08:36:09 pm »
Yeah, I tried with X and Y, no change at all. I also made sure that it was detecting something at one point, by forcing the If function.

2307
TI Z80 / Re: Starcraft: Zertaul -- Eye Candy
« on: January 11, 2011, 08:34:26 pm »
So, how good at on-the-fly font-switching is correlation? Of course, you could use just the Graph screen, and only use the regular 3x5 text for when you need words :P

2308
Or, just do 4/3piR^3.....

2309
Axe / Re: What is wrong with this code? :(
« on: January 11, 2011, 07:40:49 pm »
No, I was doing PY as one var and PX as one var. They are the player's coordinates on the pic var.

2310
Axe / Re: What is wrong with this code? :(
« on: January 11, 2011, 06:55:56 pm »
In axe it does I think (hope), unless the Pic1xX thing only applies to other variables. maybe that's the issue. I actually changed that = to a >= so it would work that way. I'll try changing it to just X and Y.

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