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Messages - willrandship
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241
« on: October 02, 2013, 12:49:55 pm »
I believe in evolution, and am christian. There is quite a bit of evidence for it, and no evidence for a literally instantaneous creation.
I also believe that God is our father, and we all have the potential to become gods.
Can anyone guess what religion I am?
242
« on: September 27, 2013, 03:35:58 am »
Mine's definitely strategy. Turn based strategy with units that have multiple health bars
243
« on: September 26, 2013, 10:59:03 pm »
O.o that is an awesome grab bag!
I would rather have that than the 84C!
244
« on: September 25, 2013, 09:24:36 pm »
Yes, it requires ndless.
245
« on: September 25, 2013, 05:20:55 am »
Looks like I'm going to finally write a real game. I'll go with BASIC.
246
« on: September 25, 2013, 05:16:29 am »
did you turn it on?
Do you insert ? before every calculation ie
?CuSO4
would be Copper Sulphor Tetroxide
247
« on: September 23, 2013, 06:15:06 pm »
I wouldn't worry. People are used to MathPrint not getting along with anything, ever.
248
« on: September 22, 2013, 04:35:21 pm »
So, is there any progress on the editor itself, or is the menu all there is so far?
249
« on: September 22, 2013, 01:59:41 pm »
And there you have it!
My concern would be, does it return to the Axe program correctly or does it just die once it finishes?
250
« on: September 22, 2013, 01:55:57 pm »
It will take some Asm( commands, that's for sure. Also, you'll have to make sure you're in the right modes, etc.
An easier solution would be to have the BASIC programs do all the launching. Write a small wrapper around your axe programs, and use GetCalc (see commands.html) to store OS vars in axe you can use for flow control.
251
« on: September 22, 2013, 05:23:49 am »
What about only having the line along the bottom, and not at the top?
252
« on: September 22, 2013, 02:59:15 am »
Text, by default, goes into a real-time text mode using the same functions used by TI-OS. Because of this, it's substantially smaller code, and it provides a separate buffer to use as well. There needs to be a default, so it might as well be the faster one.
253
« on: September 21, 2013, 11:07:38 pm »
You could do Pt-Change, which will cause it to invert the pixels it draws. This means you can simply do pt-change again to erase the cursor, leaving the underlying text.
Another option would be to use the 3-level greyscale. Then, you just use the grey buffer for the cursor and the black buffer for the text.
254
« on: September 21, 2013, 07:54:34 pm »
Well, the TI-86 had a custom menu, which you could set to use any string you liked for its outputs.
I mostly used it to shortcut math things that took a while to get to.
255
« on: September 21, 2013, 06:59:54 pm »
Just having the first triangle command you mentioned would be enough, considering Axe already has a random number generator. It wouldn't help with skewed sprites, though, since you would still have to do the whole "stretch sprite" bit.
If you want skewed sprites, try convincing them to allow the single-byte draws. Then you can at least do horizontal/vertical skews. (whichever direction the LCD stores, I think vertical thus 6-byte text.)
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