Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - willrandship

Pages: 1 ... 161 162 [163] 164 165 ... 208
2431
Other Calculators / Re: What do you prefer to program in on z80 calcs?
« on: December 14, 2010, 09:49:50 am »
The command-line based editor scared many away, but I think it was actually quite smooth. Unfortunately, there was no way to write an IDE in BBC Basic for it since the List command had a return function at the end of it :'( My guess is, though, that DocDE could probably read and write to the files. They're most likely still in ASCII Text.

And yeah. What would be sweet would be to port all the thousands of BBC Micro (about C64 quality) games to our calcs :P

2432
TI Z80 / Re: Legend Of Zelda Progress Thread
« on: December 14, 2010, 09:45:58 am »
It probably has many more, and they are higher quality. The original zelda used the same  sprites over and over, sometimes recoloring them :P hence the green/red rock walls depending on your area. Same sprite, different color.

2433
TI Z80 / Re: YAAR (Yet Another Axe Raycaster)
« on: December 14, 2010, 09:44:00 am »
The calc could detect if it runs in 6 mhz or 15, since it actually returns a 0 if it fails, so...you could have it detect if it was a 6 mhz calc or 15 mhz and automatically reduce quality/run it faster. of course, for yours in its current state it looks like it runs at 6 mhz just fine :P

2434
Axe / Re: Axe 8-level (ish :P) Greyscale (With Code Example!!!!)
« on: December 14, 2010, 09:41:04 am »
Well, 7 is just about what I could get on my nspire, with the code I posted at the top. kindermoute, how did you get it to run that fast with the screen full of sprites?  O.O

2435
Humour and Jokes / Re: If TI Made a PC OS...
« on: December 13, 2010, 09:25:01 pm »
136: Upgrades to the OS are free, but each one is progressively bigger and more unstable :P

2436
Miscellaneous / Re: A Reflection on my Time Here
« on: December 13, 2010, 08:40:35 pm »
Wow, my respect changes maybe once every month or so...:P

I had no idea you registered that soon, sir. that's only a few months more than me :P I guess it's not time on forums that makes for better programming skillz.

2437
TI Z80 / Re: Axe Raycaster
« on: December 13, 2010, 08:01:24 pm »
I take it you mean scaling a sprite takes .1 seconds? That's really horrible for realtime rendering, but I suppose you could prescale them as it starts if you're super desperate for space.

2438
Computer Usage and Setup Help / Re: building a computer!
« on: December 13, 2010, 07:56:37 pm »
CD/DVD drive. they run around $20

2439
Computer Usage and Setup Help / Re: building a computer!
« on: December 13, 2010, 07:44:19 pm »
is this replacing another pc? If so, you could cut another $20 by reusing an older drive.

2440
Other Calculators / Re: What do you prefer to program in on z80 calcs?
« on: December 13, 2010, 07:38:40 pm »
I wish I could have voted BBC basic, but it would have been a lie :P It looks really nice, but so few people actually use it that it's a lot harder to figure out how it works.

2441
Other Calculators / Re: mViewer - Nspire BMP viewer
« on: December 13, 2010, 07:35:23 pm »
really? usually, the emulator shows it better, since it does perfect greyscale whereas the nspire, well, doesn't :P

nice, and I like having a file browser!

2442
Axe / Re: Sprite Reducer
« on: December 13, 2010, 07:20:40 pm »
What other way would you do it? I don't mean to sound nasty, but there really isn't another way to shrink images. If you want to save space, you could take 8x8 and make each pixel 2x2, resulting in a 16x16 sprite at the quality of 8x8, but other than that there isn't really a way to do what you're talking about without doing what calc84 said.

2443
So, 6 hour rule passed, now I can explain a little better. I was in a hurry before.

Instead of simply pausing when a turn is come to, you simply have a pop-up that says "XXX is ready!' and you press 1, 2 or 3 depending on their position
Code: (for monospace) [Select]
something like this
--------------------------------
|                               |
|                               |
|                               |
|                               |
|crono     |                    |
|is ready! |                    |
|Press 1   |                    |
HP/MP      HP/MP     HP/MP|
Time        Time       Time

That way, you can stack up to triples, but I don't have to worry
about making time run while you're selecting stuff for moves.
If KnightBasic supported it, I could use multithreading and have
two progs, one for time and one for moves :P but this will work
 for what is essentially Wait mode.

2444
Oasis / Re: OS Poll
« on: December 13, 2010, 07:11:24 pm »
Yeah, I use linux (Debian Testing, 32 Bit) Rolling update Cycles ftw!

2445
yeah...*sigh*

off to code :P I actually thought of a way to do it semi-active time though. :D I'll be working on that for a little while, plus the menus.

BTW everything is run by subroutines. I hope that's not a bad thing, it just works better that way.

Pages: 1 ... 161 162 [163] 164 165 ... 208