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Messages - willrandship
Pages: 1 ... 161 162 [163] 164 165 ... 208
2431
« on: December 14, 2010, 09:49:50 am »
The command-line based editor scared many away, but I think it was actually quite smooth. Unfortunately, there was no way to write an IDE in BBC Basic for it since the List command had a return function at the end of it :'( My guess is, though, that DocDE could probably read and write to the files. They're most likely still in ASCII Text. And yeah. What would be sweet would be to port all the thousands of BBC Micro (about C64 quality) games to our calcs
2432
« on: December 14, 2010, 09:45:58 am »
It probably has many more, and they are higher quality. The original zelda used the same sprites over and over, sometimes recoloring them  hence the green/red rock walls depending on your area. Same sprite, different color.
2433
« on: December 14, 2010, 09:44:00 am »
The calc could detect if it runs in 6 mhz or 15, since it actually returns a 0 if it fails, so...you could have it detect if it was a 6 mhz calc or 15 mhz and automatically reduce quality/run it faster. of course, for yours in its current state it looks like it runs at 6 mhz just fine
2434
« on: December 14, 2010, 09:41:04 am »
Well, 7 is just about what I could get on my nspire, with the code I posted at the top. kindermoute, how did you get it to run that fast with the screen full of sprites?
2435
« on: December 13, 2010, 09:25:01 pm »
136: Upgrades to the OS are free, but each one is progressively bigger and more unstable
2436
« on: December 13, 2010, 08:40:35 pm »
Wow, my respect changes maybe once every month or so...  I had no idea you registered that soon, sir. that's only a few months more than me  I guess it's not time on forums that makes for better programming skillz.
2437
« on: December 13, 2010, 08:01:24 pm »
I take it you mean scaling a sprite takes .1 seconds? That's really horrible for realtime rendering, but I suppose you could prescale them as it starts if you're super desperate for space.
2438
« on: December 13, 2010, 07:56:37 pm »
CD/DVD drive. they run around $20
2439
« on: December 13, 2010, 07:44:19 pm »
is this replacing another pc? If so, you could cut another $20 by reusing an older drive.
2440
« on: December 13, 2010, 07:38:40 pm »
I wish I could have voted BBC basic, but it would have been a lie  It looks really nice, but so few people actually use it that it's a lot harder to figure out how it works.
2441
« on: December 13, 2010, 07:35:23 pm »
really? usually, the emulator shows it better, since it does perfect greyscale whereas the nspire, well, doesn't  nice, and I like having a file browser!
2442
« on: December 13, 2010, 07:20:40 pm »
What other way would you do it? I don't mean to sound nasty, but there really isn't another way to shrink images. If you want to save space, you could take 8x8 and make each pixel 2x2, resulting in a 16x16 sprite at the quality of 8x8, but other than that there isn't really a way to do what you're talking about without doing what calc84 said.
2443
« on: December 13, 2010, 07:16:53 pm »
So, 6 hour rule passed, now I can explain a little better. I was in a hurry before.
Instead of simply pausing when a turn is come to, you simply have a pop-up that says "XXX is ready!' and you press 1, 2 or 3 depending on their position
something like this -------------------------------- | | | | | | | | |crono | | |is ready! | | |Press 1 | | HP/MP HP/MP HP/MP| Time Time Time
That way, you can stack up to triples, but I don't have to worry about making time run while you're selecting stuff for moves. If KnightBasic supported it, I could use multithreading and have two progs, one for time and one for moves :P but this will work for what is essentially Wait mode.
2444
« on: December 13, 2010, 07:11:24 pm »
Yeah, I use linux (Debian Testing, 32 Bit) Rolling update Cycles ftw!
2445
« on: December 13, 2010, 10:44:29 am »
yeah...*sigh* off to code  I actually thought of a way to do it semi-active time though.  I'll be working on that for a little while, plus the menus. BTW everything is run by subroutines. I hope that's not a bad thing, it just works better that way.
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