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Messages - willrandship

Pages: 1 ... 162 163 [164] 165 166 ... 208
2446
Miscellaneous / Re: Snow
« on: December 13, 2010, 10:37:54 am »
Ha, I laugh at that :P

2447
Miscellaneous / Re: Snow
« on: December 13, 2010, 10:37:19 am »
I have several friend who hate snow :P

We live in Utah. Our license plates actually say "Greatest Snow on Earth!" in reference to skiing. We get quite a bit some years, and I have never had an official school snow day, even though once our bus got stuck, and one year we had about 6 feet on the ground at once.

2448
TI Z80 / Re: YAAR (Yet Another Axe Raycaster)
« on: December 13, 2010, 10:34:09 am »
So, DJ, why not try cloning the first Elder Scrolls game? Arena, (and maybe even daggerfall!) used raycasting if I remember correctly.

2449
What about a kind of "charge" or "wait" command, that lets the other people get it up to the same point, so you can double/triple tech? That would be as simple as adding another bit value.

That's an interesting idea regarding battles. An arena, that is tiled according to your area (possibly with randomly placed objects for cover, etc.)

2450
TI Z80 / Re: YAAR (Yet Another Axe Raycaster)
« on: December 12, 2010, 09:31:19 pm »
WOW! I drool at your sweet programming skillz :P

Seriously, though, this is amazing.

2451
Math and Science / Re: Stupid SaT math question
« on: December 11, 2010, 02:03:33 pm »
How about COFFEE? :P

http://forums.cgsociety.org/archive/index.php/t-342779.html

It's a real programming language  :evillaugh:

2452
TI Z80 / Re: Legend Of Zelda Progress Thread
« on: December 11, 2010, 01:59:20 pm »
Nice! that was quick!

2453
KnightOS / Re: KnightOS
« on: December 11, 2010, 01:58:31 pm »
Plus, debugging off of emus, sometimes it might be the emu causing the problem, right?

2454
TI-BASIC / Re: How does this line of code work?
« on: December 11, 2010, 01:55:35 pm »
^ my life story ^

and linux :P

2455
TI Z80 / Re: Axe Raycaster
« on: December 11, 2010, 01:54:18 pm »
Yeah, that might have been part of what confused me :P but that one only talks about enlarging sprites, not shrinking them.

2456
Other Calculators / Re: SirCmpwn's Projects Suspended
« on: December 11, 2010, 01:52:51 pm »
In my High school, we have homework, but even in my AP classes it's not exactly overwhelming. I have maybe one or two assignments a week, total (not counting the math, but anyone who really wants to can get that done in class fairly easily.)

2457
TI Z80 / Re: Axe Raycaster
« on: December 11, 2010, 01:39:17 pm »
I think so.....hang on.

Hmm, guess not. I'd thought someone had mentioned scaling in an old thread.

Oh XD it was a thread about asm, not axe. :P sorry.

2458
I'm thinking more like this:
It's sort of like a zelda game outside of battle: enemies start in one place, but unlike a zelda game they follow a set path, which, in the original, can have triggers in it, like falling onto the player. I could live without the map triggers part, but the enemies should be onscreen beforehand.

Also, this is not the part I'm working on right now :P I'm not quite to the point of having a menu on the screen :P I've sort of got the time system working though. After the movement system is in, I'll be able to accurately determine what that system needs to be calibrated to. Axe does a+1->a up to 50 almost instantly when by itself :P It'll be running in sync with the code for moving people around.

How important are double/triple techs to you? It would be a lot simpler to run without support for them, at least for now.

2459
Other Calculators / Re: SirCmpwn's Projects Suspended
« on: December 10, 2010, 11:01:32 pm »
Ah, yes, I remember that post. Quite a sad story, actually. Honestly, I currently feel like I shouldn't do anything, at risk of making you look worse. If you have suggestions I'd be happy to help, but probably the best thing for me to do is stay out of it for now.

2460
TI Z80 / Re: Powder Game
« on: December 10, 2010, 10:47:56 pm »
If your stuff is all backed up, there is one fool-proof (unless you corrupted the OS, or overwrote it :P) method to fixing it. Take out all the batteries, including the backup, for at least 6 hours. It really works.

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