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Miscellaneous / Re: Snow
« on: December 13, 2010, 10:37:54 am »
Ha, I laugh at that

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2447
Miscellaneous / Re: Snow« on: December 13, 2010, 10:37:19 am »
I have several friend who hate snow
![]() We live in Utah. Our license plates actually say "Greatest Snow on Earth!" in reference to skiing. We get quite a bit some years, and I have never had an official school snow day, even though once our bus got stuck, and one year we had about 6 feet on the ground at once. 2448
TI Z80 / Re: YAAR (Yet Another Axe Raycaster)« on: December 13, 2010, 10:34:09 am »
So, DJ, why not try cloning the first Elder Scrolls game? Arena, (and maybe even daggerfall!) used raycasting if I remember correctly.
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TI Z80 / Re: Idea: (not project yet, maybe later) Improved CT Battle Engine in Axe« on: December 13, 2010, 10:01:23 am »
What about a kind of "charge" or "wait" command, that lets the other people get it up to the same point, so you can double/triple tech? That would be as simple as adding another bit value.
That's an interesting idea regarding battles. An arena, that is tiled according to your area (possibly with randomly placed objects for cover, etc.) 2450
TI Z80 / Re: YAAR (Yet Another Axe Raycaster)« on: December 12, 2010, 09:31:19 pm »
WOW! I drool at your sweet programming skillz
![]() Seriously, though, this is amazing. 2451
Math and Science / Re: Stupid SaT math question« on: December 11, 2010, 02:03:33 pm »
How about COFFEE?
![]() http://forums.cgsociety.org/archive/index.php/t-342779.html It's a real programming language ![]() 2452
TI Z80 / Re: Legend Of Zelda Progress Thread« on: December 11, 2010, 01:59:20 pm »
Nice! that was quick!
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KnightOS / Re: KnightOS« on: December 11, 2010, 01:58:31 pm »
Plus, debugging off of emus, sometimes it might be the emu causing the problem, right?
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TI-BASIC / Re: How does this line of code work?« on: December 11, 2010, 01:55:35 pm »
^ my life story ^
and linux ![]() 2455
TI Z80 / Re: Axe Raycaster« on: December 11, 2010, 01:54:18 pm »
Yeah, that might have been part of what confused me
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Other Calculators / Re: SirCmpwn's Projects Suspended« on: December 11, 2010, 01:52:51 pm »
In my High school, we have homework, but even in my AP classes it's not exactly overwhelming. I have maybe one or two assignments a week, total (not counting the math, but anyone who really wants to can get that done in class fairly easily.)
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TI Z80 / Re: Axe Raycaster« on: December 11, 2010, 01:39:17 pm »
I think so.....hang on.
Hmm, guess not. I'd thought someone had mentioned scaling in an old thread. Oh ![]() ![]() 2458
TI Z80 / Re: Idea: (not project yet, maybe later) Improved CT Battle Engine in Axe« on: December 11, 2010, 01:03:34 pm »
I'm thinking more like this:
It's sort of like a zelda game outside of battle: enemies start in one place, but unlike a zelda game they follow a set path, which, in the original, can have triggers in it, like falling onto the player. I could live without the map triggers part, but the enemies should be onscreen beforehand. Also, this is not the part I'm working on right now ![]() ![]() ![]() How important are double/triple techs to you? It would be a lot simpler to run without support for them, at least for now. 2459
Other Calculators / Re: SirCmpwn's Projects Suspended« on: December 10, 2010, 11:01:32 pm »
Ah, yes, I remember that post. Quite a sad story, actually. Honestly, I currently feel like I shouldn't do anything, at risk of making you look worse. If you have suggestions I'd be happy to help, but probably the best thing for me to do is stay out of it for now.
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TI Z80 / Re: Powder Game« on: December 10, 2010, 10:47:56 pm »
If your stuff is all backed up, there is one fool-proof (unless you corrupted the OS, or overwrote it
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