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TI Z80 / Re: Axe Raycaster
« on: December 10, 2010, 10:46:13 pm »
how many levels can axe scale through? If you submitted one 64x64, you could squash 10 sizes out of that. Axe can do that now, can't it?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2461
TI Z80 / Re: Axe Raycaster« on: December 10, 2010, 10:46:13 pm »
how many levels can axe scale through? If you submitted one 64x64, you could squash 10 sizes out of that. Axe can do that now, can't it?
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Other Calculators / Re: SirCmpwn's Projects Suspended« on: December 10, 2010, 10:40:43 pm »
No kidding
![]() My parents are really easy on me, mainly because I'm the "good" son. One of my brothers is just plain crazy (literally, and not the funny kind ![]() ![]() On calc stuff, my parents were mainly unhappy that I was causing others' grades to suffer ![]() Are you the oldest child, Sir? it sounds like it, just because the more kids parents have, the more understanding they tend to be (except in certain cases, like where the older siblings were practically drug lords) 2463
Miscellaneous / Re: Taking a knowledge-filled leave of absence« on: December 10, 2010, 10:25:45 pm »
Well, I hope you have more luck learning Asm than I did in my (halfhearted
![]() ![]() See you in January! 2464
KnightOS / Re: KnightOS« on: December 10, 2010, 05:52:33 pm »
Well, at least the deadline says you are somewhere in that ballpark, and to me at least that is very encouraging.
Is the 10% in your sig accurate? ![]() 2465
News / Re: Nostromo updates & Z80 POTY survey opening« on: December 10, 2010, 05:50:33 pm »
@DJ
That can be fixed ![]() ![]() 2466
TI Z80 / Re: Idea: (not project yet, maybe later) Improved CT Battle Engine in Axe« on: December 10, 2010, 10:16:44 am »
but I'm still thinking: how should you move around? The arrow keys could have you move your char, while alpha switches which you control, but then you can only move one at a time
![]() There's no way, at least for the moment, that I'll be doing an Active Time system. It's way simpler to just do Wait. There's one problem though, with that, it would be really hard to do triple techs. In real CT, the time only halted in wait mode if you were actually in an inner menu. 2467
Other Calculators / Re: Where did you get your calcs from?« on: December 10, 2010, 12:07:55 am »
my original 84+: Radio Shack (gone now
![]() my favorite calc so far, my 86: Amazon (Only $30! screen died) my current nspire: Ebay, $100 (with 84+ pad, before touchpad came out) 2468
Portal X / Re: PortalX Screenshots« on: December 10, 2010, 12:05:40 am »
Still though, couldn't you make a sort of seed program that handles all the rest, sort of like xcopy? That way, you could (theoretically) have axe games that take up every last bit of ROM on the calc!
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TI Z80 / Re: Idea: (not project yet, maybe later) Improved CT Battle Engine in Axe« on: December 09, 2010, 11:25:32 pm »
I don't think Axe qualifies. newbies crash their calcs before they can release it, or ask "why won't it run?" after they compile it because they forgot the asm( command
![]() I'm not anywhere close to any images ![]() By the way, it will only be Wait mode for turns for now. (As in Wait or Action, where monsters can attack while you select your attacks) for simplicity. Also, different Chars and monsters can start with boosts to time and have different time to fill. As in, tank is slower than rogue or mage. 2470
Portal X / Re: PortalX Screenshots« on: December 09, 2010, 11:19:08 pm »
@DT
Remember though, BuilderBoy built that sweet "paging" method that lets him load and unload code from RAM, putting it into archive while running ![]() I hope you release how you did that btw (unless you have and I missed it) ![]() 2471
KnightOS / Re: KnightOS« on: December 09, 2010, 11:17:24 pm »
OS calls don't count
![]() it sounds like Macros are basically the equivalent of a sub() command in axe, with a return. Am I right? or do they behave differently? 2472
News / Re: Nostromo updates & Z80 POTY survey opening« on: December 09, 2010, 11:15:51 pm »
Something to note: what makes it a raycaster is that it only allows two planes of rotation. They call it raycasting by how the lines are stretched according to your current viewpoint, and only having two planes exponentially simplifies the math for that method. Raytracing, for example, is the same thing for 3d (as in all planes of rotation and movement) but is way slower than conventional 3d methods.
Something to note is that NCaster is still a raycaster, you can move up and down, but not look up and down. Ben's Engine is not a raycaster, but note that he is taking huge pains to optimize it, and will probably never have textures on the walls, unless the 84+ gets another core unlocked ![]() 2473
News / Re: TNIC Web, Tokens and Ticalc.org package managers« on: December 09, 2010, 06:32:01 pm »
@Jumpacat
Don't forget the other steps it mentions on the site. Ruuun! That CAS is running bluescale! 2474
News / Re: Nostromo updates & Z80 POTY survey opening« on: December 09, 2010, 06:24:33 pm »
I think he meant vice-versa
![]() 2475
News / Re: Nostromo updates & Z80 POTY survey opening« on: December 09, 2010, 06:15:16 pm »
Is it going to be released? It seems like it would be very handy to use. I wonder how hard an nspire port would be? at the same screen res (with double or triple pixels) you could probably even have wall textures!
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