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Messages - willrandship
Pages: 1 ... 165 166 [167] 168 169 ... 208
2491
« on: December 08, 2010, 06:15:34 pm »
I really like the smooth transitions. I would have given up and said "Loading..." maybe with some animated periods at the most. Well, I couldn't make portal either
2492
« on: December 08, 2010, 06:08:51 pm »
DJ: This was intended to make a few things on the screen higher level (like characters) while the rest is still 4 level.
That appears to be swapping between the two sprites, and optimizing the code, by having a go 1,0,1,0, but why not use not(a->a?
also, does ++ no longer work?
2493
« on: December 08, 2010, 06:04:15 pm »
Hooray! That's actually similar to what I was thinking for my CT battle engine.
2494
« on: December 07, 2010, 11:35:22 pm »
You can get it. Go to the control panel, Sound, and somewhere in there it'll have an option "show this in the taskbar)
2495
« on: December 07, 2010, 11:31:47 pm »
Yep, CAS has no (built-in) 84+, but calc84 is working on an 83+ emu, as well as an 89 emu.
2496
« on: December 07, 2010, 11:09:23 pm »
You only have 300 blocks to build a circuit  We could have a creative server.
2497
« on: December 07, 2010, 11:08:31 pm »
not bad..... Gravity seems a little lacking. It looks really nice otherwise!
2498
« on: December 07, 2010, 08:48:35 pm »
Hmm.....Strange. Did you try it with Full? On the Nspire it doesn't do anything, but hey, it might have some effect for the 84+ screens. It sounds like your screen is better than mine
2499
« on: December 07, 2010, 08:26:39 pm »
Hey, it's their emu that sucks at not seeing greyscale images and using their hardware-driven stuff.
2500
« on: December 07, 2010, 08:13:45 pm »
That would depend on how collision detection worked.
2501
« on: December 07, 2010, 08:12:02 pm »
so, no octagon style wall shapes? Or do you mean ceiling parallel to floor?
2502
« on: December 07, 2010, 08:08:09 pm »
Curved walls as in hills != raycasting as far as I understand it.
But, like DJ said, stuff like stairs. No curved tops.
2503
« on: December 07, 2010, 07:51:12 pm »
I'm not sure exactly how close a few (3 and 4, among others) are in shade, since the nspire sucks at greyscale  I tried with 4-level and 3-level once (would have had smoother shades) but the timings didn't work out, and it ended up just being solid 3-level.
2504
« on: December 07, 2010, 07:03:30 pm »
But they're still accessible through other means, right?  Not that I want to, but some people would probably want to mess with the OS.
2505
« on: December 07, 2010, 06:55:00 pm »
Ah, okay.  I can wait, I just hope it gets done at some point.
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