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Messages - willrandship
Pages: 1 ... 166 167 [168] 169 170 ... 208
2506
« on: December 07, 2010, 06:44:24 pm »
The process is fairly simple: Have 2 greyscale sprites One Displays, then the other, in rapid succession. easy code example: [ffff0000ff00ff00]->Pic1F [ff00ffff00ff00ff]->Pic1B [ffffffff00000000]->Pic2F [ffffff00ffff0000]->Pic2B ClrDraw ClrDrawr repeat getkey(15) Pt-Off(0,0,Pic1F) Pt-Off(0,0,Pic1B)r DispGraphrr Pt-Off(0,0,Pic2F) Pt-Off(0,0,Pic2B)r DispGraphrr End
It gives a very scanlined Grayscale, but the values go as follows: (Value, 1st Pic Gray, 2nd Pic Gray, ranging 0-7 and 0-3 respectively) 0,0,0 1,1,0 2,1,1 (2,0 looks the same, but is more flickery) 3,0,3 4,1,2 5,1,3 6,2,3 7,3,3 Simple process. Some optimization (or Asm rewrites for built-in commands, dispgraphrrr anyone?  ) and it could be rather smooth! On my nspire, they're all quite flickery, but I got to try it for a tiny bit on an 83+, and it looked much better. I had not yet tested all the shades, though.
2507
« on: December 07, 2010, 06:31:52 pm »
So, is this on standby while you work on other projects, sir? I'd hate to see it die.
2508
« on: December 07, 2010, 06:10:37 pm »
Perhaps you could include a sort of warning for messing with certain areas? I'd rather not accidentally overwrite any important data with "Hello World" by using the wrong portion of flash
2509
« on: December 07, 2010, 06:08:32 pm »
why not change sprites.c to sprites.h? It shouldn't matter (I think), but no program is perfect
2510
« on: December 06, 2010, 10:25:47 pm »
sounds more like the old archiving/unarchiving system to me. Saving to flash ROM brings up the loading bar, but not saving a var in RAM. (at least I hope  )
2511
« on: December 06, 2010, 10:20:05 pm »
He might have CAS, which is problematic. Oh, err, nvm
2512
« on: December 06, 2010, 10:18:51 pm »
Yeah, people would ask how you got the picture without the tabs  Although, remember the health bars? It would take a while, but plot out an image with those
2513
« on: December 06, 2010, 10:14:41 pm »
boy, your budget is a lot higher than mine. You can use old 8000 geforces for most games (including WoW and HL2, heck, I'm using a 7200 GS for Portal!). That's what I call low-budget. A 230 would be amazing to me  super low-end would be integrated (shudder) Render farms need way more video mem than GPU (ratio) compared to gaming pcs.
2514
« on: December 05, 2010, 04:13:19 pm »
Well, either way it'll be better than mine  nvidia Geforce 7200 ftw!
2515
« on: December 05, 2010, 04:11:42 pm »
That would make the floors and ceiling spiked instead...not sure if that would be better or worse.
2516
« on: December 05, 2010, 04:02:21 pm »
One tip: Unless you're an intel fanboy (some people are) AMD Processors are faster for their price. Plus, the Phenom II is faster than an i7, if you're going for super-awesome. There tend to be fewer mobos for amd tho. Your video card is out of stock  may I recommend this http://www.newegg.com/Product/Product.aspx?Item=N82E16814134124 one? same RAM, GPU, and even a lower price, plus it's in stock.  That will be one awesome computer  drool of course, you can ignore my input. You'll still have an awesome computer.
2517
« on: December 05, 2010, 03:46:40 pm »
Well, bullets would be a lot simpler than you think. Problem is, you're thinking of having actual bullet objects. Early FPSs never did anything like this. They used whether or not you actually aimed at the enemy, and if you did, you hit them. No headshots either, since you can't look up or down  Also, vertical raycasters use almost identical code to horizontal ones (regarding rendering, not movement.)
2518
« on: December 05, 2010, 02:26:37 pm »
Isn't it cool how much difference one pixel can make?
2519
« on: December 05, 2010, 02:17:35 pm »
so, this is the circuit design program? that's pretty nice. I can't use it for my CPU designing unless it supports voltage values  and keeps track of voltage drops though transistors and such.
2520
« on: December 04, 2010, 05:19:14 pm »
Sure they can!  When I took an IQ test I was 12. It gave me a 98  then I took a different one, got 145
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