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Messages - willrandship

Pages: 1 ... 166 167 [168] 169 170 ... 208
2506
Axe / Axe 8-level (ish :P) Greyscale (With Code Example!!!!)
« on: December 07, 2010, 06:44:24 pm »
The process is fairly simple:
Have 2 greyscale sprites
One Displays, then the other, in rapid succession.

easy code example:
Code: [Select]
[ffff0000ff00ff00]->Pic1F
[ff00ffff00ff00ff]->Pic1B
[ffffffff00000000]->Pic2F
[ffffff00ffff0000]->Pic2B
ClrDraw
ClrDrawr
repeat getkey(15)
Pt-Off(0,0,Pic1F)
Pt-Off(0,0,Pic1B)r
DispGraphrr
Pt-Off(0,0,Pic2F)
Pt-Off(0,0,Pic2B)r
DispGraphrr
End

It gives a very scanlined Grayscale, but the values go as follows:

(Value, 1st Pic Gray, 2nd Pic Gray, ranging 0-7 and 0-3 respectively)
0,0,0
1,1,0
2,1,1 (2,0 looks the same, but is more flickery)
3,0,3
4,1,2
5,1,3
6,2,3
7,3,3

Simple process. Some optimization (or Asm rewrites for built-in commands, dispgraphrrr anyone? :P) and it could be rather smooth! On my nspire, they're all quite flickery, but I got to try it for a tiny bit on an 83+, and it looked much better. I had not yet tested all the shades, though. :w00t:

2507
Axe / Re: The Complete Guide to Effective Axe
« on: December 07, 2010, 06:31:52 pm »
So, is this on standby while you work on other projects, sir? I'd hate to see it die.

2508
KnightOS / Re: KnightOS
« on: December 07, 2010, 06:10:37 pm »
Perhaps you could include a sort of warning for messing with certain areas? I'd rather not accidentally overwrite any important data with "Hello World" by using the wrong portion of flash :P

2509
Calculator C / Re: nspire-ld question
« on: December 07, 2010, 06:08:32 pm »
why not change sprites.c to sprites.h? It shouldn't matter (I think), but no program is perfect :P

2510
Casio Calculators / Re: My letter to casio -- read before I send!
« on: December 06, 2010, 10:25:47 pm »
sounds more like the old archiving/unarchiving system to me. Saving to flash ROM brings up the loading bar, but not saving a var in RAM. (at least I hope :P)

2511
News / Re: Game Boy Color emulator for the TI-Nspire released
« on: December 06, 2010, 10:20:05 pm »
He might have CAS, which is problematic.

Oh, err, nvm :P

2512
Other Calculators / Re: Let's draw on the TI-Nspire!
« on: December 06, 2010, 10:18:51 pm »
Yeah, people would ask how you got the picture without the tabs XD

Although, remember the health bars? It would take a while, but plot out an image with those :P

2513
Computer Usage and Setup Help / Re: building a computer!
« on: December 06, 2010, 10:14:41 pm »
boy, your budget is a lot higher than mine. You can use old 8000 geforces for most games (including WoW and HL2, heck, I'm using a 7200 GS for Portal!). That's what I call low-budget. A 230 would be amazing to me :P super low-end would be integrated (shudder)

Render farms need way more video mem than GPU (ratio) compared to gaming pcs.

2514
Computer Usage and Setup Help / Re: building a computer!
« on: December 05, 2010, 04:13:19 pm »
Well, either way it'll be better than mine :P nvidia Geforce 7200 ftw!

2515
TI Z80 / Re: Axe Raycaster
« on: December 05, 2010, 04:11:42 pm »
That would make the floors and ceiling spiked instead...not sure if that would be better or worse.

2516
Computer Usage and Setup Help / Re: building a computer!
« on: December 05, 2010, 04:02:21 pm »
One tip: Unless you're an intel fanboy (some people are) AMD Processors are faster for their price. Plus, the Phenom II is faster than an i7, if you're going for super-awesome. There tend to be fewer mobos for amd tho.

Your video card is out of stock :P may I recommend this http://www.newegg.com/Product/Product.aspx?Item=N82E16814134124 one? same RAM, GPU, and even a lower price, plus it's in stock. :P

That will be one awesome computer :P drool

of course, you can ignore my input. You'll still have an awesome computer.

2517
TI Z80 / Re: Axe Raycaster
« on: December 05, 2010, 03:46:40 pm »
Well, bullets would be a lot simpler than you think. Problem is, you're thinking of having actual bullet objects. Early FPSs never did anything like this. They used whether or not you actually aimed at the enemy, and if you did, you hit them. No headshots either, since you can't look up or down :P

Also, vertical raycasters use almost identical code to horizontal ones (regarding rendering, not movement.)

2518
Art / Re: 64xXX Humanoid Sprite
« on: December 05, 2010, 02:26:37 pm »
Isn't it cool how much difference one pixel can make?

2519
TI Z80 / Re: Logisim Axe
« on: December 05, 2010, 02:17:35 pm »
so, this is the circuit design program? that's pretty nice.

I can't use it for my CPU designing unless it supports voltage values :P and keeps track of voltage drops though transistors and such.

2520
Sure they can! :P

When I took an IQ test I was 12. It gave me a 98 XD then I took a different one, got 145 :P

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