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Messages - willrandship
Pages: 1 ... 167 168 [169] 170 171 ... 208
2521
« on: December 02, 2010, 06:11:38 pm »
The reason I used the word "engine" is because I really suck at making good games, but I tend to do well at the technical design, the inner function. What would be ideal would be for this to support someone writing up a story, draw all the sprites, maps, etc. then drop them into a second axe file as a data set. Sort of like Game Maker. But, the source would be uncompiled, allowing for ultimate flexibility.
2522
« on: December 02, 2010, 10:14:22 am »
I was thinking of having XY coordinates for where Monsters move to, and where the camera focuses. You also turn off collision for movement to starting positions. I've never played Chrono Cross  what would you like?
2523
« on: December 02, 2010, 12:07:37 am »
Ternary (trinary, right? both are correct) has disadvantages, namely that it isn't easily compatible with binary or hex. quaternary is easily converted to either. Other than that, I can't really think of any reason to choose either except that higher base=more data for components.
2524
« on: December 02, 2010, 12:00:44 am »
 ;DI just happen to be doing exactly this, with a twist: It's my own CPU, with its own handbuilt gates. It also runs in base 4. I designed and built all the gates, and an adder, last year. I built an AND, OR, and NOT gate. ANDs comprise an OR and three NOTs, two on in, one on out. It works. It really works, even in binary  it also follows all proofs applied to Binary logic. XORs can't exist, really, unless someone can come up with a way. base 4 computing is the way of the future. This design will be expandable to any base you want, but higher bases mean higher voltages, and base 4 is already reaching fairly unsafe (~36 V in the adder) levels anyways. I made the first gates for a State Science fair project, got second place. This year I'm making a programmable CPU.  You may be wondering-why base 4? I just wish it was easier. This design stuff is hard! My first design used lots of opamps, but my OR gate now only needs 2 components.
2525
« on: December 01, 2010, 11:49:47 pm »
For those among us who have played Chrono Trigger, I think you'll know what I'm referring to.
The Chrono Trigger battle engine was a very interesting piece of work. You had time-based turns, and menus similar to FF games, but you also had the battles in the areas you walked around in. Attacks would hit different enemies based on position, enemies would move around. Unfortunately, It didn't have your movement (you only moved if a monster moved you)
There are other things you could change as well.
What do you think? I think it would make a nice Framework for an original Rpg.
2526
« on: December 01, 2010, 11:44:51 pm »
Yeah, they're just funny little OS calls, that TI probably have available in the official (and rather pathetic) SDK.
Axe is better, and it's on-calc.
2527
« on: December 01, 2010, 11:16:10 pm »
81: The food that comes in its suite will be fancy-looking but tasteless.
2528
« on: December 01, 2010, 10:00:47 am »
That definitely sounds handy. Is there a way programs could lock a portion of the screen RAM? That way, two programs could use the scren at the same time, without conflict.
2529
« on: November 30, 2010, 05:56:14 pm »
Plus, since all your files are already in the archive, it should already be much more safe for your files, right? The RAM is reserved for running programs.
2530
« on: November 29, 2010, 07:07:07 pm »
yep, the touches didn't come with it in package (probably hoped they would save money by forcing people to jump through hoops  )
2531
« on: November 29, 2010, 06:36:23 pm »
The axe version did  It crashed my nspire bad enough to need a battery pull. It crashed outside the emu. I would assume processes could still crash the calc if they're naughty and have too much power, though, right? So, could a ROM of KnightOS be legally distributed? I mean, the ROM's mainly used for the OS, and since this is going to be a free OS we should be able to distribute the ROM as well, right? Or, are there other copyrighted parts of the ROM that remain?
2532
« on: November 28, 2010, 09:11:22 pm »
Cool! That sounds really useful, and definitely power-saving. (speed-wise at least)
2533
« on: November 19, 2010, 10:25:20 pm »
@Xeda: Well, we've suggested: (not sure which got voted in or out) Color Screen Backlight ..... Not sure what else the GBC and gba bring to technology  sound is not going to have an integrated speaker, maybe through the link port, one of the voted-on things.
2534
« on: November 17, 2010, 07:20:05 pm »
So, this is to overcome the 8800 byte limit for asm? cool! Axe can still only do single pages, if I remember correctly (or can it do 2 now?) so this would help a lot.
So, do all the pages always have to be in RAM, or can they be archived/unarchived by the current program when not being used?
2535
« on: November 17, 2010, 04:36:27 pm »
If they padded lower numbers, wouldn't it no longer be prime?
I see your point now, Galandros.
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