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TI Z80 / Re: Sonic Physics
« on: November 07, 2010, 08:32:02 pm »
The original had you lose 20 rings, that's a lot of new objects. you could reduce the dropped rings to 10, like some later games do, and reduce the strain
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2611
TI Z80 / Re: Sonic Physics« on: November 07, 2010, 08:32:02 pm »
The original had you lose 20 rings, that's a lot of new objects. you could reduce the dropped rings to 10, like some later games do, and reduce the strain
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Other Calculators / Re: Calc prices on TI website... something wrong?« on: November 07, 2010, 08:24:45 pm »
Umm, the 89 is way more powerful than the 84+ no matter how I see it. Better Screen rez, better processor, more RAM and Flash. I don't see any redeeming qualities for powerful.
TI could sell them both for under $70 though ![]() And Nspires are still available from the US site. 2613
Ash: Phoenix / Re: Ash: Phoenix« on: November 07, 2010, 08:20:18 pm »
Wait, so, will the battle engine support multiple sprites? I don't mean at once, but different enemies. It seems like that would take up a whole lot of space. Or, are you planning on having one per type? That would make the most sense to me.
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KnightOS / Re: KnightOS« on: November 07, 2010, 06:37:49 pm »
On that note, does anyone know what TI uses in its routines to generate the certificate files?
Also, I had a thought: if the OS doesn't check the Emulator's files (like the save state) then perhaps with ndless we could install our own ROM in it! 2615
Contra / Re: Contra« on: November 07, 2010, 05:16:07 pm »
Or, perhaps you could do like Notch did in minecraft, and have half tiles that actually take up a whole tile, but you land midway through it. You'd have to use Pxl-test for colliion, though.
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KnightOS / Re: KnightOS« on: November 07, 2010, 04:23:05 pm »
I just wish the nspire could have a part in this victory :'( I want KnightOS too! Is there any chance Ndless could install it, even if it was only once per reboot?
Mride, they would probably accuse you of sticking an 89 in there ![]() 2617
Miscellaneous / Re: Post your desktop« on: November 07, 2010, 12:15:36 am »
Meh, I've tried docks and found that most of what I do is in only 1 or 2 programs, and my start menu has more than enough room for them. Plus, since it's a linux OS I can make the bar small enough to be unnoticeable.
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Other Calc-Related Projects and Ideas / Re: Idea for prime finding....« on: November 07, 2010, 12:13:31 am »
Aww....
So, if i found it I'm assuming you would accuse me of somehow getting it from TI? ![]() 2619
Jumpman 68K / Re: Jumpman« on: November 06, 2010, 09:01:44 pm »
Ooooh! scary! will you be able to script bullets to bombpresses? trap bombs would be cool.
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Jumpman 68K / Re: Jumpman« on: November 06, 2010, 01:08:41 am »
I think I see one more issue for your level-making (not trying to be discouraging)
It looks like you're developing this on a 92+, right? An 89 will not have the width of a 92+, so does that just mean 2 levelsets? just thought I'd bring it up. This looks like the sort of game I could get obsessed with beating. ![]() 2621
Other Calc-Related Projects and Ideas / Idea for prime finding....« on: November 06, 2010, 01:01:47 am »
As you can probably deduce, this is about RSA
![]() Here's the idea. Instead of trying to find primes, what about eliminating many non-primes? the calculation is much faster, since, if you do it in a reasonable way, you are dividing an extremely large number by a fairly small one (probably max of 32768 or so, at least at first) instead of two extremely large ones. Once you eliminate, say, 30-50% (not counting even numbers ![]() Here's an example with very low numbers, but expandable. original list, 1-50 cut out evens (divide by two) take lowest number on list (3) and divide all remaining, looking for non-decimal divisions this gives 9, among others, that you then remove from the list from there, you move to 5, being next on the list, knowing both 5 and 3 are primes. Repeat until you reach the point that it would be better just to use the remaining numbers in an algorithm. For a community-based version: Server has a database with all said numbers (it might be practical to start higher than one ![]() Server gets a request from a PC, sends lowest number and list. Server gets another request, sends next lowest number and the same list (since the first results aren't back yet) First returns results, server removes nonprimes from list (if the current lowest untested is nonprime, it bumps it to the next one, no point in dividing by nonprimes) Second returns results, server removes any remaining nonprimes that were missed by the first, ignores those already removed. What do you think? 2622
Other Calc-Related Projects and Ideas / Re: [IDEA] backround« on: November 06, 2010, 12:34:41 am »
That's really cool, too bad about the OS ram thing. Did you see the multithreading they had there though? cool!
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TI Z80 / Re: Sonic Physics« on: November 05, 2010, 11:07:10 pm »
how illegal would it be to disassemble the original SEGA rom and use their method?
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Introduce Yourself! / Re: hi I'm good at BASIC« on: November 03, 2010, 03:43:36 pm »
Or you could learn both at the same time...BASIC has some advantages (Non-crashing, super easy external variables, no pointers) but axe definitely wins in speed and graphics.
Welcome! It's always nice to see a new face. 2625
Axe / Re: How to be an utter n00b, by me« on: November 02, 2010, 10:35:24 pm »
Umm, I actually had the issue I was referring to......with No-stub. It was back when I first got my nspire.
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