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Messages - willrandship
Pages: 1 ... 194 195 [196] 197 198 ... 208
2926
« on: June 13, 2010, 12:26:51 am »
2927
« on: June 12, 2010, 06:20:34 pm »
hmm...looks cool. So, will it support a mini-browser of sorts? That would be cool; Have a homepage that runs all your programs and various web pages. It just might make chromium OS bearable for me!
Good luck with your OS/Page/Thing.
2928
« on: June 11, 2010, 04:54:40 pm »
well, I can see one way with axe. You'd need someone to make a small hex piece of asm that can check the link port connectors, since axe can't use the link port yet (i think). Sounds like a cool idea, though. I recommend, instead of metal connectors which are rather unreliable, you could have a system like those rechargeable flashlights. Shake, and the metal gives a small charge to the wire, clearing the screen. You'd have to add some sort of current limiter, probably a resistor, to prevent killing your link port.
Happy hacking!
2929
« on: June 10, 2010, 05:07:21 pm »
Thanks! Now it works!
Now, to make the sprites for it....
2930
« on: June 10, 2010, 04:04:58 pm »
ok, thanks. I'll fix it again. . . . Well, It certainly did Something different. The scramblings are all now uniform, but I keep getting this weird stairs effect. Here' I'll get a screenshot if I can.
Edit: here's a screenie from my camera. I couldn't get the flash to shut off.
BTW the blue pixels are from the flash.
Edit2: Shrank the image. Sorry about that.
2931
« on: June 10, 2010, 04:02:34 pm »
Hmm, I know that I had this problem once. Did you solder your parallel cable plug backwards? Pinouts online usually show it from the back of the plug, not the front. If you used a new plug, it should have the numbers on the back, not the front.
I hope that helps. Other than that. I don't know what to suggest except maybe buying a cable.
2932
« on: June 10, 2010, 03:59:44 pm »
Well, the order of operations were correct, but I forgot the 2-digit byte rule (again)
the x16 was to get the Pic10 and Pic20 to the correct sprite. So, sprite 0 would be at +0, 1 would be +16 and 3 would be at +48
I changed the map to be 8 by 8 now...I also added {} to GDB1. That's the way to take the value at that location, right? That may have been one of the major issues.
Well, this time it shows the sprite I made at the top corner of the screen, but the rest is still a jumbled mess.
2933
« on: June 10, 2010, 03:19:22 pm »
.TILEMAP .SPRITES [003C424242423C00]->Pic10 [00003C3C3C3C0000]->Pic20 .First Is top sprite, second bottom. .MAP TEST [00000000]->GDB1 [00000000] [00000000] [00000000] [00000000] [00000000] [00000000] [00000000] LBL DP ClrDraw ClrDrawr For(y,0,7) For(X,0,7) Pt-On(X*8,Y*8,Y*8+X+GDB1*16+Pic10) Pt-On(X*8,Y*8,Y*8+X+GDB1*16+Pic20)r Repeat getKey(15) DispGraphrr End
This, instead of drawing some nice sprites in an 8x8 grid, Draws Speckly garbage all over the grid. I think it's a problem with my GDB or Pic referencing, but I can't figure out how to fix it. Any help?
2934
« on: June 10, 2010, 03:03:32 pm »
Are you using the sudo command to run TiLP? I know that's often an issue.
If you don't want to run the terminal every time, you can make a launcher and use gksu tilp as the command.
2935
« on: June 07, 2010, 11:45:57 pm »
Welcome! Axe really is as good as it sounds. My only complaint with it thus far is the high compiled size (for me, usually ends up about double the source unoptimized) but even that is pretty much my fault for being a lousy programmer. Thank you for using Omnimaga airlines, and enjoy your meal!  If you get good enough by september, you might consider entering the summer axe contest!
2936
« on: June 05, 2010, 11:36:15 pm »
So, does it support multiple calcs? I know it probably won't support 89-v200 and nspire, but 81-86 are all z80, right?
2937
« on: June 05, 2010, 11:34:03 pm »
What about requiring the OmnomIRC to be enabled beforehand? I know I tend to open new tabs without ever using the IRC, and just read one or two topics on other pages. That might reduce server load, and I think it shouldn't be too hard to get used to.
2938
« on: June 05, 2010, 09:32:48 pm »
So, It's caused by the screen updating too fast? Wow. I'd assume that, if that's true, the time for the pause probably decreases. Is that right?
2939
« on: June 05, 2010, 08:52:14 pm »
Does it matter if it's copyrighted? If we just distribute a patch file, we're fine, just like rom hacks, right?
2940
« on: June 05, 2010, 08:44:25 pm »
Well, it works for me. Personally, I think it could be made to look a little better, but it converted suprisingly well as-is. If I were making it from scratch I'd probably make it more like the ctlghelp app. It would be really awesome if it could integrate into the OS like that, too.
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