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Messages - willrandship
Pages: 1 ... 195 196 [197] 198 199 ... 208
2941
« on: June 05, 2010, 08:29:05 pm »
I have a question: are we allowed to use snippets of other's code, with their permission of course? For instance, let's say I copied the tilemap editor from the tutorial. Is that allowed?
2942
« on: June 05, 2010, 08:20:38 pm »
Well, I put the for( after the pt-offs, but I'm still getting the checkerboarding. I also tried pt-on instead, but it looks exactly the same. It does flicker less though, so it seems it's running faster.
If it helps, here's the source file.
2943
« on: June 05, 2010, 04:32:55 pm »
So, now Im having another issue.
When I try 4-level grey I see a checkerboard-ish pattern. It happens on my nspire and my sis's 84+.
Here's the code: .GREY DiagnosticOff SetUpEditor ClrDraw ClrDrawr [FFFFFF000000FFFF]->Pic1 [FFFFFFFFFFFF0000]->Pic2 0->G For(G,1,500) Pt-Off(0,0,Pic2)r Pt-Off(0,0,Pic1) dispGraphrr end
I'm expecting: Black Bar Light Grey Bar Dark Grey Bar
and I get them, but there is a distinct checkerboarding that doesn't occur when I do 3-level. Any help here?
2944
« on: June 04, 2010, 02:53:24 pm »
Aaah, so One sprite gets written to the backbuffer, one to front? That makes a little more sense.
2945
« on: June 04, 2010, 02:44:55 pm »
I've been trying to wrap my head around it, but the documentation doesn't mention much. I can do 3-level fine, manually, but do dispgraphr and dispgraphrr work? Cross-hatching patterns, Evolving backgrounds? I'm so confused!
Any help on this?
2946
« on: June 03, 2010, 02:28:17 pm »
I'm just gonna come out with it. I'd rather have someone say "I'm doing that too!" than have us both make it and theirs be infinitely superior. I'm going to (Pretty sure, but I might change if necessary) make a platformer called Insomniac Zak. No more info for now! I can already see people going "What?"
2947
« on: June 02, 2010, 09:36:51 am »
I just wish the REAL Nspire TI-83+ Emulator would be finished. OS 2.54 MP on my npsire crashes in the middle of ANY Asm or Flash app, including TI supported ones. I'd rather not lose my entire archive every week.
For now, I think I'll just use MSD8x for a backup. So handy!
2948
« on: May 25, 2010, 11:42:23 am »
Drat. Well, now that idea's shot.
Brain Flash! What about having the user press the Enter key at the beginning? That way, if it's the 84+ keypad enter will be mapped in a different place than the ClickPad, and probably the TouchPad too. You couldn't use the define command, though, so you'd have to use int.
2949
« on: May 24, 2010, 10:25:48 pm »
If you look at the Nspire keymap, and the 84+ keymap on hackspire, some bit combinations are marked "---" since they are not mapped to any existing keys on the pad. I was wondering (or hoping) that maybe they would be in a pushed state. That would allow for identifying the 84+ keypad and Nspire keypad.
2950
« on: May 23, 2010, 05:12:04 pm »
Yeah, me either. I have a tendency to finish the engine then go "meh" since the hard part is done. I figure I'll just do it later, then I lose it in a RAM reset. Arrgh! from me you can expect a lot of engines and few real games.
2951
« on: May 23, 2010, 05:01:54 pm »
Glad I could help! Let me know if anyone wants anything else like that and I'd be happy to supply it, providing I know how.
2952
« on: May 23, 2010, 03:09:02 pm »
Fixed is posted now....guess I need more sleep.
2953
« on: May 22, 2010, 11:18:49 pm »
hmm, do the nonexistent keys act as pressed or unpressed?
2954
« on: May 22, 2010, 10:50:57 pm »
Nice! So, is that 4-level or 8-level grayscale? I can't really tell, but i can tell it's not 3-level like xlib's.
2955
« on: May 22, 2010, 10:42:24 pm »
Actually, I was wondering what I could use for the parentheses. Thanks for the tip. Here's another fixed one. I kinda like the ++, reminds me of c++  Edit: Wow I feel stupid. I forgot to upload the file. Sorry!
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