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Messages - willrandship

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2971
TI-Nspire / Re: Nspire Raycaster
« on: May 11, 2010, 12:14:36 pm »
I had a really cool idea. While the engine, like most raycasters, doesn't support 3d models, it does support Sprites that can be viewed from different angles, right? Using that, we could create simplistic 3D objects by making sprites that line up at the corners. Sure, it couldn't make a Person or anything fancy, but it could make boxes or other flat shapes.

Is this impossible? I don't know too much about the sprites and such with raycasting.

2972
TI-Nspire / Re: CAS OS on Standard TI-nspire [development idea]
« on: May 11, 2010, 11:28:34 am »
Is there enough of a difference to bother with it? We could just write the extra commands into a header or library so it feels like you're using C++ when you're using C. What commands are different, anyways? I've used C a little, but I've never actually tried C++

2973
If WoW was open source we could write an extremely low-power client that had ascii graphics...LOL

2974
General Calculator Help / Re: For NSpire: C or ASM?
« on: May 10, 2010, 09:10:48 pm »
Yeah, I wasn't planning on anything too time sensitive for starting out. I have a thought going through my head, though, about writing #include files. I would call it Sweat: the other 99%. It would probably impliment everything in a few big chunks, and I was thinking if it got popular enough I could ask bwang about putting in his raycaster. (Imagine: C programming with practically native 3D support! It'd almost be like having a 3D hardware GPU!)

For those who don't recognize the reference: Edison said, "Success is 1% Inspiration (Nspire) and 99% Perspiration! (Sweat)"
 ;D

2975
Humour and Jokes / Re: Pokemon Blue: TI
« on: May 10, 2010, 12:24:33 pm »
Hey, you want perfect blue on-calc, there's always ti-boy! Not sure how well pokemon works, though.

2976
General Calculator Help / Re: For NSpire: C or ASM?
« on: May 10, 2010, 11:54:17 am »
Thanks for all the Input!

That is one factor I didn't consider: Nspire ASM is ARM, not Z80.
Has anyone done benchmarks for C vs ASM on the Nspire? I'm just curious about the difference. Both will blow the nspire's basic out of the water though :P

2977
TI-Nspire / Re: CAS OS on Standard TI-nspire [development idea]
« on: May 09, 2010, 10:25:28 pm »
Well, the solve( command is all one would need to cheat on the ACT, but I suppose that's not really the goal.

I'm just thinking: the 92 takes about a second for the quadratic formula. How long would that translate to in the 83+s mere 6 mhz?

C works on the NSpire, but not C++. A port wouldn't be quite as easy due to changes from C to C++, but still very possible. Definitely much easier than, say, asm to Axe parser, as the languages are very similar in structure.

2978
Using the OTG, couldn't you rewire the power to use, say, a 9v battery? That way, you could use a wifi adapter

you'd probably be stuck with a text based browser, though. Not even the nspire has enough ram for many pictures, even if its ram was empty.

2979
General Calculator Help / For NSpire: C or ASM?
« on: May 09, 2010, 10:14:01 pm »
I figured before I start learning either full-swing, I'd find out which one I should learn.

Advantages of C:
Lots of documentation
Lots of IDEs
Well-known
I like the syntax more/know it better

Advantages of ASM:
More Cross-Calc capability
More Calc people know it

Are there any other differences I'm missing?

2980
TI-Nspire / Re: CAS OS on Standard TI-nspire [development idea]
« on: May 08, 2010, 10:46:24 pm »
Good to know. Perhaps we could port an open source CAS like octave. Depending on the power required, perhaps we could make a z80 version!

Haha, that would really mess with TI's view on assembly. TI-84+s and 83+s able to solve algebra. Granted, it could take quite a while for some problems to calculate, but it's the idea that counts.

2981
TI-Nspire / Re: CAS OS on Standard TI-nspire [development idea]
« on: May 08, 2010, 04:13:58 pm »
I don't think space will be too much of an issue, as varying amounts of free space show that the OS actually uses the same space documents do. I'm willing to sacrifice a few MB for a solve command. How about you?

How much code does an algebra solver actually use? I've always wondered how hard it would be to write one.

2982
Nice!! It's really improved a lot since I last saw it. There are so many possibilities for this.

2983
TI-Nspire / Re: CAS OS on Standard TI-nspire [development idea]
« on: May 07, 2010, 12:16:26 pm »
I just got an idea. Notice that the regular nspire already has the solve command set, but when you type it in it brings up a text nox saying "you need CAS" Since the hooks are already there, is there a chance of hacking that one command to give us solve(?

2984
Gaming Discussion / Re: Greatest Mario of all time
« on: May 03, 2010, 11:27:33 am »
I love the game, especially how the music works. It takes a little getting used to for each character! He says he's working on a new version, so maybe it will have more characters!

2985
TI Z80 / Re: The Legend of Zelda
« on: May 02, 2010, 02:39:20 pm »
Didn't most nes games do that to save space? I know metroid did, and Mario (not sure about 2 and 3, but 1 did) It made corrupted rooms fun to play in too.

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