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Miscellaneous / Re: The Piano Deity of Omnimaga?
« on: April 22, 2013, 07:05:40 pm »
Sharps are better for fast pieces. Less mass.
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Miscellaneous / Re: The Piano Deity of Omnimaga?« on: April 22, 2013, 07:05:40 pm »
Sharps are better for fast pieces. Less mass.
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Miscellaneous / Re: The Piano Deity of Omnimaga?« on: April 22, 2013, 06:47:20 pm »
You didn't include me
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Gaming Discussion / Re: 100 Games that are hard to 100%« on: April 22, 2013, 03:14:07 pm »
A little bit of both.
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Gaming Discussion / Re: 100 Games that are hard to 100%« on: April 22, 2013, 02:45:01 pm »
For the PSX: Alundra. It's a zelda-style game.
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TI-Nspire / Re: gpSP-Nspire (GBA Emulator)« on: April 17, 2013, 08:16:06 pm »
That wasn't a double post. That's a glitch that happens where the server disconnects, so the computer automatically reconnects, and resends the request. The result is the server getting two post requests. It happens really often. That's why the two posts are identical.
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TI-Nspire / Re: z80 emulator for Nspire« on: April 16, 2013, 04:58:27 pm »
How much stuff do you have unarchived? ERR:MEMORY indicates it ran out of room in RAM. Try archiving some other programs.
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Other Calculators / Re: 160x240 resolution possible on CSE« on: April 16, 2013, 04:30:03 pm »
Personally, I think the non-moving scanlines look quite good. However, that animated one won't look good at all, mostly due to the fact that, like our computer screens, the 84+CSE has an active LCD matrix. (I think. Most color LCDs are, but some older ones weren't and you never know with TI
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TI-Nspire / Re: z80 emulator for Nspire« on: April 16, 2013, 03:22:09 am »
Guess I was wrong then. Sorry about that!
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TI-Nspire / Re: z80 emulator for Nspire« on: April 16, 2013, 01:57:24 am »
Isn't 75 the default? Any less would be underclocking.
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Gaming Discussion / Re: Your best video game pickups.« on: April 15, 2013, 08:08:20 pm »
I don't think the sound gets pitched up since it's handled by a different chip (with its own clock.) This would be why 50 hz and 60 hz games sound the same.
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Gaming Discussion / Re: Your best video game pickups.« on: April 12, 2013, 10:04:27 pm »
That NES clone with the higher clock wouldn't play the games smoother. It would play them faster. NES games, like calculator apps, are not synced to a clock. They are cycle-based.
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TI Z80 / Re: VVVVVV« on: April 12, 2013, 10:02:50 pm »
Only if he doesn't already need to delay it a lot.
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TI Z80 / Re: VVVVVV« on: April 12, 2013, 05:23:31 pm »
You can now represent any buffer as the back-buffer in a draw command, since version 1.0.something IIRC. So, any 768-byte buffer will do. Dispgraph(BUF1,BUF2)r for example, for 3 level grey. So, Dispgraph(L6,NEWBUF) would do it.
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TI-Nspire / Re: gpSP-Nspire (GBA Emulator)« on: April 12, 2013, 05:18:57 pm »
Double posting is where you post two times in a row, as opposed to editing your post. You have now done it twice :|
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ASM / Re: 8X+(se) testers needed...« on: April 11, 2013, 11:00:55 pm »
You can time the processor easily enough using only the processor:
Simply start a loop with a known number of cycles. Have it run long enough to get a decent length of time. (Say, 100 million cycles) Simple math based on the time can tell you the processor's speed in Hz. |
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