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Messages - willrandship
Pages: 1 ... 28 29 [30] 31 32 ... 208
436
« on: February 21, 2013, 12:04:19 am »
Are you sure there's not backwards compatibility? It sounds really backwards compatible to me. The only things messed up are drawing commands. Most programs that TI cares about would work just fine.
437
« on: February 20, 2013, 10:09:55 pm »
Looks like someone is working on a jezzball port, from that pic.
438
« on: February 20, 2013, 05:27:53 pm »
@DJ zsnes will never run. It's half x86 assembly, and takes heavy advantage of x86 features that ARM doesn't have. You'd have much better luck by porting an ARM snes emulator.
439
« on: February 20, 2013, 05:26:32 pm »
That has been around for a while. It doesn't work the way that article says.
It cheats a fair amount. It takes a super-short image of one part, with the timing adjusted slightly each time. It takes several hours to do. They piece the frames together afterward. It should be noted that it's all monochrome. They recolored the coke bottle after they made the video.
440
« on: February 20, 2013, 04:48:31 pm »
If you don't have mkfontdir, then you don't have the binaries necessary to do the more automatic font configuration. You'll have to build the font-utils tools from Xorg source, which I'm not going to help you with. Other people should be able to help, though.
I'm surprised it's not already in there. It's a standard part of xorg.
441
« on: February 20, 2013, 04:31:11 pm »
If you open up this RPM in an archive manager you'll find a selection including 5x7
442
« on: February 20, 2013, 04:24:18 pm »
A specific boss might deserve its own animation, for example.
443
« on: February 20, 2013, 02:41:03 am »
I doubt we'll be seeing any live action games for a while. Turn based RPGs wouldn't be so terrible, though, since you can just render your effects directly.
444
« on: February 20, 2013, 02:22:39 am »
Yes, like that, DJ, but keep in mind it will never be more than 1 frame behind. That GIF is very exaggerated. Broadcast television is interlaced.
445
« on: February 20, 2013, 12:03:07 am »
No. You're just installing fonts into your X. The images are unrelated to xterm.
To use the font you want, use xterm -fn name without .pcf.gz
446
« on: February 19, 2013, 08:34:09 pm »
If you want a really small font, I'd recommend going for one of these I'm uploading. There's a 4x6 one, and a 6x13 one, but that one is probably the same size as what you're using. This page goes over installing and using xterm bitmap fonts.The 4x6 is ugly, but it's the smallest readable font you're going to find. You can use truetype fonts if you want, but they're designed for much larger sizes than what you want.
447
« on: February 19, 2013, 08:15:58 pm »
Indeed. Monster AI should be advanced enough to provide a decent challenge, but that's for when we have a working battle engine!
448
« on: February 19, 2013, 06:28:09 pm »
Guess who's not surprised.  This is pretty much exactly what I was expecting after I heard it was still z80, although I was expecting a little more than this. They didn't even up the RAM.
449
« on: February 19, 2013, 06:21:32 pm »
Makes sense. What's the limit of tiles per area? If it's high enough we could do big buildings with lots of tiles.
I was thinking of making a nice ocean tile animation. I think we'll need that too.
450
« on: February 19, 2013, 06:17:19 pm »
Xterm's default font isn't freetype, so you'll have to load a different font if you want it to be resizeable.
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