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Messages - willrandship
Pages: 1 ... 35 36 [37] 38 39 ... 208
541
« on: January 12, 2013, 05:59:39 pm »
Of course.  I'm sure there are several areas like that. I also haven't yet marked out all of the ascii text yet. There are a few more tiny sections, ranging from 6 to 30 bytes, for specific uses. I'm also fairly sure the sprites aren't compressed, since I used a 4 bpp sprite viewer and caught a glimpse of the font. I'm fairly sure the other sprites are 8bpp, though.
542
« on: January 12, 2013, 08:10:04 am »
So, I decided I want to start messing around with SNES rom hacking, and I think I found a good game for the job. Uncharted Waters: New Horizons.
I'm feeling more confident ever since I noticed that the dialogue is in standard ascii, not in some weird 'A is 0' setup that's dictated by the graphical tile layout. That gives me hope about more of the ROM.
So far the ROM map looks like this:
Start Address End Address Size Description
0x000000 0x0B1E36 B1E37 Unknown
0x0B1E37 0x0B2377 541 People Names (Crew?)
0x0B2378 0x0B24A3 12B Unknown
0x0B24A4 0x0B29F0 54D Item Names
0x0B29F1 0x0B2A2C 3B Unknown
0x0B2A2D 0x0B2B29 FD Names of Some people (Royals?)
0x0B2B2A 0x0B5986 2E5D Unknown
0x0B5987 0x0BFB9B A215 Dialogue
0x0BFB9C 0x0E5A6D 25ED2 Unknown
0x0E5A6E 0x0EBE61 63F4 Tip/Tutorial Dialogue
0x0EBE62 0x0EBF8D 12C Unknown
0x0EBF8E 0x0EF346 33B9 Some kind of encyclopedia entries
0x0EF347 0x0EF474 12E Unknown
0x0EF475 0x0EF917 4A3 Discoveries Listing?
0x0EF918 0x0F7445 7B2E Unknown
0x0F7446 0x0FB3B3 3F6E Task-related Town Dialogue (Ship Traders, Kings, Whatnot)
0x0FB3B4 0x1FFFFF 104C4C Unknown - End of ROM I don't actually know how to check for sprites and whatnot, or how to set up an emulator with a debugger. Those would help.
543
« on: January 12, 2013, 07:53:31 am »
What's the brand name?
I actually had a 5-in-1 arcade thing, but it did real hardware, either emulation via FPGA or just an ASIC with all the stuff inside.
Yours sounds like much more fun. Have you got a directory listing to show?
544
« on: January 12, 2013, 04:25:03 am »
It's not like it's hard to provide both. I can see value in both options, especially when looking at the non-CX nspires. 500k is a big chunk of their storage space.
545
« on: January 11, 2013, 03:39:44 am »
If using buildOS is so complex, why not simply release IPS patches for the changes?
547
« on: January 09, 2013, 08:26:14 pm »
Why are you proud of such horrible disorganization? My Projects folder has 963 subfolders for 6000 files, but the main folder only has 16 folders and 1 file.
548
« on: January 08, 2013, 07:20:02 am »
The fact that they have similar processors helps far more than similar screens and input methods.
549
« on: January 08, 2013, 06:57:13 am »
It still bothers me that you don't draw lines to offscreen vertexes, even if the other is on screen.
550
« on: January 08, 2013, 02:41:10 am »
Exactly. It's the same Architecture all the Casio devs are familiar with.
551
« on: January 08, 2013, 02:27:12 am »
DJ_O, most of the enemies never regenerated at all, since they were tied to unlockable gate-thingies. There were a few that regenerated, but that was maybe 2 out of 100 in a dungeon.
552
« on: January 07, 2013, 12:04:13 am »
Well, it wasn't really an issue there since it was the only thing you used it for, but since most enemies don't regenerate, it meant you have a limited amount of magic to use.
553
« on: January 06, 2013, 11:19:47 pm »
3945: You know what the next number will be. 3946: That's because you know you'll be the one typing it.
554
« on: January 06, 2013, 11:16:32 pm »
Considering there's not even an x86 linux port of it, I think that would be hard DJ
555
« on: January 06, 2013, 11:15:48 pm »
I really like the weapon leveling system they put in the third one, and one thing you definitely can't complain about is the changes made from game to game. Each game added vast improvements to the last.
My favorite part of SoulBlazer 1 was the way you could cast magic at enemies at an off-angle using the spinny orb thing. It was annoying how magic cost money, though, and that monsters didn't regenerate.
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