556
News / Re: Casio will Release a new Classpad fx-CP400 with color screen!
« on: January 06, 2013, 10:38:36 pm »
Well, that one confirms the SHA-4 chip inside, if that wasn't already a given.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 556
News / Re: Casio will Release a new Classpad fx-CP400 with color screen!« on: January 06, 2013, 10:38:36 pm »
Well, that one confirms the SHA-4 chip inside, if that wasn't already a given.
557
Gaming Discussion / Re: best snes games« on: January 06, 2013, 09:57:14 pm »
@DJ I totally agree. I actually loved all three of the soulblazer series separately, before I even realized they were a trilogy. BTW the first one is good too.
558
TI Z80 / Re: AXECHESS - The First Chess made in Axe« on: January 06, 2013, 09:04:06 pm »
So, it was unarchived source? You should be able to get the code from Axe itself, by compiling the one with a # in front.
559
Gaming Discussion / Re: best snes games« on: December 29, 2012, 06:36:41 pm »
Don't forget Uncharted Waters: New Horizons. (New horizons is a sequel, but it's better and the storyline isn't connected) It's a seafaring game.
560
Gaming Discussion / Re: Gabe Newell says Valve will release its own console-like PC for the living room« on: December 26, 2012, 04:01:20 pm »
I don't see how....good or bad, Steam is making Valve boatloads of money.
561
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding« on: December 21, 2012, 07:29:17 pm »
Phoenix only runs at 30 FPS, and everybody oohs and ahhs about how smooth it is.
![]() 562
Gaming Discussion / Re: 100 Games that is hard to 100%« on: December 17, 2012, 09:47:50 pm »
Does THE GAME count on this list?
563
Gaming Discussion / Re: Gabe Newell says Valve will release its own console-like PC for the living room« on: December 17, 2012, 09:34:06 pm »
Would the developers then have to include their own internal method of payment?
564
Gaming Discussion / Re: Gabe Newell says Valve will release its own console-like PC for the living room« on: December 13, 2012, 10:49:26 am »
Exactly. F2P games really require an ongoing server end to be successful. I don't see any good reason to limit yourself to only that type of game.
565
TI-Nspire / Re: Calling all Linux Kernel developers!« on: December 13, 2012, 05:50:04 am »
Multiplatform support. <3.
Not sure about anyone else, but I really like the look of the Arm64 instruction set. ARM never was one for backwards compatibility, and I love it for that. Never afraid to buck the trend in favor of something better. Oh, and Divide by Zero. IT EQUALS ZERO!!! 566
Gaming Discussion / Re: Gabe Newell says Valve will release its own console-like PC for the living room« on: December 13, 2012, 05:33:07 am »
Steam specializes in making you not buy the same game twice. The problem with the Xbox is that it doesn't run Steam. AFAICT PS3 games from valve can be registered on Steam, so you can play them on the PC too.
I personally think the Ouya made a mistake by requiring Free to Play. Why can't that be up to the developers? Personal gripes with F2P * It means you don't actually own the game. * It doesn't work unless there's content to buy internally. (RPGs, for example) * It requires developers to force something they don't want into their games, be it advertisements or in-game money supplies. * It requires the game to be something to be played consistently, rather than in short spurts. Only the truly addicted will buy anything. * Free to Play means constantly being annoyed by the ability to spend MORE money on a game. You can never spend too much on a "Free to Play" game. * Extreme gameplay imbalances are created by those who are willing to spend money. I'm not saying F2P is a terrible thing, just that it doesn't always work. This means that, IMO, the Ouya is limiting itself to a particular range of games. That's a bad thing. They don't yet know their userbase, so they don't know what kind of games are going to be the most successful. Now, I'm not saying the Ouya won't succeed. I just won't get one. Oh, also, the primary motivation for developers like Valve to make their own console is that they can optimize heavily for it. That means that you get more performance for cost, so there's an incentive to buy the console rather than have a massive gaming computer. Cheap computer+console = $800-ish. Expensive computer for gaming > $1000 567
Other Calc-Related Projects and Ideas / Re: OmniRPG - Battle Engine Discussion« on: December 13, 2012, 05:30:48 am »
Indeed. Although, one very interesting structure for battle systems I saw was Radiant Historia. Your positions were fixed, but you could use certain moves to shift enemies around in a 3x3 grid. Enemies overlaid on each other both took damage from the same attack, so it was very smart to use. Imagine using 3 MP to start dealing double damage. Enemies moved back after you were done attacking. (The turn order was really funky. You could swap things around and stuff)
568
The Axe Parser Project / Re: Which Axe version do you use?« on: December 13, 2012, 05:23:03 am »
So it's a change in manually timed grayscale.
569
ROM Hacking and Console Homebrew / Re: Petit Computer« on: December 12, 2012, 02:18:13 am »
Arbitrary wav execution means playing uncompressed sound files. Arbitrary because it's not hard coded, and wav being the format.
570
ROM Hacking and Console Homebrew / Re: Petit Computer« on: December 11, 2012, 06:40:12 pm »
I meant, the resulting cells would be a QR code
![]() |
|