Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - willrandship

Pages: 1 ... 40 41 [42] 43 44 ... 208
616
In most RPGs they don't allow player switching at all, but FF10 has an interesting method: Since it uses the Timer Bar (albeit not in "active" mode) they simply have it so that swapping party members adds about 1/4 of the bar's length to that person's time. Not a very big penalty, but enough to make you not want to do it too often. The Timer Bar system is also something I recommend in general, since it makes slow characters vs fast characters far more realistic.

617
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 07, 2012, 06:33:24 pm »
I'm sorry I spelled your name wrong. It was 4 in the morning. :P

618
Axe / Re: Archiving Programs within Axe programs
« on: December 07, 2012, 04:04:43 am »
Is that against the rules in Axe? I didn't know that.

619
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 07, 2012, 01:54:33 am »
I don't know yet how the coding will be structured, but it's probably going to have one or a few managers, assigning out tasks for others to accomplish. Also, there should be a system for making improvements to existing code from others.

620
Oh crap. They're hungr

621
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 07, 2012, 12:00:07 am »
Oh, and no, it will be 3. That way there will be no ties.

622
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 06, 2012, 11:50:01 pm »
I'll leave up the poll at least until tomorrow night. Give all the internationals a chance to vote.

623
Humour and Jokes / Re: Lobster Origins
« on: December 06, 2012, 11:41:56 pm »
Me too.

624
"What do you get when you multiply 6 and 9?"

625
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 06, 2012, 11:28:26 pm »
Poll for who the head writers should be. They will be the ones who make final decisions on the storyline. Let me know if someone should be on there who isn't.

626
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 06, 2012, 11:22:41 pm »
Don't forget: Side Quests really flesh out RPGs, and they give opportunities for more participation without screwing up the standard storyline.

Head Writer poll in the main topic. There will be 3.

627
Well, not everyone has to be a party member. After all, we need villains, mentors, etc. 12 members is fine, but don't be afraid to reduce it. You don't need the numbers to line up perfectly if you allow swapping individual people.

628
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 06, 2012, 09:44:01 pm »
The idea is that it's a community project, so ideally the majority of the community would participate at least a little.

629
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 06, 2012, 09:35:50 pm »
I confirmed it and added you as a collaborator. I think that means you won't need it confirmed anymore.

Anyone else who wants collaborator status, let me know.

630
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 06, 2012, 07:54:00 pm »
Clearing my cache fixed it.

I'll start posting links for that wiki in the other topics' first posts.

Pages: 1 ... 40 41 [42] 43 44 ... 208