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Messages - willrandship
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661
« on: December 05, 2012, 05:53:21 pm »
Storyline, graphics, background areas will all be big areas. Don't worry. You could also help manage the project if you'd like. I don't want to do everything  Posting a new poll on the storyline's setting. This will affect how the gameplay works, so I figured it should come first.
662
« on: December 05, 2012, 05:48:59 pm »
Indeed.
I'm thinking for the RAM access, it should be documented like so:
Free-use RAM (Anyone can use, but don't expect it to stick around)
dedicated RAM (for your area)
Specialty RAM (for example, the Screen RAM is a bit awkward) where you would have specific details following.
663
« on: December 05, 2012, 05:33:10 pm »
That's a good point. How about having a topic specifically dedicated to RAM usage in specific areas, along with the same info on github?
Oh, and when using github, make sure to branch. It makes things a lot easier to work with. For example, you can modify ALL the codebase without actually modifying the master code branch. Also, use changelogs. Detailed changelogs.
664
« on: December 05, 2012, 05:24:07 pm »
Well, I was thinking that any part that gets assigned to a different person is its own source file. And yes, assembly optimizations are very welcome, but they should probably wait until a given source file is completed, so we can track bugs to either the optimizations or the program itself. Axe can compiled archived source? Good. That means that we can compile even if the program source ends up ridiculously large. So, since the voting has been a big 'yes' I'll take it down for now. (18 votes in under 24 hours. wow.) I've set up a github repo. Who wants commit rights? https://github.com/willrandship/Omnimaga-RPG
665
« on: December 05, 2012, 03:53:54 pm »
Well, if it's in axe it should still have separate source files (not hard, thanks to the prgm token) so that we can manage the project in a more group-like context. We would also need to share it as source, rather than compiled programs. I hope no one has an issue with that.
Does Axe support compiling programs whose source is larger than RAM fits, via archive?
666
« on: December 05, 2012, 04:53:05 am »
Hmm...what about recordings of BASIC programming?  That might be fun. Does wabbitemu support keystroke recording? I wonder how hard it would be to get it to play back those keys as fast as possible.
667
« on: December 05, 2012, 04:45:02 am »
Ah, yes, that's a good point. Axe would be perfect for writing small routines like menus, archiving tools, etc.
We could also have multiple builds if that's the case: AsmStub and Fusion
668
« on: December 05, 2012, 04:42:04 am »
Omni-RPG Main Thread
This thread is for discussing pretty much anything relating the the Omni-RPG community game. Sub threads currently are: The Omnimaga RPG project is intended to be a community-created large scale project. That means anyone is eligible to help. There is some management by specific members to keep things organized, but there are still tons of things that other members can do.
669
« on: December 05, 2012, 04:31:45 am »
SH processors do come in much faster than what the nspire has (the dreamcast had an sh-4 that ran at 200 mhz stock), so we don't really know. However, judging by the RAM available it's probably pretty close to the prizm, which is weaker than the cx by a fair amount. However, it would be a small enough difference that OS design would be a big enough factor to change the speed comparison. The nspire's OS is ridiculously slow at even the most basic math routines. It gets beaten by its predecessor, the 84+ (Ridiculously lower specs) on several examples. If the classpad is written more efficiently, code-wise, it could easily outperform the nspire series. Also, if it's anything at all like the prizm, no jailbreak will be necessary.  You should be able to simply compile and send add-ins to the calc.
670
« on: December 05, 2012, 04:15:50 am »
I fondly remember MS-DOS. Now I hate it, but back then it was simple enough to use, since it was just a way to run my games.
671
« on: December 04, 2012, 12:12:25 pm »
Well, of course i2c isn't still running in the background OS: You completely replaced it. Nothing is running in the background except what Linux knows to do. Is there a driver for the i2c protocol implemented yet? AFAIK direct GPIO works great for an i2c connection. According to wikipedia, standard protocol uses two drivers: One for the i2c itself (assuming there is a dedicated i2c chip) and one for the device connected to it. (Here, the touchpad). I think it would be a good idea to stick to that, so that if anyone ever tries to use the i2c for something else, like in a h/w project, they already have the i2c bus to work with. Plus, that should give access to any i2c device drivers that are available. I found this wiki that may help developmentMaybe we'll get lucky and find out the touchpad itself is already supported, and just the adapter needed a driver.
672
« on: December 04, 2012, 01:54:17 am »
There's always the option of helping by making videos. Someone's got to do that part
673
« on: December 03, 2012, 07:05:05 am »
I don't think you understand the compilation issues that occur when transferring across architectures. There are quite a few examples of these, like different variable sizes, the fact that ARM processors default to unsigned variables, the different sizes of all the variable types, the differences in how long types work, all of these must be addressed when porting code across platforms.
The unsigned variables are particularly important. On x86, I can safely assume that when I say int a = -5, I won't end up with a huge, positive number. Not so on ARM.
674
« on: December 03, 2012, 04:55:42 am »
I would point out that each of the series of rootfs files people post essentially counts as its own separate distro. It has about the same amount of difference at this level. So, keep that in mind before you go jumping for renaming the project.
675
« on: December 03, 2012, 12:47:08 am »
That actually sounds like a good idea.
Can you see unlisted videos (as in, not in the search, but can be accessed via URL) in someone's profile?
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