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TI Z80 / Re: TinyCraft II (name subject to change)
« on: November 20, 2012, 02:04:42 am »
You might want to wait for the 84-C, even.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 721
TI Z80 / Re: TinyCraft II (name subject to change)« on: November 20, 2012, 02:04:42 am »
You might want to wait for the 84-C, even.
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Math and Science / Re: Observations of Cellular Automata simulating particles« on: November 20, 2012, 02:00:44 am »
The fiziness is actually quite realistic. We just happen to be looking at very, very small amounts of water. Fish breathe the 'fizz' in real water.
You know what this needs? Fancy CG shaders and stuff. 723
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: November 20, 2012, 01:58:07 am »
3588: You have been following this thread so closely that you have actually reread most of the entries.
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Math and Science / Re: Observations of Cellular Automata simulating particles« on: November 19, 2012, 12:56:50 pm »
By the way, the fact that it just happened to exhibit capillary action is pretty cool.
![]() How much is surface tension reflected? ![]() 725
Math and Science / Re: Observations of Cellular Automata simulating particles« on: November 19, 2012, 01:38:18 am »
I wonder what it would look like to have a physics object like a box hit that water.
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TI-Nspire / Re: Calling all Linux Kernel developers!« on: November 19, 2012, 01:37:30 am »
The touchpad vs clickpad isn't really an issue. (identical hardware, which is why you can just 'upgrade' by buying a touch keypad) He'd just use the clickpad port (due to the slightly different specs from the CX) with the CX's layout.
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Math and Science / Re: Observations of Cellular Automata simulating particles« on: November 18, 2012, 07:07:20 pm »
I love the improved water CA sim. One thing I've been screwing around with is this:
A langton's ant-style CA, where each cell stores a state with only one moving, but you also consider whether the given Y-coord and X-Coord are odd or even. Code: [Select]
It gives an interesting pattern as a result. When even dimensions, it will draw vertical lines, then erase them. When odd dimensions, it does the same thing, but with some chaos introduced. 728
TI Z80 / Re: [AXE for AXE] HammerIDE : about a 5000% coding efficiency increase !« on: November 18, 2012, 06:07:49 pm »
@thep I was worried about speed too until I saw the auto-completion.
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Other Calc-Related Projects and Ideas / Re: [new_calc] New Calc project ... with cas engine /!\« on: November 18, 2012, 06:05:19 pm »
Even when using the same frameworks the apps would look wildly different. I don't see it as an issue if they don't look the same. The layout style (which is totally up to the developer) affects usability far more than the graphical appearance.
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TI Z80 / Re: [AXE for AXE] HammerIDE : about a 5000% coding efficiency increase !« on: November 17, 2012, 12:48:11 am »
BBC BASIC stuff will be totally good, since you're using plaintext. All that would be desirable, unless it's going to have really fancy stuff, would be automatically inserting and adjusting line numbers.
As in: BBC BASIC needs line numbers like so. 10 PRINT "Hello" 20 GOTO 10 and inserting things between is annoying, since you break the 10-line routine 10 PRINT "Hello" 13 PRINT "THERE" 20 GOTO 10 so ideally a BBC-focused editor would reline 13 to 20, and 20 to 30 and so on, but it's not necessary for this IDE to support BBC basic. As long as it can save the plaintext to a file, the BBC BASIC App can run *EXEC on it to convert it to bytecode. 731
TI-Nspire / nspire Linux Questions« on: November 15, 2012, 09:04:15 pm »
Try opening it with the GUI unarchiver. If it also errors, you probably got your archive corrupted at some point along the way. If it extracts normally, just follow the instructions from there as if tar had worked.
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TI Z80 / Re: [AXE for AXE] HammerIDE : about a 5000% coding efficiency increase !« on: November 15, 2012, 04:29:32 pm »
Yeah, depending on how you make it it might take a significant remodel to your text editor. Depends on how you interface tokens and whatnot.
I like this project either way. Keep up the good work! 733
Other Calc-Related Projects and Ideas / Re: [new_calc] New Calc project ... with cas engine /!\« on: November 15, 2012, 04:27:44 pm »
Qt does have quite a bit of overhead, but as long as you don't get too excessive, this board can handle it.
Plus, since this will be running plain linux, we as devs can use pretty much whatever GUI libraries we want, if any. 734
TI Z80 / Re: [AXE for AXE] HammerIDE : about a 5000% coding efficiency increase !« on: November 15, 2012, 03:07:05 am »
If you make this, you should add in support for general txt files, so we could compile BBC Basic programs with the *EXEC command.
![]() Oh, and on tilEm I can't figure out how to make a new file. Is that supported yet? It didn't do anything but show the nonfunctioning dialog boxes. 735
TI-Nspire / Re: Calling all Linux Kernel developers!« on: November 14, 2012, 08:52:12 pm »
Nice to see gnuplot's working! I wasn't expecting amazing performance on the 3D. How much time does it take to render a frame? Is it just too slow for real-time rotation?
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