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Messages - willrandship

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736
Gnuplot runs under X windows. It's a graphing program i.e. it plots functions, not a graphical display system. I just figured it's a LOT easier to use existing code, and since it's GPL we can easily include it. (No violations since we're just including the whole program, not merging it into non-GPL code.)

Why would you care about multiple screen resolutions if it's one device? Will there be external video capabilities.

737
TI-Nspire / Re: Calling all Linux Kernel developers!
« on: November 14, 2012, 02:55:03 am »
this is becoming really impressive.

You should try compiling gnuplot. It allows real-time rotating 3D graphs! It also uses, from what I understand, relatively few libs to do so. (libjpeg, among others)

738
That's what I figured you'd do, mainly because you'd need to design it to fit your enclosure and input methods.

Any thoughts on the screen? If you go B/W then you'll save power, but the board's easily capable enough to handle much better. If you go with a color screen, get one with a decent backlight please, or maybe even transflective (but those are more expensive)

Too bad about the FPGA, but that was just a coolness factor, and I agree that it's not really that useful in this scenario.

Have you considered using GnuPlot as your graphing system? It doesn't have to be your CAS, but it's really nice. All it really needs is an interface, which you already have to write.

739
An asic doesn't actually mean anything, you know. It's just a chip with other chips inside. No reason to include one unless you need the contents.

Plus, designing your own ASICs is pricey, unless you're going mega-massive production.

740
TI-Nspire / Re: Calling all Linux Kernel developers!
« on: November 13, 2012, 06:47:36 pm »
Don't count on straight minecraft. Maybe one of the clones.

I would recommend something tiny, like nano-X for the WM. It lists as being 100 kb on 32 bit systems. It also says that it should run on any 32 bit system with a kernel framebuffer (which we now have :D )

741
Well, that's interesting. Apparently it will have an attached FPGA. That would be very useful, not only for programming but also for general math and such. (Imagine setting it up as your FPU)

I would love to see some games make use of it too!

742
That's not a bad choice at all. It should be able to handle compiling just fine, and as long as you can keep the cost down it should make a great calculator.

743
I'm betting it's a distance formula.

744
Computer Usage and Setup Help / Re: Looking for a new Linux distro!
« on: November 13, 2012, 01:19:31 am »
If you're after shiny updates, Arch is way better at it than debian (and it's still stable. Don't let the online peoples fool you!), but you also wanted debian-ish, so that's your best bet.

745
Computer Usage and Setup Help / Re: Looking for a new Linux distro!
« on: November 12, 2012, 09:50:07 pm »
You could try classic debian, but keep in mind that if you do change from mint/ubuntu to something else, the configuration files will occasionally change places, meaning restoring them from a backup file will be difficult.

746
The reverted save is preferable to losing your game, no? What else would it do?

It's reverting to the most recent save that was actually written to the app: That would be the one before the last time you quit TI-Boy. Want 'safe' saves? Quit TI-boy after saving.

747
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI boy very laggy!
« on: November 12, 2012, 07:05:14 pm »
Was this one of the "Fake Screenies"?


because that's a screenshot from the nspire GBC emulator. Much faster and far better resolution, simply because the hardware is better.

748
Keep in mind that to a thief looking to sell something they steal, they're not going to get anywhere near $100 out of a calc they steal. It's closer to $40 if it's in good condition.

749
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Good Ti-Boy games?
« on: November 12, 2012, 06:44:58 pm »
Hmm....Don't most GB roms have a bunch of zeros at the end that could be stripped? Would ti-boy run these?

Example: My pokemon red rom has 326128 bytes of zeros on its tailing end.

Oh, btw, kirby's dreamland doesn't save on the real hardware.

750
News / Re: A new z80 calc... in color?
« on: November 12, 2012, 06:29:40 pm »
@DJ_O I bet it's the CX screen. They would save more money by using the same one everywhere, thanks to bulk pricing.

An RGB color pallete (ala SNES w/ 256 chosen color values) would help the performance vastly, and that would be something implemented into the LCD driver, possibly along with a compatibility mode for the old 84+ (maybe via the bluescale-mode activation routine? :P or maybe they emulate that too, LCD destruction and all)

I wonder how fancy the new display driver will have to be to compensate for TI using such a crappy, ancient architecture keeping compatibility.

I'm still hoping that it's ARM. Hoping.

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