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News / Re: OS 3.2 blocks Ndless
« on: August 29, 2012, 09:20:44 pm »
It's not uncommon for stores to have outdated OSes. They probably had it in stock since last september.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 871
News / Re: OS 3.2 blocks Ndless« on: August 29, 2012, 09:20:44 pm »
It's not uncommon for stores to have outdated OSes. They probably had it in stock since last september.
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Ndless / Re: Ndless suggestions thread« on: August 18, 2012, 10:42:37 pm »
Lol, I wrote the 84+ key constants about a year and a half ago. Are they still the same?
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Computer Projects and Ideas / brainfsck in python by willrandship« on: August 17, 2012, 12:43:18 am »Code: [Select] Just a little project I'm working on. It's not working yet, but it should be :banghead: Oh btw {code} turned my tabs into spaces, but the code should still work fine.[/code] 875
Pokemon Red / Re: Pokemon Red« on: August 16, 2012, 06:05:00 pm »
I have 2 GBCs, pokemon Red, Blue, Fire Red, Ruby, Crystal (somewhere), Gold, and 2 Flash carts. I'm not too jealous.
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TI-Nspire / Re: gpSP-Nspire (GBA Emulator)« on: August 16, 2012, 05:35:56 pm »
And there you have it
![]() Now we can all judge calc84's coding style. ![]() 877
TI-Nspire / Re: gpSP-Nspire (GBA Emulator)« on: August 16, 2012, 05:22:06 pm »
It is indeed licensed under GPL v2. I'm not sure where the source code is *cough cough* but I'm sure it'll turn up soon.
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Ndless / Re: Ndless suggestions thread« on: August 16, 2012, 05:17:48 pm »
That would cause program incompatibility to fix something that only adds maybe 100 bytes to your compiler setup. It shouldn't affect programs at all, since those are macros, and they're simply #defined into the program as numbers.
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Pokemon Red / Re: Pokemon Red« on: August 16, 2012, 05:12:49 pm »
Never turn down a new set of calculator internals...I mean, a gameboy.
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TI-Nspire / Re: gpSP-Nspire (GBA Emulator)« on: August 15, 2012, 11:46:37 pm »
Yeah. Golden Sun was one of the best games for the GBA, but the sequel would be quite confusing if you hadn't played the first. Very story-oriented.
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TI-Nspire / Re: gpSP-Nspire (GBA Emulator)« on: August 15, 2012, 11:43:10 pm »
By the way, I would be willing to bet Golden Sun 2 runs even worse than 1, because it used the same engine with a bunch more things thrown in that could screw it up. It shouldn't be any better, at least.
Oh, and in POWDER where the darkened areas were staying darkened, were you listed as "blind" at the time? If so that's intentional. A darkened area is a "known" area whereas a lit area is a "seen" area. Blind people can't see anything ![]() 882
ASM / Re: Why wouldnt this work?!« on: August 15, 2012, 05:16:57 pm »
Quick question: When you say 'not working' could you clarify? Does it crash? Does it get the characters mixed up? Does it do absolutely nothing? That would help diagnose what is actually happening.
Oh, and keep in mind str1 is stored in tokens, not ASCII. 883
ASM / Re: Why wouldnt this work?!« on: August 14, 2012, 12:16:28 am »
So wait, is this supposed to put the string you're assembling with in as the Program's contents in a basic editor? If so, I bet the problem is that you're confusing Strings (ASCII-ish) and tokens (not so ASCII-ish) That would garble some stuff, but not all. For instance, a space in ASCII is randM or something in prgm tokens, but I think all the uppercase letters are the same.
But I'm no good at real assembly. 884
Pokemon Red / Re: Pokemon Red« on: August 14, 2012, 12:08:35 am »
Isn't there a "Dead Projects" forum it can go in?
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TI-Nspire / Re: gpSP-Nspire (GBA Emulator)« on: August 13, 2012, 09:16:16 pm »
well, the game dithers areas you can't see with black pixels. Is that what you're referring to?
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