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Miscellaneous / Re: Anybody here have a Mindstorm NXT?
« on: May 10, 2012, 11:59:12 pm »
It's not as hard to make unoptimized C as it is unoptimized assembly, especially if it's a customized, proprietary compiler.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 931
Miscellaneous / Re: Anybody here have a Mindstorm NXT?« on: May 10, 2012, 11:59:12 pm »
It's not as hard to make unoptimized C as it is unoptimized assembly, especially if it's a customized, proprietary compiler.
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TI-Nspire / Re: C or ASM IDE for the Nspire« on: May 10, 2012, 11:53:30 pm »
Asm is possible on the computer too. In fact, being an assembly programmer is a rare and respected talent in the computer world, and it gives far more satisfying results in most cases. Example: ZSnes vs Snes9x. ZSnes is written in x86 assembly, and Snes9x is written in C. ZSnes gets more than 50% better performance, but Snes9x is more portable.
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Miscellaneous / Re: Anybody here have a Mindstorm NXT?« on: May 08, 2012, 11:39:05 pm »
It had better not run that slow. It has a 48mHz arm CPU inside.
Maybe the OS has a lot of overhead. Unless, he was programming for the coprocessor, which only runs 8 mHz and is an atmega chip. They're RISC cpu's too, so the comparison is skewed a little bit to their detriment. 934
Miscellaneous / Re: Anybody here have a Mindstorm NXT?« on: May 08, 2012, 11:35:43 pm »
On the idea level, keep in mind this has similar resolution to the 84+ (Actually closer to the 86, but whatever) and a processor similar to the nspire's.
I recommend putting in fancy-shmanacy physics. 935
Minecraft Discussion / Re: Hunger Games Tourneys (Minecraft)« on: May 08, 2012, 09:23:13 pm »
Well, a stress test shows it can survive the explosion of exactly 1.7 radius-10 spheres, concurrently.
![]() Edit: Spheres of TNT, if that wasn't clear. 936
Minecraft Discussion / Re: Hunger Games Tourneys (Minecraft)« on: May 08, 2012, 08:33:09 pm »
Try it: Testing plugins
74.47.31.148 937
Minecraft Discussion / Re: Hunger Games Tourneys (Minecraft)« on: May 08, 2012, 08:06:54 pm »
Builder, that sounds really awesome. We should definitely use it. In fact, we could work on it in the server if you send me the file for it!
Geekboy, is that a server-end mod? I would love to have something like that for the spectators. Also, this would be pretty cool for game masters to have, for hazards and such, as well as for area creation. 938
Minecraft Discussion / Re: Hunger Games Tourneys (Minecraft)« on: May 08, 2012, 07:46:31 pm »
That's pretty much it, plus the following:
Make sure people don't break rules. Set up feasts when appropriate. Manage games in general. I was thinking of only having 12-24 people per game. It makes strategy funner, rather than a crap-shoot on whether you live through the first 5 minutes. That means managing people joining shouldn't take too long. Chat_Proper looks perfect: I can make tributes stay in channel 1 (broadcast all) and yell at anyone else who uses it ![]() 939
Minecraft Discussion / Re: Hunger Games Tourneys (Minecraft)« on: May 08, 2012, 07:31:52 pm »
I haven't started it yet. I'll have to get the bukkit set up first.
I was thinking of having scheduled matches. I'd prefer not to go skype. Players can use it if they want. 940
Minecraft Discussion / Re: Hunger Games Tourneys (Minecraft)« on: May 08, 2012, 07:26:24 pm »
Yeah, I think I'll do that. I'm also going to put in some item creation plugins for cornucopias and such, and flight for Ops.
Would anyone want to be "Game Master" besides me? I'd like to participate too ![]() 941
General Calculator Help / Re: TiLP Linux issues« on: May 08, 2012, 07:06:14 pm »
Yeah, I just run it as root too. I think I trust the devs of tilp enough for that.
After all, I installed it in the first place. That's plenty of opportunity for a smart hacker. 942
Minecraft Discussion / Hunger Games Tourneys (Minecraft)« on: May 08, 2012, 07:04:16 pm »
So, I was thinking of having some Minecraft Hunger Games matches on Omnimaga. Interested? Post below. I can host them.
I was thinking of just having a Bedrock-enclosed (lowest height to highest, but no ceilings) arena (maybe glass roof), with the spawn outside it. You get tele'd to the inside of the arena, at a "Cornucopia", and the games begin. Rules: *No Exiting the arena. Auto-forfeit on breaking this rule. (ie leaving = death in the competition's eyes) *No Interfering with the "Tributes" while in the competition (for spectators) *While on the starting platforms by the cornucopia, you must wait for the "Game Master" to declare the start of the competition. *You may bring one item, or one Item stack in stackables' case. You are NOT allowed to have the following: -Equipment above Stone -Nonexistent Items I'll try to make sure the map can sustain life. I'm taking suggestions on rules, scheduling, etc. 943
Gaming Discussion / Re: best snes games« on: May 08, 2012, 06:51:31 pm »
E.V.O. The Search for Eden is really fun.
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TI-Nspire / Re: C or ASM IDE for the Nspire« on: May 08, 2012, 04:17:52 pm »
I'd love to see an Asm IDE, and a C IDE. Asm is better for the kind of things we like to do, ie games.
A C IDE would be significantly harder, but that doesn't mean I wouldn't love to see it. Also, ARM assembly (ie nspire) is supposed to be much easier than most to learn, even z80 asm. (83+) 945
Ndless / Re: Ndless suggestions thread« on: May 06, 2012, 09:02:56 pm »
oh, good. then, a patching program shouldn't be too difficult.
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