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Messages - willrandship

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946
General Discussion / Re: What time signature is that song?
« on: May 06, 2012, 08:58:38 pm »
I've honestly always counted 6/8 in my head as two sets of 3s, but with some songs it's easier to consider in sets of 2 per measure because of their rhythms.

947
Ndless / Re: Ndless suggestions thread
« on: May 06, 2012, 05:19:41 pm »
Is this still a valid suggestion thread? If so, I'd love to see a folder for auto-run programs on bootup, for patches and the like, that the user could alter. Maybe also include that "show all directories" patch.

Ndless 3 had a retentive install, right? I think it does...

Also, perhaps a "patch" directory where we have a partial duplicate directory tree. The duplicate tree would be copied over the original upon bootup, files included, replacing old ones.

Edit: tenses, and more suggestions.

948
Introduce Yourself! / Re: I guess this is me?
« on: May 03, 2012, 06:53:33 pm »
Axe Parser is a good choice too. Much faster than BASIC, and it's far easier to program with on your calculator. (Most Asm programmers use a PC because the tools are better) It's also easier to learn.

949
Computer Usage and Setup Help / Re: USB-Stick problem
« on: April 27, 2012, 02:48:39 pm »
I'm fairly sure the "Trust international" one is relating to a bluetooth adapter, since I saw that when googling it, and bluetooth was pasted all over your dmesg. :P Do you have any other USB devices in? Try removing the drive and doing lsusb again. If an entry disappears, then the devices is registering with the system, at the very least.

950
Introduce Yourself! / Re: ::Wut up?::
« on: April 27, 2012, 02:39:43 pm »
Ooh, you make stepmania songs? That's cool. I love playing stepmania.

951
Computer Usage and Setup Help / Re: USB-Stick problem
« on: April 27, 2012, 02:38:21 pm »
hmm....try running lsusb and post that. It looks like dmesg is pretty full. I'm assuming sda5 is your hard drive.

Or maybe....did you reformat your flash drive? If so, did you change it to ext2, 3 or 4 rather than FAT32? Windows can't read ext filesystems without special software.

952
Axe / Re: 3D in Axe - Isometric Projection
« on: April 27, 2012, 02:31:51 pm »
hmm...what about having the graphics ala civilization 2? Basically, Isometric tiles with regular tiles set on top, overlapping the tops of the above tiles, but not below.

953
News / Re: Some site features temporarily disabled
« on: April 27, 2012, 02:29:42 pm »
What about doing one of those custom Google search bars? They seem to do well with forums and such, and the resources wouldn't be used on the omni server.

954
Miscellaneous / Re: Userbars: Do you make any?
« on: April 21, 2012, 11:58:09 pm »
I like your XFCE one.

955
News / Re: Axe and Nspire-Lua emulators arrival
« on: April 21, 2012, 09:57:13 pm »
lol, maybe, but then you have to worry about underlying libs more. Still, there's a good chance.

956
News / Re: Axe and Nspire-Lua emulators arrival
« on: April 21, 2012, 05:32:13 pm »
Porting from linux is much easier in most cases than porting from windows. It looks like the Axe emu is using SDL, which makes it no exception. SDL ports to windows very easily.

Why not just make your own sensors? An Arduino could easily use a low-rate serial connection with the calc's link port, and sensors with that can be quite complex and very low-cost, while still being quite small. (Imagine arduino mini, not arduino uno)

957
Minecraft Discussion / Re: Minecraft
« on: April 09, 2012, 06:24:14 pm »
The way to go with big images here is usually to make sure they're in spoiler tags. That way they're not in the way.

Edit: Reply-Reading fail

958
Miscellaneous / Re: They blocked Omnimaga at our school D:
« on: March 28, 2012, 11:32:13 pm »
That's really not hard for admins to stop. It's already fixed at our school, since they can just remove the http: part of the block and have it behave as a wildcard.

959
Well, looking over that it might be handy to have some form of basic compression, since most of your level data pics are blank space. You could save upwards of 50% space.

960
yes, because then you'll get the closest values possible for the move command itself.

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