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Messages - willrandship
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991
« on: March 01, 2012, 12:11:21 am »
Could it be possible for programs compiled for Mirage with a custom icon to have all 16 rows? I was trying it in wabbit and the bottom row of the icon is visibly cut off in Dcs.
I think Mirage's file format doesn't allow for a full 16x16 icon, but I could be wrong.
That sounds right to me.
Yeah, MirageOS's dev info says the header is 15x15. If you want a good looking header for MOS and DCS, then design a 15x15 one with a shadow. The shadow gets clipped in MOS compiling, but stays for DCS compiling.
992
« on: February 29, 2012, 11:59:04 pm »
ISP = your Internet Company. IE Comcast, Frontier communications, etc. If they have you assigned as a dynamic IP (Which is extremely likely) you'll have to convince them to make your IP static. Understand, that this is basically the same process for them and their servers as it was for you and your home router, just in a different place.
993
« on: February 29, 2012, 11:14:22 pm »
I would like to see a CAS+ file, it might be interesting to see what's different. I would think that notes, at the very least, would convert fairly easily. Programs have a good shot too, since AFAIK TI hasn't removed any commands, just added some, and they're probably stored as plain text. Other parts, though, could e completely different. Who knows, maybe they completely redesigned the spreadsheet application.
994
« on: February 23, 2012, 07:27:35 pm »
did you make sure your IP from your ISP is static as well? If so, then your IP should not be changing. (That's what static IP means  )
995
« on: February 23, 2012, 07:26:36 pm »
It won't, since this is a minicraft clone and minicraft doesn't do that.
You can dig dirt or sand down one block, but then it becomes a hole blck, so you can't dig deeper. Water, dirt or sand can fill the hole.
996
« on: February 23, 2012, 07:24:44 pm »
I have a thought: Does anyone have any CAS+ .tns files? Inside they're just xml files on the older ones, and maybe a converter for CAS+ files to newer formats could be managed.
997
« on: February 23, 2012, 06:22:00 pm »
That's something you need to work out in two places: Any routers hooked to your home network, and your ISP. The latter may require a higher internet plan than you have, but maybe not.
998
« on: February 22, 2012, 10:59:47 pm »
Well, as a calc it should run just fine.
Why do you need to transfer files to and from the pc? There's not much to do with them once they're there, and there aren't any I'm aware of that you would send to the calc.
999
« on: February 22, 2012, 10:57:26 pm »
I know of a few ways to accomplish this.
Graphing stats: Have the program store the stats into two lists, and have the statistics page set up.
Graphing funcs: Have the program use define to define a y function, and have a graph page set up.
You can do regressions and then fetch the equation from the multi-string output to do one of the above, since that sounds sort of like what you're doing.
Oh, and this is in basic.
1000
« on: February 22, 2012, 06:42:21 pm »
did you download the version at the link he gave you? It's an older one, specifically for your calculator.
With VMWare, you have to make sure you set up the USB correctly. Do you have other USB devices working properly?
1001
« on: February 22, 2012, 08:44:46 am »
The newest student software probably wouldn't work with it. Have you tried TiLP?
1002
« on: February 21, 2012, 05:59:32 pm »
lol, he's running windows
install the mingw set or just do code::blocks (it comes with them in an easier-to-set-up way)
1003
« on: February 21, 2012, 12:34:01 am »
laptops are harder, depending on the problem. HDs and RAM are still fairly simple, but anything else internal becomes a massive hassle (excepting virus problems) because of specialized parts.
Any idea what's wrong with it?
1004
« on: February 21, 2012, 12:30:20 am »
@MillionCalcs Axe vs Asm would take a while to describe well, but here's the essentials.
Asm is a language that almost directly corresponds to binary program data. it's the lowest-level programming language there is aside from editing the 1s and 0s themselves.
Axe is a language that reads TI-Basic program files (they're different, though) and interprets certain commands as chunks of assembly. What you end up with looks like an assembly program, but will not be as efficient (Space-wise or speed-wise), and the language is not as flexible. It's tons easier, though, and you can make programs in less time that run just as well.
Axe is the fastest alternative to programming assembly that I'm aware of for these calculators, and brings the advantage of being extremely well supported on the calculator. There are on-calc assemblers that work decently, but they take large amounts of space for the progs and libraries (mainly due to files being ASCII instead of tokens), among other issues.
1005
« on: February 21, 2012, 12:22:06 am »
yay for brown text posts  I loled at the last sentence. I would hope that's not the case. (It would be pretty interesting for that to be true, since it would imply prior knowledge of the source before downloading  )
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