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TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 27, 2011, 05:24:37 pm »
yes, I do.(When I'm done)
Grammer Run is already in download section
Grammer Run is already in download section

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2221
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: October 27, 2011, 05:24:37 pm »
yes, I do.(When I'm done)
Grammer Run is already in download section ![]() 2222
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: October 27, 2011, 05:12:17 pm »
another beta version!
This reduces the time of exporting! you NEED celtic III or DCS7! EDIT:Read teh readme files 2223
TI Z80 / Re: Silence (and 2)« on: October 27, 2011, 05:11:12 pm »
Here's the beta version of Silence 2.
How to play is same as that of Silence 1. You can play until you open the trapdoor. Enjoy! Feedback/Comment is always welcome ![]() 2224
Minecraft Discussion / Re: Note to self: TNT is dangerous« on: October 27, 2011, 05:07:13 pm »Well, it was a 40x40x40 block... so... 1600... 64000! ![]() 2225
Grammer / Re: Grammer 2-The APP« on: October 27, 2011, 03:29:20 pm »
woo! update!
* Yeong Downloads
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Miscellaneous / Re: Computer Specs« on: October 27, 2011, 03:03:35 pm »inferior:My old Laptop: Same except 256mb RAM 2227
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: October 27, 2011, 01:11:32 pm »
2296: You don't have to tell them. They notice by just looking at you.
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TI Z80 / Re: Grammer Kitty Cannon« on: October 27, 2011, 11:26:32 am »Yes, and gravity should work.The screenshot was to show the scrolling map. Nyan cat will NOT be in the game itself (unfortunately ![]() ![]() EDIT: ninja'd twice ![]() 2229
TI Z80 / Re: Grammer Kitty Cannon« on: October 27, 2011, 11:23:13 am »
so, there's the map scrolling, but should I make the objects appear less often?
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Miscellaneous / Re: what is your former username if any?« on: October 27, 2011, 09:20:46 am »Here's the order in which mine appeared.I thought we were talking about Omni nick ![]() Well, if it's not, my former nick choice is nyj3100. 2231
Axe / Re: How do I make large pictures?« on: October 27, 2011, 07:22:16 am »
maybe I read the question wrong.
So far, you can only make 8x8 sprites. to create a larger sprites, the only way to do is display multiple 8x8 sprites together. If you're asking about making backgrounds out of sprites, you can always use the tilemap format. 2232
Axe / Re: How do I make large pictures?« on: October 27, 2011, 07:01:02 am »
you can store pictures from OS var and recall it to use as a background.
To store pic from OS: [Pic1]->Pointer To use it on axe: Copy(Pointer,L6,768) 2233
CaDan SHMUP / Re: Yet another shooter« on: October 27, 2011, 06:18:39 am »
Wow! awesome!
If you finish the bg and player dying, we might see a demo! ![]() 2234
Gaming Discussion / Re: nes games you would you recomend?« on: October 26, 2011, 10:48:18 pm »
MegaMan 1-6!
Must play! 2235
TI Z80 / Re: Grammer Kitty Cannon« on: October 26, 2011, 10:44:40 pm »
I wanted to post the screenshot of map scrolling, but map itself is boring so I added a little eye candy
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