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Topics - Yeong

Pages: 1 ... 4 5 [6] 7 8 ... 13
76
Gaming Discussion / Bouncing ball
« on: November 09, 2011, 07:29:40 am »
This is really old game. :D
And this is freeware and I'm allowed to spread it wherever I want :D
This game, all you have to do is bounce a ball to next area.
Arrow keys are used to move the ball.
Enjoy!
(Somebody port this game :D )

77
Miscellaneous / Can GameGear games be emulated in nSpire v2?
« on: November 08, 2011, 12:11:51 pm »
I'm just curious. :D
GameGear is 8-bit (I believe) and since nspire v2 (ndless 2) can emulate NES and GBC successfully, won't it be possible as well?

78
Music Showcase / Whatcha Making, guys?
« on: November 08, 2011, 09:33:25 am »
let's share our music in progess here :D

I'll start :D
This music will be called 'The Blue One' :D
I'll upload my progress so far. How is it?

79
Axe / Why is the sound getting disrupted on button press?
« on: November 07, 2011, 07:09:22 pm »
can somebody explain me why the sound gets distorted?
Here's the code:

Code: [Select]
:..MUSIC INCLUDE  //prgmMUSEINC
:Data(2100r,1990r,1870r,1770r,1670r,1580r,1490r,1400r,1320r,1250r,1180r,1110r,1050r,996r,940r,887r,837r,790r,746r,704r,665r,627r,592r,559r,527r,498r,470r,444r,419r,395r,373r,352r,332r,314r,296r,279r,264r,249r,235r,222r,209r,198r,186r,176r,166r,157r,148r,140r,132r,124r,117r,111r,105r,99r,93r,88r,83r,78r,74r,70r,66r,62r,59r,55r,52r,49r,47r,44r,42r,39r,37r,35r,33r,31r,29r,28r,26r,25r,23r,22r,21r,20r,19r,18r,17r,16r,15r,14r,13r,12r,11r,10r,10r,9r,9r,8r,8r,7r,7r)→GDB0
:0→oCN
:2→oCS
:4→oDN
:6→oDS
:8→oEN
:10→oFN
:12→oFS
:14→oGN
:16→oGS
:18→oAN
:20→oAS
:22→oBN
:Data(8192r,16384r,32796r,65535r)→GDB1
:0→oTS
:2→oSX
:4→oET
:6→oQR


Code: [Select]
:..ROUTINE //prgmMUSERT
:Lbl PM
:Freq({24*r2+r1+GDB0}r,{r3+GDB1}r
:Return

prgmYSPRITE1 and prgmYRPGSPR4 is a sprite and tilemap datas.

Code: [Select]
:.ASTEST
:prgmYSPRITE1
:prgmYRPGSPR4
:prgmMUSEINC
:Data(8,3,2,0,3,2,18,2,2,8,3,2,0,3,2,18,2,2,8,3,2,18,2,2,10,3,2,0,3,2,18,2,2,10,3,2,0,3,2,18,2,2,8,3,2,0,3,2,4,3,2,22,2,2,14,2,2,4,3,2,22,2,2,14,2,2,4,3,2,14,2,2,8,3,2,0,3,2,14,2,2,8,3,2,0,3,2,14,2,2,8,3,2,4,3,2)→Pic1M//Music Data
:32→T
:Data(0,0,9,10,0,9,10,0,9,10,0,0,0,0,5,5,10,4,4,9,5,5,0,0,0,0,5,5,5,5,5,5,5,5,0,0,0,0,5,5,5,5,5,5,5,5,0,7,0,0,0,0,0,0,0,0,0,0,0,0,25,25,25,25,25,0,0,25,25,25,25,25,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)→Str9//Tilemap Data
:ClrDraw
:0→C
:For(B,0,7                                       //Creates Tilemap and store into
:For(A,0,11                                     //L3
:{Str9+C}→D
:Pt-Off(8*A,8*B,8*D+Pic001
:C+1→C
:End:End
:Copy(L6,L3,768
:40→X→Y
:0→Z→P
:Repeat getKey(15)       //Main Loop
:ClrDraw
:Copy(L3,L6,768
:Pt-Off(X,Y,8*P+Str100
:DispGraph
:If getKey(2)
:X-8→X
:2→P
:End
:If getKey(3)
:X+8→X
:3→P
:End
:If getKey(1)
:Y+8→Y
:0→P
:End
:If getKey(4)
:Y-8→Y
:1→P
:End
:PM({3*Z+Pic1M},{3*Z+1+Pic1M},{3*Z+2+Pic1M}  //This plays sound
:Z+1→Z
:Z=32?0→Z   //Makes sound loop
:End
:prgmMUSERT
is it problem with getKey? is there a way to fix it?

80
Axe / What did I do wrong here?
« on: November 07, 2011, 01:02:08 pm »
so this is an axe source file:
Code: [Select]
prgmASRC
:.MPREV
:prgmMUSEINC
:GetCalc("varN")→A
:GetCalc("varO")→B
:GetCalc("varP")→C
:float{A}→N
:float{B}→O
:float{C}→P
:PM(N,O,P
:prgmMUSERT

prgmMUSEINC contains the list of wavelengths and Lbl PM contains the routine that plays the note accordingly.
It works if I run it on homescreen, but not in this program(TI-BASIC)

Code: [Select]
{data.....}→L1
For(G,0,15
L1(3G)→N
L1(3G+1)→O
L1(3G+2)→P
Asm(prgmMPREV
End

It seems to skip asm program D:
What's wrong with this?

81
Minecraft Discussion / MineCraft Beta 1.9 prerelease!
« on: November 04, 2011, 07:46:07 am »

82
Humour and Jokes / best asm hexcode ever!
« on: November 01, 2011, 07:50:22 pm »
EFBD4C
(also, EF3380,EF3680,EF3980,EF3C80,EF3F80,EF2A4F,EFA750)


EF9E50

EF9244

Maybe 2nd and 3rd one have some use, but wtf 1st one D:

EDIT: something that you shouldn't run without protection
EFFC80 only for 84s

EF4252: kinda useless

83
ASM / question with floating point math.
« on: October 31, 2011, 07:25:47 pm »
so I got how to store floating points:
.db pos/neg, digits, numbers in hex ...

so the question: how do I multiply/divide?

84
Art / 16x16 Teen looking warrior request
« on: October 31, 2011, 05:56:16 pm »
I just can't draw it D:
So...
1. Warrior that facing right
2. Have a sword
3. Teenager looking
4. Prefer greyscale (monoscale is fine too)
EDIT: 5. Male
Thank you in advance  :)

85
ASM / I don't know what's wring with this code D:
« on: October 30, 2011, 09:08:07 am »
In my opinion, this should work. After I compile it, it worked for while and it sharted to go haywire and crashed my calc. What did I do wrong?
Code: [Select]
.org userMem-2
.db $BB, $6D
   BCALL ClrLCDFull
   CALL INITCOOR
   LD HL,PIE
   BCALL PutS
LOOP:
   BCALL getKey
   CP kUp
   CALL Z,GOUP
   CP kDown
   CALL Z,GODOWN
   CP kRight
   CALL Z, GORIGHT
   CP kLeft
   CALL Z,GOLEFT
   CP kClear
   RET Z
   BCALL ClrLCDFull
   CALL INITCOOR
   LD HL,PIE
   BCALL PutS
   JR LOOP
PIE:
.db "pi_symbol",0
COOR:
.db 0,0
INITCOOR:
   LD HL,COOR
   LD A,(HL)
   LD (CURROW),A
   LD HL,COOR+1
   LD A,(HL)
   LD (CURCOL),A
   RET
GOUP:
   LD HL,COOR
   LD A,(HL)
   DEC A
   LD (HL),A
   RET
GODOWN:
   LD HL,COOR
   LD A,(HL)
   INC A
   LD (HL),A
   RET
GOLEFT
   LD HL,COOR+1
   LD A,(HL)
   DEC A
   LD (HL),A
   RET
GORIGHT:
   LD HL,COOR+1
   LD A,(HL)
   INC A
   LD (HL),A
   RET

86
TI Z80 / Grammer Kitty Cannon
« on: October 26, 2011, 05:28:58 pm »
I'm porting this game because somebody requested me to do so :D
so, this is how far I got so far:

I got the sprites done so all I have to do is that cannon shoots teh poor kitty.
Cruelty FTW

87
Other Calculators / Grammer Run!
« on: October 26, 2011, 07:20:04 am »

88
Music Showcase / yeongJIN_COOL - yeongJIN_COOL is COOL as always
« on: October 24, 2011, 11:41:23 am »
yeongJIN_COOL - yeongJIN_COOL is COOL as always

Made with MuseScore.


http://www.omnimaga.org/index.php?action=downloads;sa=view;down=732

89
TI Z80 / Grammer Run
« on: October 23, 2011, 01:28:45 pm »
It's a simple platformer game that I made with grammer.
I had to type all the thing in sourcecoder because the link is malfunctioning D:
2nd to jump, do not fall down or touch the ceiling.
Somebody post screenshot for me.
Enjoy!
EDIT: if it doesn't work, tell me.
I'll type&post again (sigh)
EDIT2: Link fixed! It's a working version now XD
EDIT3: Final release at: http://www.omnimaga.org/index.php?action=downloads;sa=view;down=733

90
TI Z80 / POLL: about MUSEINC tracker
« on: October 22, 2011, 09:05:53 am »
If I change 32nd note to 16th, you can edit 2 measures at one time. However, If I do that, you can't use 32nd. So, what should I do?

The tracker in question:
http://ourl.ca/13530/254690

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