Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Yeong

Pages: 1 ... 5 6 [7] 8 9 ... 13
91
Humour and Jokes / Issa Troll!
« on: October 21, 2011, 03:22:53 pm »

92
TI Z80 / MUSEINC: Make musicmaking in Axe easier!
« on: October 18, 2011, 09:40:00 pm »
Well, honestly, it's not even a program. It's just a axe include file with bunch of constants defined. But it'll make ur life easier! XD

Well, first, you know the syntax of freq(
Code: [Select]
freq(wavelength,period)
But it's kinda hard and annoying to figure out the wavelength and all that stuff. So I made it!

How to use this program
You just include at beginning of your music program!
Like:
Code: [Select]
prgmMUSIC
:.AMUSIC
:prgmMUSEINC
:bunch of stuffs

Notes
Now instead of stuff like freq(314,65535), you can do:
freq(oA2,oQR) !

Oh. Btw, you can't do freq(oA2, oQR*2) because QR is 65535 and you can't have number bigger than this.
The note range from C0 to C6, and sharps are like CS0, AS4,etc. you'll have to convert flats to sharps :P

Tempo
For tempo, Quarter is QR, Eighth is ET, Sixteenth is SX and Thirtysecond is TS!

Rests
Credit to Keoni29
for rest, you put the tempo in place of notes like:
freq(oQR,oQR)
This will give you a quarter rest.
Remember, if you want to put half rest, you have to do:
freq(oQR,oQR)
freq(oQR,oQR)
since oQR is 65535 and AXE can't understand bigger number than this XD

I hope you enjoy!

93
Axe / Smoothscrolling Tilemap?
« on: October 18, 2011, 09:16:46 am »
Can I have a routine/explanation about how it works?
Datas will be saved in appvar.

95
Miscellaneous / Which word are you most likely to mistype?
« on: October 12, 2011, 08:28:34 pm »
For me, it's google. (I accidentally type gogole for the most of the time) D:

96
TI-BASIC / Use of seq()? (83/84)
« on: October 12, 2011, 12:35:00 pm »
What is the syntax and use for seq() ?

97
Axe / Is there a change in Text() ?
« on: October 12, 2011, 12:33:38 pm »
In previous version, I remember the text() displays stuff in graphscreen.
Now(1.0.5), it displays text on homescreen! O.o
Is it my fault(using Fix 0) or did Quigibo changed it?

98
Axe / Questions about Self Modifying Code
« on: October 11, 2011, 06:01:22 pm »
question lists
1: How does it work?
2:How do I use it?
3: Can I see the example(code) of it?

99
Gaming Discussion / Some of the Old School Best Arcade Games!
« on: October 11, 2011, 09:23:49 am »
You can list it too
My personal Favorites:
1. Metal Slug
2. Strikers 1945 Plus
3. King of the Fighters
4. Marvel vs Capcom series!

100
Miscellaneous / Request for some challenging puzzle.
« on: October 07, 2011, 10:47:06 pm »
Any kind is ok as long as I could put it in my calc. Help plz
*Yeong is out of ideas.

101
Computer Usage and Setup Help / Compatibility Issue D:
« on: October 04, 2011, 10:16:08 pm »
Quote from: My Windows 7 Says
This version of J:\Stuffs\NES HACKS\NESWRITE\neswrite.exe is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need a x86 (32-bit) or x64 (64-bit) version of the program, and then contact the software publisher.

Shouldn't I be able to run it since I use x64 Windows 7?
or is there an another way to run these files? D:

102
Humour and Jokes / Let us make some random programs
« on: October 04, 2011, 08:09:43 pm »
Rule: Must be TI-BASIC (Srry, AXE Fans  >:D )
add 1 line per post XD

Code: [Select]
prgmTHEGAME
:ClrHome

103
Other Calculators / Difference of TI-76fr and TI-83+
« on: October 01, 2011, 10:21:20 am »
They kinda look the same except for language.
What are the difference?

104
Miscellaneous / Guess That calc game reference!
« on: September 28, 2011, 08:47:08 am »
I'll start first. winner gets to post a question. simple rule, right?
Screenies are fine.

Quote from: ref#1
What! A Xtech Soldier?!

105
Axe / Sprite(or coding) problem
« on: September 27, 2011, 07:45:30 pm »
So, I was just messing around with Axe again, and I couldn't get this:
Whenever I press 2nd, the bar decreases as it's on air, and when the bar is depleted, stick should go back to running animation.
The problem is: how do I make it happen? I know why the sprite is disappearing, but I don't know how to fix it. XP

Screenshot to see the problem visually.


Spoiler For code:
Code: [Select]
:.ARUN
:prgmθθ
:[000C3D8E50380402]→Str1
:[000C1C2C1328C404
:[000C0C1830103050
:[000C1C2C1328C404
:[0C4D3E10102C2240
:[7EFFFFFFE7662442→Str2
:[000E314040310E00
:[00708C02028C7000
:[7EFFFFFFFF7E3C7E→Str3
:[000E3F7F7F3F0E00
:[0070FCFEFEFC7000
:0→A→C→M
:4→S
:20→J
:Repeat getKey(15)
:¦ If A=4:0→A:End
:C+S→C
:ClrDraw
:ClrDrawr
:
:Pt-Off(70-C,48,Str2)
:Pt-Off(70-C,48,Str3)r
:Pt-Off(135-C,48,Str3)r
:Pt-Off(135-C,48,Str2)
:Pt-Off(210-C,48,Str2)
:Pt-Off(210-C,48,Str3)r
:Pt-Off(3223-C,48,Str2)
:Pt-Off(3223-C,48,Str3)r
:Line(0,56,94,56
:Line(0,56,94,56)r
:Pt-Off(80-C,10,Str2+8)
:Pt-Off(80-C,10,Str3+8)r
:Pt-Off(88-C,10,Str2+16
:Pt-Off(88-C,10,Str3+16)r
:Pt-Off(250-C,18,Str2+8
:Pt-Off(250-C,18,Str3+8)r
:Pt-Off(258-C,18,Str2+16
:Pt-Off(258-C,18,Str3+16)r
:Pt-Off(305-C,48,Str4
:Pt-Off(305-C,48,Str5)r
:Pt-Off(313-C,40,Str5
:Pt-Off(313-C,40,Str4)r
:Pt-Off(313-C,48,Str4+16
:Pt-Off(313-C,48,Str5+16)r
:Pt-Off(321-C,48,Str4+16
:Pt-Off(321-C,48,Str5+16)r
:Pt-Off(321-C,40,Str5+8
:Pt-Off(321-C,40,Str4+8)r
:Pt-Off(329-C,48,Str4+8
:Pt-Off(329-C,48,Str5+8)r
:Line(2,2,2,4
:Line(2,2,20,2
:Line(20,2,20,4
:Line(2,4,20,4
:Line(3,3,J-1,3
:Line(3,3,J-1,3)r
:!If getKey(54)
:Pt-Change(10,48,8*A+Str1
:Pt-Change(10,48,8*A+Str1)r
:!If J=20
:J+1→J
:End
:End
:If getKey(54) and (J>4)
:Pt-Change(10,40,32+Str1)r
:Pt-Change(10,40,32+Str1)
:J-1→J
:End
:If getKey(2):S-1→S:End
:If getKey(3):S+1→S:End
:If S<2:2→S:End
:If S>40:40→S:End
:
:A+1→A
:If A=4:0→A:M+1→M:End
:DispGraphrr
:Pause 70
:End

Pages: 1 ... 5 6 [7] 8 9 ... 13