Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - zeldaking

Pages: 1 ... 11 12 [13] 14
181
The Axe Parser Project / Re: Features Wishlist
« on: August 02, 2011, 01:51:26 pm »
maybe a built in picture to hex editor? with custom side lengths.

182
Axe / Zeldaking's axe questions
« on: August 02, 2011, 01:49:43 pm »
How do you use smaller than 8x8 sprites. Ex: 8x8 sprite=16 hex digits what would say 2x2 or 4x4, 3x3 or how would you figure it out. Also the point-on( command takes 8 bytes how do you raise or lower it? ???

183
General Calculator Help / Re: Calc crushed!!
« on: August 02, 2011, 01:41:40 pm »
Sorry but ebay and a new calculator looms in the darkness. Or just give up. Or sit with a broken calculator. Sorry I am not much help, hope you figure it out.

184
Axe / Tilemapping in Axe
« on: August 02, 2011, 01:39:46 pm »
I know there are specific tutorials out there for tilemapping in axe, but they don't help if you can't ask questions about them. I am trying to learn tilemapping, but it is pretty confusing. Can someone give a small example and we can go from there?

185
Miscellaneous / Re: Sports
« on: August 02, 2011, 01:25:54 pm »
Well I feel lame only doing one sport.

186
Miscellaneous / Re: Sports
« on: August 02, 2011, 01:16:01 pm »
I am on my schools wrestling team, so I wrestle.

187
Other Calc-Related Projects and Ideas / Re: ZeldaKing's Projects
« on: August 02, 2011, 12:39:29 pm »
Actually, also available through DoorsCS7 and x-lib (hex command) and axe parser. So I do have lowercase, and thinking they are each 2 bytes so I try to minimize use of lowercase.

188
Other Calc-Related Projects and Ideas / Re: ZeldaKing's Projects
« on: August 02, 2011, 12:37:24 pm »
(In such a big program you can save 50 to 100 if you write it in a block. But then it'll be hard to read the code. And then it'll be very annoying if you press CLEAR!!!)
Well I could but not untill I am done completly.

189
Other Calc-Related Projects and Ideas / Re: ZeldaKing's Projects
« on: August 02, 2011, 12:30:36 pm »
Well including all of the maps (held in a subprogram) it is:6120
Levels:2467
Game: 3653
I haven't optimized yet so it will be smaller before final releases.
P2:
Actually I have each map held in str 1, and when encountering a N block, cuts str1 up to N block-1 -> str0 then cuts str1 from N block+1 to length(str1) ->str1  flips the N block and the space and str0+"N "+str1 -> str1. If that makes any sense.
What character would look better?

190
Other Calc-Related Projects and Ideas / Re: ZeldaKing's Projects
« on: August 02, 2011, 12:25:34 pm »
No this is completely in ti-basic no x-lib allowed. The characters come from KermM's DOCDE7 program which I made a string of all the characters, then I tokenized it into a program which thus gave me the string of all characters. Also the maps are all made out of strings and the detection uses mainly the sub( command. Looks like I have been ninja'd

191
Other Calc-Related Projects and Ideas / Re: ZeldaKing's Projects
« on: August 02, 2011, 12:21:39 pm »
Hey, Thanks yunhua. I was going to make the button to open/close doors but it made walking a bit to lagged.

192
Lua / Re: This is my first lua game
« on: August 02, 2011, 12:16:15 pm »
That looks interesting, To bad I don't have ti-nspire.

193
General Calculator Help / Re: Calc crushed!!
« on: August 02, 2011, 12:14:02 pm »
Well I said that, but you quoted Brandon so it is half of you saying it. (If that makes any sense.)

194
Introduce Yourself! / Re: Hi!
« on: August 02, 2011, 12:13:01 pm »
Nice to meet you too.

195
General Calculator Help / Re: Calc crushed!!
« on: August 02, 2011, 12:07:01 pm »
Calcdude is right resend the OS or just buy a new one.

Pages: 1 ... 11 12 [13] 14