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Messages - zeldaking

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Heya juju, yeah, it's been bout a year.
Alright, I'm going to get a Google group or doc thing set up, and going to write up some guidelines on what exactly needs to be done. And if yall still feel you can do it, I'll send you the contract and talk some more. If you guys will pm me your email addresses to add you to that group, that would be great. Don't worry, no spam.

Ben_g I'll pm you more information when I get back with the rest of the dev team. More information, and details on what is needed etc. Im going to be working on swift for iPhone dev, so having someone with Java would be great as a start. I'll send more your way soon.

Hey everyone, its been a little while since I've been on here. Anyways, I come with some awesome ideas etc. Here is the premise. A few friends and I are collaborating on an online (free to play) card game. Similar to hearthstone in execution, but obviously has different mechanics game wise. We had our team research what hearthstone players like and don't like about hearthstone. A few things we concluded: the meta is very bland and similar, game mechanics are a little unpredictable at times (when certain things all effect the stack at once, because hearthstone doesn't regulate a stack), and the weak interactions between players (such as on your opponents turn, you have no way of playing anything during that time frame, leaving no counteractions etc). Overall we acknowledge that hearthstone has been very successful, however think a game that broadens the online trading card game franchise will be just as successful and more popular. With that in mind, we have come up with our game. Doesn't have a name yet.. Sadly, but that is something that is very important and we want to make sure it reflects what we are doing.

This is a snippet I sent to our artists on explanation to what this game is:
"Hey everybody,
You might have been wondering what exactly we are trying to do here. Well I'm going to try and answer that a little bit. I've described this to some people as this:
"Have you ever played hearthstone? Or magic? Or dragonball z? Heh. The card game we are working on is a stylish smash of all three. In hearthstone you have your "leader" the person you are with your ability, in magic, you are the planeswalker, and in dbz (I've never played it) I think you have a player card. Anyways, our game you have what's called a hub. It lets you tap into the magical energies of the domains that cover the planet. (Im not on the story board dev team, so I don't know exact specifics). There are 6 domains. Technology: rapid spread of upgrading, machinery and repair. Nature: slow and steady growth that blooms into strong unified creatures, also can be explosive but for a cost. Infernal: death is the payment for greater things, as well as betting against the odds for great reward. Magic: elemental energy, and future knowledge. Atomic: creatures and cards that want to destroy everything, including possibly themselves. Divine: fortification in unity, and small soldiers that add up.
I know that wasn't much of an explanation of each domain, like I said, we are still developing and im still learning.
Anyways, each hub (your life force and place you seek to protect from enemies) starts at 35 life. Each hub had a unique ability that is there the whole game. If you want to upgrade a hub, there are things called pieces that can be attached (only one can be attached at a time) that give your hub extra abilities. Our creatures in this game are called grunts. There are types of cards called events as well, that can be played at anytime that have either a lasting effect on the board state, or have a one time effect. They are pretty good being able to be played at any time, therefore, they are only printed in the uncommon and rare slots. Buffs are things that can either alter a grunt or hurt it. And can be played whenever you want on your turn. Specials can be played at any time and usually are meant to counteract and manipulate when your opponent plays things.
I could write a bunch more.. But that's just a general idea of how this game plays"
That generally briefs what is going on.

What we have done so far:
-Designed 1000+ cards
-Designed the first set (275 cards)
-Fixed abilities etc, as some were op.
-I've made an algorithm that randomly makes packs of cards
-Contacted artists and have started making event decks (practice decks that people can use to learn the game)

We want to bring this game to a gaming convention in Reno, July 15th. However we obviously know that the app won't be completed in that time, so we are going to be printing out this "event" decks and letting people try their hands at this new card game.
Also, the day before; July 14th, we are going to be starting our kickstarter campaign, this is mainly to cover costs of paying artists, programmers, and servers until we start making money off of this.

SO basically, why I came here to cemetech today, is to ask if anybody would be devoted into helping make this a thing? The reward will be high, but also a bit of work. Obviously a contract will be written out and signed legally. Of course this post isn't enough information to go off of..
But basically we need some app programmers (for apple, and andriod), that are good enough to complete a project such as this.

So please pm and/or comment about interest!!!

Sorry for such a wordy post. Here is some eye candy of some of the art we have been working on.

TI Z80 / Re: Zargul (TI-84+CSE)
« on: February 28, 2015, 12:32:16 am »
James, this reminds me of a game called Dreadhalls for the oculus rift (and possibly other platforms?).
The semi-eery hallways etc. That would definitely be cool if you made it similar. That game is hella scary and hard.

TI Z80 / [CSE] [xlibc] Mancala
« on: October 14, 2014, 08:18:19 pm »

Hey all! After finishing up blackjack, minesweeper, and yahtzee I decided with another fun project. Mancala for the CSE! So far I drew my sprite sheet, should look pretty good.
Sprite sheet:


Note that the green around the oval and the circles are transparent. Just on the sprite sheet because it is easier to see the sprite boundaries.

TI Z80 / Re: [CSE] [xlibc] Blackjack
« on: September 28, 2014, 05:33:20 pm »
Hmm, it looks a bunch better on the real calc. So I'm not sure how to fix it so it looks good on both.
Also in that minesweeper part of your gif, it shows the two flags above the text as grayish blue.. Yeah that is a screen capture image error..

TI Z80 / Re: [CSE][xlibc] Yahtcse
« on: September 28, 2014, 05:15:40 pm »
Big update!! It's getting closed to finished.
What's new:
-Scorecard; All spots have checks to give appropriate points
-Bonus given if upper half is >=63
-Better graphics
-other stuff like optimizing and speed differences.

I might add a background color behind the scorecard.. What color should it be?
Other ideas?
Still to do:
-Save and loading games
-Title screen with options
-Highscore table

TI Z80 / Re: [CSE] [xlibc] Blackjack
« on: September 28, 2014, 05:15:05 pm »
Yeah, I've been trying out my games on the emulators and they all seem a tad different then on-calc. The colorations look way better on the calc then using the emulators. I'm not sure why, but it is what it is.

TI Z80 / Re: [CSE] [xlibc] Blackjack
« on: September 25, 2014, 05:53:21 pm »
Sounds good! I've become really interested in xlibc again, and am trying to get a ton of projects done really fast, still quality tho!
My project list:
-Blackjack [Done]
-Yahtzee [working on]
-Can't Stop
So yeah, hopefully I am kept interested.

TI Z80 / [CSE][xlibc] Yahtcse
« on: September 25, 2014, 05:50:40 pm »

Before I realize that I have been too active lately, and I become lazy again, I'm trying to get as many projects done as possible. My next project is a Yahtzee clone called YahtCse. Heh.
Anyways, while on hcwp last night, I threw together some sprites and a neat looking splash screen.

And yes, I do have plans for the ugly gray box surrounding the main title.
Animated shot of holding dice, and re-rolling the other dice.

I have a routine that takes a list of numbers that correspond to letters; i.e. 1 is a and 26 is z. So the routine takes the list spits out a word, goes on till it hits a certain number which translates to a newline, -2 in this case. So yep. That's what the font is going to look like.

TI Z80 / Re: [CSE] [xlibc] Blackjack
« on: September 25, 2014, 02:10:33 am »
Update; finished and uploaded for download. Check it out over here

make out with a girl daily

Sign me up for this.

TI Z80 / Re: [CSE] [xlibc] Blackjack
« on: September 23, 2014, 06:39:46 pm »
So far it is 9 different programs, but will be condensed to one or two; putting it at 3517, mainly most of that is from calling real(4 for my sprites over and over.
So 3517 bytes, and the the sprite appvar is sitting at 8214 bytes, however that is always archived.

TI Z80 / [CSE] [xlibc] Blackjack
« on: September 23, 2014, 05:52:45 pm »
Something I wanted to throw together for some time now,a blackjack game for the CSE in xlibc.
I couldn't get my sprite appvar due to having a mac etc etc. So I did it the long way, I installed parallels, booted a windows 7 ultimate I had lying around, downloaded tokensIDE and boom, had myself a nice appvar.
I threw everything together last night, literally because I was excited. It was pretty fun.

It's a card game, each player takes a turn "hitting" drawing a card.
The object of the game is to get as close to 21 points but not going over it. Each round points starts over. Aces are either 11, or 1 point, tens, jacks, queens, and kings are all worth 10 points, and the rest are worth their numerical value.

Everything done:
-Spriting; Cards, Suites, Custom font for cards
-Main game loop; Can hit, pass, and quit for now
-AI; play against the computer to hit the jackpot
-Betting; bet at $5 a hit and $5 every bet that you want after that
-Win, lose and draw

Need to do:

Not sure what else to add, what do you all think a blackjack game should contain?

It's pulling together really nicely.

Miscellaneous / Re: Post your desktop
« on: September 15, 2014, 06:19:49 pm »
Heres minee:
13" 2.4 Ghz Macbook pro 2011
Mac OS X 10.9.4
240 Gb Solid State Drive
Screenshot as attachment

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