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Messages - zeldaking

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Miscellaneous / Re: Woah guys, it's been 4 years.
« on: September 15, 2014, 01:34:50 pm »
July 31, 2011
3+ years
Wow. Haha. I have been around for a bit, but I'm really not as active as I wish to be. I'm more of a cemetech guy. But I've been poking around recently.

General Discussion / Re: Anyone go to music concerts?
« on: September 15, 2014, 04:11:44 am »
I went to several concerts recently, and loved every single one.
-21 pilots
-Panic! At the Disco
-Fallout Boy
-Breathe Carolina
-We the Kings
-Mayday Parade
-I Fight Dragons
-A few others that I seem to be forgetting

Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: August 24, 2014, 02:05:23 pm »
Amazing job Hayleia. SSB is one of my favorite games of all times, kudos to you for being awesome.

TI Z80 / Re: CSE minesweeper
« on: March 14, 2014, 12:08:10 pm »
Alright, another graphical update.
I finished up a nice menu screen:

The background is randomly generated with tiles from the game.
In game process, showing successful flagging, which I've made if you tried flagging a spot already with a flag then it un-flags.
sorry, kinda blurry

Finished game when losing, shows all mine positions.

I have the game board able to support up to 13x13, and small as 5x5.
Planned features:
-Smiley face(s)
-Level selection
-Options (might add a "retro" sprite option)
-Centered board, doesn't matter the size, will move to center it.

Any other suggestions I should consider? Comments?

TI Z80 / Re: CSE minesweeper
« on: March 13, 2014, 09:28:44 pm »
Haha, yeah I'm getting to that point. I just like posting updates to motivate myself! :)

Miscellaneous / Re: stupid calculator dress
« on: March 13, 2014, 08:16:48 pm »
A girl acknowledged a ti-84! I'd say its a sign ;) So I'd say let her. Haha

TI Z80 / Re: CSE minesweeper
« on: March 13, 2014, 08:15:12 pm »
Thank's Art!

Progress for the win!
I got the sprites onto actual hardware and wrote a quick board display routine. It takes variable size boards, from 0x0 (yes 0x0) to infinite.. (but that wont display on calc). Sizes up to 17X12 fit. Here are some pictures to look at:
1x1; this one is for ordelore as he made a sassy remark about these dimensions ;)



And a full; 17x12.. This size won't be in the final release.. No room for a timer :P

Any comments or suggestions?

TI Z80 / Re: CSE minesweeper
« on: March 13, 2014, 02:30:51 am »
BUMP! Woo, so I have a project to work on again, finally.
I'm going back and optimizing this project and "porting" (would you say that?) to xLibC so the graphics will be updated and hopefully it will run better. The last version was all ASCII (well I guess there were lines...), but anyhow I'm liking how my graphics are looking now! Here are some mockups that I threw together.
My sprites, if you have any complaints or suggestions on these, please share:

A blank 5x5 board before playing:

The 5x5 board semi-complete:

The 5x5 board finished:

Hopefully these are high-res enough. I can make them larger if need be (they were originally ~1900x2500)

ASM / Re: Best on-calc ASM compiler
« on: November 11, 2013, 11:56:36 pm »
I'm all about programming directly on calc, and I've found the best IDE is Mimas, I really enjoy being able to do everything on calc. Its great.

TI Z80 / Re: Mega Dead Pixel [Axe - Contest Entry]
« on: November 06, 2013, 02:44:36 pm »
The image width tag worked. Thanks for that Hayleia. Anyways got to go to class. But I'll work on this during class.

TI Z80 / Re: Mega Dead Pixel [Axe - Contest Entry]
« on: November 06, 2013, 02:40:27 pm »
Yeah, sorry for the huge size. I'm not sure how to make is smaller :P
I am programming as fast as I can.

TI Z80 / Mega Dead Pixel [Axe - Contest Entry]
« on: November 06, 2013, 01:58:16 pm »
Well I just got my calculators back, so it's been a while since I've been able to program. I was hoping to enter into the contest, even though the deadline is today. Anyways here goes.
It's a game where you are either a 1x1..2x2 etc 8x8 block of pixels that has to "paint" dead shapes as they scroll by. Trick is, running into the shapes causes you to shrink by one pixel and you die when you hit a shape when you are a 1x1. Painting shapes in quick succession leads to a mode called "super pixel" where you are huge and can crash into shapes. Painting a shape requires brushing by a shape as it scrolls by. To get bigger; you either eat a single pixel or turn into a super pixel. There are coins to pick up that let's the player but new shapes to get high scores.
Here is a picture of all the shapes, I might add a few more. But this is them for now.

If I don't finish by today, I'll keep working on it and finish it, but not for the contest.

Edit: Picture fixed. Thanks

General Calculator Help / Re: Optimizing Ti-84+C Silver Edition
« on: October 16, 2013, 11:22:54 am »
Spiro: The Ti-84 family is probably the most used line (family) of calculators used, I still see people using their Ti-83's. The are a really great calculator so why change?

General Calculator Help / Re: Optimizing Ti-84+C Silver Edition
« on: October 15, 2013, 07:41:52 pm »
Sadly I am afraid there is not much you can do, as no overclock (at least to my knowledge) exists.
The reason why the CSE is slower than its previous Ti-84+se editions are because they share very similar hardware. They both run at 15mHz, and the Color screen demands more to run it, thus resulting in "lag".
As for now, just hang in there. From personal experience I have gotten used to it already.

Math and Science / Re: Portal Physics
« on: October 13, 2013, 06:30:58 pm »
I would say, flip this diagram upside down (the left side only) the cube now looks like it is falling into the portal. Its all on perspective. The portal moving into the cube is the same as the cube falling into the portal, thus the cube should keep its relative speed to the yellow portal and shoot out as in section b.

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