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Messages - zeldaking

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46
TI Z80 / Re: The Legend of Zelda: Sacred Pearls (ideas/progress)
« on: May 06, 2013, 06:26:11 pm »
I agree with pimath, I haven't really thought much about getting a CSE but I am starting to want one. Great job and keep with it!

47
TI Z80 / Re: [Axe] Ikaruga X
« on: April 06, 2013, 03:34:30 pm »
Gosh 6Mhz? Your doing way good! Keep it up. So I'm guessing you dropped the grayscale due to the number of bullets being displayed?

48
TI Z80 / Re: [Axe] Ikaruga X
« on: April 06, 2013, 03:11:57 pm »
That's looking really nice Matre! Although it does seem when there are those three "things" that are swirling around, in the last level is seems to slow a bit. Also I really like the sprite you are using for your ship. It looks really good.

49
News / Re: TI-Planet arithmetic contest !
« on: April 06, 2013, 02:56:39 pm »
Haha good question. Especially as it is in Basic so it might take a long while to reach those numbers. Oh and actually I messed up those numbers, it only goes to 8999999999999. I can't figure out why though.

50
News / Re: TI-Planet arithmetic contest !
« on: April 06, 2013, 02:44:27 pm »
Well mine works up to 9999999999999... So hopefully nothing beyond that :P

51
News / Re: TI-Planet arithmetic contest !
« on: April 06, 2013, 12:37:21 pm »
So still no response on how large the largest n-th they will throw at us?

52
TI Z80 / Re: [Axe] KarRace
« on: March 30, 2013, 06:06:03 pm »
I had an idea similar to this, but I'll let you tackle this one as it seems you have nailed this on. My idea was loosely based off of the handheld sega mcdonald toy, "Sonic Speedway". http://sonic.wikia.com/wiki/Sonic_Speedway  Which is similar to you game in a sense. This game was based off the game "Sonic Drift" which I was also thinking of porting. Maybe consider this while planning your game?  http://sonic.wikia.com/wiki/Sonic_Drift  Overall it's looking good!

53
General Calculator Help / Re: Null?
« on: March 27, 2013, 09:45:15 pm »
Well first off so the rest of the community doesn't bash you, it is usually a good idea to not post within such a short time on the same topic. It is better to use the quick modify button. For Ti Connect it has a bunch of issues, the way i do it is as follows:
-Connect your calculator, it should turn on by itself.
-Go into Ti-Connect and select Ti device explorer
-Select your calculator
-Open up your documents and drag and drop the zipped or folder into the calculator
-Next select the programs you want in the dialog box
-You have your program

54
Axe / Re: [Axe] string help?
« on: March 27, 2013, 06:11:39 pm »
So I have to add those extra null byte at the end?

55
Other Calc-Related Projects and Ideas / Re: Compressing maps
« on: March 27, 2013, 05:05:55 pm »
I have a question about this for Ti-basic. Matrices do take longer to display because you have to change each number back into a corresponding character correct? So to speed things up we could use strings, but similarly string take up memory especially when having many strings. Is there anyway to "compress" a string similarly to this matrices way, while still retaining speed?
----
Oohh I just came up with a good idea while thinking of some stuff.
Strings do take less memory than matrices, so say take a string: "123456789" comparable to the matrix of: [[1,2,3][4,5,6][7.8.9]]. So we take our string and use that prime factor "compression" talked about above. We take the matrix and put them instead into a string, "12121212" and whatever prime we are using and do the same way as the matrix. But instead using Substr( and converting to the correct character. I am not sure if that is faster, probably more confusing for map collision testing but oh well. Just a thought.

56
Axe / [Axe] string help?
« on: March 25, 2013, 06:21:51 pm »
Hey everyone, man I haven't posted here in forever.. Anyways I'll commemorate with being a noob and asking some questions that I have been trying to figure out. This is in Axe just to point out. Okay I am trying to display some strings that I have stored (it will make more sense when you see my code I promise), and I want to do something similar to substr( in Ti-basic but haven't figured it out. Here is my structure of storing strings.
Code: [Select]
..Program
:"This is a string   "->Str1P
:"Yet another one "
:"Oh hi, missed me"
So I was wondering, because axe stores the first string at some location and the next two strings follow it in memory, if I could display different string by its self. When I tried it would display all of my strings I had. Example..
Code: [Select]
..Program
:Strings here:
:Clrhome
:0->N   ;N is what string I want to display, 0 being the first.
:Disp N*16+Str1P   ;*16 is length of my string
::Repeat getkey
:end
So yeah. Hopefully somebody understand what I was saying and can help me, thanks.

57
Math and Science / Re: Calculus AB in Short
« on: March 06, 2013, 08:33:49 pm »
I have found that my favorite is area dealing with curves. And I really disliked the anti-derivative portion.

58
Other Calculators / Re: Black Friday
« on: November 23, 2012, 10:40:45 am »
That makes me mad :P I went about 2 hours before opening!! And I knew it was a lost cause so I left.

59
Other Calculators / Re: Black Friday
« on: November 23, 2012, 10:35:42 am »
Around here most people really enjoy Black Friday shopping. I went over to Best Buy and found people camping in tents and I heard some people being there for two days! So I knew I wasn't getting into Best Buy so I ran over to Target and got the last ticket for the new iPod 5! :D Wasn't as good of deal as Best Buy but oh well. I think it was $280 at target but Best Buy was $295 and came with a $40 gift card. Overall I am really happy.

60
Other Calc-Related Projects and Ideas / Re: Weekly Programming Challenges
« on: October 12, 2012, 11:06:38 am »
I think this is a great idea. Good luck coming up with ideas.

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