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Messages - zero44

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76
The Axe Parser Project / Re: Axe Library : AxeLib7
« on: May 09, 2011, 02:58:20 pm »
I know it's just a subprogram...
How to make a real lib ?

77
The Axe Parser Project / Re: Axe Library : AxeLib7
« on: May 09, 2011, 02:46:00 pm »
aeTIos : of course I don't call it in all my programs ! If I don't need it, I don't include it.
It's a library for DCS's graphics, so when I use it, I generally use at least :

•Get/Display cursor
•Display Window

And often :
•Button
•Cursor on a Rect

I my last program usind it (Fritzing on calc), I use almost all functions !

But with a real library, Axe compiles only the code of funcs which are called, doesn't it ?

78
TI Z80 / Re: An Axe piano with 5 octaves
« on: May 09, 2011, 02:27:54 pm »
Interrupts does not work.

79
The Axe Parser Project / Re: Library in Axe
« on: May 09, 2011, 10:56:47 am »
Yes, I know.
With including AXELIB7 in source code, compiled prgm has 1.2kb more. (It's the tall of compiled library - but compiled library is definitely not useful ^^ )
The source code is just 800 byte.

80
The Axe Parser Project / Re: Library in Axe
« on: May 09, 2011, 10:47:37 am »
I don't know if you really understand what I mean.
The code of library : +800bytes
Code of prgm : x+8bytes
compiled prgm : x+1200bytes !

If I make 3 prgm using AXELIB7, I'll lose 4kb of ram !!
It'll be better if I 'just' lose 1.2kb ...

81
The Axe Parser Project / Re: Library in Axe
« on: May 09, 2011, 09:36:39 am »
...
How to make an Axe/ASM library ? o_O

82
The Axe Parser Project / Re: Library in Axe
« on: May 09, 2011, 09:35:12 am »
But it's for axe, no ?

83
The Axe Parser Project / Re: "Library" in Axe
« on: May 09, 2011, 09:32:57 am »
It will be very great if Quigibo can write all my functions in Axe 1.0.0 ...
It will take less place, no ?

aeTIos : If I include it at the end, will it be better ?

PS: does someone know how many space will take AxeParser 1.0.0 ?

84
The Axe Parser Project / Re: "Library" in Axe
« on: May 09, 2011, 09:28:19 am »
I can use it in all programs I make.

It's very useful for me, but it takes lots of place .

85
The Axe Parser Project / Re: "Library" in Axe
« on: May 09, 2011, 09:25:18 am »
I don't exactly understand what ZippyDee said ...
I have prgmAXELIB7, and in my axe source code, I write at the top:
.PROGRAM SomeThing
#Icon(---)
[---]->GDB1
prgmAXELIB7
.code

In each program, I include it but axe parser includes all code of AXELIB7, so the compiled prgm has something like 1200 bytes more ... -_-

86
The Axe Parser Project / Re: "Library" in Axe
« on: May 09, 2011, 09:15:52 am »
How can I make a real Library ?

87
Other / Calculator + Electronic = what ?
« on: May 09, 2011, 09:14:57 am »
When you connect a calc to the serial port of an arduino, what does it do ?

I had two ideas :
• coffe browser (developpement stopped, see my sig)
• radiocommanded car with video

88
The Axe Parser Project / Axe Library : AxeLib7
« on: May 09, 2011, 09:08:35 am »
I made an Axe prgm which contains lots of Lbls, is it considered as a library ?
Most of functions are made to make DCS's style.

Spoiler For functions:
  • Get DCS7's cursor (need a ptr)
  • Open calc's variables (need name, returns ptr)
  • Close calc's variables (need name)
  • Draw a window like DCS7 (need title, Xtitle, icon's adress (0 for none))
  • Returns 1 if point(X,Y) is in rect (X,Y,W,H) (need X:r1, Y:r2, etc.)
    Info : if r3=99, returns 1 if X,Y is on the close icon
  • Draw a button like DCS7 (need XYWH, title, and 1 if title must be write)
  • Draw a small window like DCS7 (need title, 1 if close button, and XYWH)
  • Draw a b/w/transparent cursor (need adress of white)

89
TI Z80 / Re: An Axe piano with 5 octaves
« on: May 09, 2011, 08:51:00 am »
How do you find the piano ?
I'm trying interrupts, with what ralphdspam said.

EDIT: I've no headphones here ... -_-'

90
TI Z80 / Re: An Axe piano with 5 octaves
« on: May 08, 2011, 03:24:40 pm »
What do FnOn and FnOff ?
I tried with interupts, I had sound for 2 seconds, but I don't remember if I used FnOn or FnOff ...  ::)
I remade the picture, I give you codes .


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