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Messages - ztrumpet
Pages: 1 ... 66 67 [68] 69 70 ... 385
1006
« on: June 08, 2011, 03:45:43 pm »
I just added " Program Flow Basics for a Platformer by Eeems: A short guide on how to setup your program so that it is easy to handle and relativly quick. " to the first post.
1007
« on: June 08, 2011, 03:28:08 pm »
Just one question: why is the last row of your map longer than the others ? Because I would like to make scrolling maps and if this extra 0C is necessary, I have to put one too (but I'll do my own routine because I don't want exactly this result).
I assume that it's a typo; I don't see a reason for it either.
1008
« on: June 08, 2011, 03:22:36 pm »
Is it safe to use subroutines and/or subprograms with this?
Yes, I believe so. I can't think of a reason why it wouldn't work.  Good luck!
1009
« on: June 08, 2011, 03:19:59 pm »
Congratulations DJ_O. Who's the lucky one(the one that gavr you the 1000th respect)? 
I believe it was aeTIos. http://ourl.ca/11484
1010
« on: June 08, 2011, 03:19:16 pm »
Also, "getkey(0)" returns 1 if a key is pressed and returns 0 if no key is pressed (correct me if it is the exact contrary). I'm not 100% sure here, but I think if a key is pressed it returns a non-zero number, not necessarily one.
1011
« on: June 08, 2011, 01:38:16 pm »
That looks pretty cool! Nice job.  If you're still looking for an image, you could always use an optical illusion like this:
1012
« on: June 08, 2011, 01:34:35 pm »
Hmm, I was just thinking about this, and Hot Dog, is there any chance you were on a Math Print OS?
1013
« on: June 08, 2011, 01:33:20 pm »
That sounds really awesome, especially all of the extra page stuff. I think all of Runer's suggestions are good ideas. I hope they can be implemented.
1014
« on: June 08, 2011, 01:22:03 pm »
Congrats, DJ! You're an awesome coder and a wonderful site-founder. Thank you for everything you've done and everything you continue to do.
1015
« on: June 08, 2011, 01:20:17 pm »
Sounds cool.  Welcome here, officially.  How about some peanuts?! Click to eat...
1016
« on: June 08, 2011, 11:34:14 am »
This is a weird one...but if bit 1 of (IY + appFlags) is not set, sometimes text drawn with Output( or Disp( will disappear when the program calls for user input (keyword Input). My guess is Output( and Disp( do not automatically update TextShadow, and B_CALL($4E5E) will only show what was stored into the text buffer.
I think Quigibo could add a "set 1, (IY + appFlags)" at the start of the input routine to fix it.  Thanks for the bug report!
1018
« on: June 07, 2011, 10:02:12 pm »
* Darl181 wonders if there is/will be an updated readme to cover all the awesomeness that's been added over the past month or so
Haha, ok Darl. Next time I do a serious update, I'll add a readme.
Yay! * ZTrumpet is happy!
1019
« on: June 07, 2011, 10:01:33 pm »
Hi Hayleia! I hope you enjoy your time here at Omnimaga.  Have some Elmgon peanuts! Click to eat...
1020
« on: June 07, 2011, 09:49:17 pm »
For me, hitting On+Enter on the program screen throws an ERR:INVALID, with a RAM clear soon following.... And I can't figure out how to get the shortcut keys working. I can see the little box that says "confirm," but what do I do after that? I tried 2nd, enter, etc. but then pressing On+# from the homescreen does nothing....
What am I missing?
Confirm it by pressing the exact thing ([On] + [number]) again.
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