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That's epic. Wonderful stuff you have there, leafiness. That's awesome.
What if you made the moving walls grey?
What if you made the moving walls grey?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1082
TI Z80 / Re: Shift+Dimension: Contest Entry 2011« on: May 30, 2011, 06:16:42 pm »
You can do three things for that:
1. An appVar like leafiness suggested. 2. Reallocate the Variables elsewhere and use the full length of L1 as a third buffer. 3. Add a Zeros(768)->Place in your code, and then use that data as your third buffer. Good luck! 1083
Axe / Re: 96*64 image« on: May 30, 2011, 01:25:42 pm »
You can absorb the pic into the Axe source and then display it, like this:
Code: [Select] [Pic#]->GDB1 Or, if you wanted to change what the titlescreen looks like by drawing text/lines/anything else on it, you can use this code:Code: [Select] [Pic#]->GDB1 Good luck! 1084
Correlation / Re: Correlation Screenshots« on: May 30, 2011, 11:05:24 am »
That looks quite nice. Great job, Hot Dog!
![]() 1085
Axe / Re: Axe Tilemapping 4*4« on: May 30, 2011, 10:56:34 am »Is it a GDB?Most people use GDB to refer to it, but it actually doesn't matter. You can have [00010203]->Pic1D3 if you want to, or even "STRING"->GDB1. In Axe, Pic, GDB, and Str are all interchangeable and serve no purpose other than being a name for a variable. You can mix "types" all you want. ![]() 1086
Axe / Re: Noob Help« on: May 29, 2011, 11:56:19 pm »bug?Is this supposed to happen, or is it a big?This is not entirely accurate, however, as Axe apparently mixes code with data sometimes, and I'm not quite sure how that data doesn't get accidentally executed.The only time code will mix with data is when Axe adds its own sub-routines, like with the DispGraph command. Basically, then any data defined before the first DispGraph is placed before the DispGraph sub-routine in the code, and any data defined after the first DispGraph is after it. ![]() Nope, it's supposed to happen. Basically the DispGraph routine is big, say around 100 bytes or so. Each time you referenced it, you'd use 100 bytes or so out of your executable. However, if you make it its own sub-routine, then it would only be 100 bytes or so (plus 10 or so to call the routine) and then only 10 more bytes or so each subsequent time the routine is called. 1087
Axe / Re: Noob Help« on: May 29, 2011, 11:47:42 pm »This is not entirely accurate, however, as Axe apparently mixes code with data sometimes, and I'm not quite sure how that data doesn't get accidentally executed.The only time code will mix with data is when Axe adds its own sub-routines, like with the DispGraph command. Basically, then any data defined before the first DispGraph is placed before the DispGraph sub-routine in the code, and any data defined after the first DispGraph is after it. 1088
TI Z80 / Re: Axe Shift: Contest Entry 2011« on: May 29, 2011, 04:01:57 pm »For L3→DispGraph, wouldn't that show nothing but the char?Nope, because of the StorePic. However, Also, I kind of have to use pt-change unless I used DrawInv (unless there's some other method for it)Ah, yes, I forgot about that. ![]() Huh, I'm not sure how to do it now. 1089
It's also possible to get crushed by a closing door ^^lol I can't wait. ![]() 1090
Other Calculators / Re: [Idea] nSpire/calculator language IDE« on: May 29, 2011, 12:25:28 am »Sorry mods if I placed this in the wrong section. I figured that since this relates a little bit more to TI-BASIC development, I put it in this section.I went ahead and moved it to Other Calc Discussion and News, as I think it fits better here, but I think it could go either way. 1091
Axe / Re: Noob Help« on: May 29, 2011, 12:22:33 am »
I'm not quite sure what you mean by that. Can you type out your source code either by hand or with Source Coder so we can see exactly what you're doing, so we can help you?
By the way, welcome to the forums! ![]() 1092
News / Re: The future of TI-BANK compromised?« on: May 28, 2011, 10:29:33 pm »
Mic!
Hi, and it's nice to see you Omni. I really appreciate all you've done for TI Bank, and am glad it's still up. I wish you the best of luck with everything. ![]() 1094
Miscellaneous / MOVED: What is your location?« on: May 28, 2011, 10:10:22 pm »
This topic has been moved to Spam because it contains information that users may or may not want visible to guests.
http://ourl.ca/11289 1095
TI Z80 / Re: Axe Shift: Contest Entry 2011« on: May 28, 2011, 09:54:26 pm »
That looks really awesome!
Perhaps an option as to which animation to use?Perhaps an option to choose the skip rate. i.e, choose 0, 1, 2, 3, or 4 for the -128-#→θ code. ![]() I think the only think I noticed that I didn't like was that you are Pt-Changing the sprite on the buffer, which makes it look a little funny when standing in front of the door. I think you could use something like this: The way I assume you have it: :Pt-Change(X,Y,Pic1) :DispGraph :Pt-Change(X,Y,Pic1) How you could change it: :StorePic :Pt-On(X,Y,Pic1)r :L3->DispGraph |
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