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Messages - ztrumpet

Pages: 1 ... 77 78 [79] 80 81 ... 385
1171
TI Z80 / Re: [Axe Parser Shoot'em up] Devrays
« on: May 22, 2011, 11:28:34 am »
Did you try this (hotlinked) version?  It's the 64-bit build of Wabbitemu, and what I'm currently running on my Windows 7 laptop. :)

1172
News / Re: MazezaM released
« on: May 22, 2011, 10:04:36 am »
Looks like a fun game! Why are all the good ASM programmers called Vincent?
lol :P
Meh. Once you've started Axing, RAM clears are a way of life.
++
^^ Yup.

1173
TI Z80 / Re: Axe Shift: Contest Entry 2011
« on: May 22, 2011, 09:57:43 am »
I vote for 5*5, like Portal and Graviter. :)

1174
News / Re: AxeSynth
« on: May 22, 2011, 09:50:30 am »
Also, I can't find the download link. D:
It's available in the Download section here, but I added a link to the first post as well.

1175
This is awesome, Eeems.  Wonderful job setting this up. :)  Excellent, excellent site.  Thanks! ;D
(I never tried this because I didn't have Google Chrome, but I just got it and was able to try this, and wow...)

1176
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: May 21, 2011, 10:09:07 pm »
Your post was on ablue background so it was easy to see the hidden text. no highlighting required
I guess I should delete Deep's post to make mine on white then. :P </jk>

1177
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: May 21, 2011, 10:00:21 pm »
Good luck to everyone, even Builderboy! (Except Deep :P</jk>) ;D

1178
News / Re: AxeSynth
« on: May 21, 2011, 08:48:14 pm »
Or this. I think it would sound awesome on-calc ;D
^^ This.

1179
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: May 21, 2011, 07:35:20 pm »
lol. :P
That's out of context...
Quote
[17:26:09] <+OmnomIRC> (O)<ztrumpet> Oooh, Runer, I really like how your last routine in your Optimize Axe post is. :D
[17:26:21] <+Runer112> like how it is? what do you mean lol
[17:26:43] <+Runer112> are you talking about the grayscale?
[17:26:48] <+OmnomIRC> (O)<ztrumpet> It's cool how it's layed out with the call, abusing the ret twice.
[17:26:52] <+Runer112> oh wait
[17:26:56] <+Runer112> oh you mean that one
[17:27:01] <+Runer112> yeah, abuse is good

1180
Portal X / Re: Portal X
« on: May 21, 2011, 07:15:22 pm »
I think this is keeping him occupied right now.  Personally, I can't wait for both of them! ;D

1181
News / Re: AxeSynth
« on: May 21, 2011, 04:44:29 pm »
That looks wonderful!  I was thinking of making something like this, but yours is better than what I would've came up with.  Nice job! ;D

1182
Axe / Re: Axe Bullets
« on: May 21, 2011, 01:38:33 pm »
I moved this to the Axe Language board, as it was originally posted in the Asm Language board.

What I normally do is store either 1 or 65535 (-1) to a variable and add that to its current X position to make it move.

But that implies having a variable for each bullet =P
Yup, so if you want multiple bullets you'll need to use arrays with at least 3 elements per bullet: X position, Y position, direction

1183
Miscellaneous / Re: What is your signature?
« on: May 21, 2011, 11:29:36 am »
Quote from: yunhua98's sig
Signature Last Updated: 02/25/11
Um, I think this hasn't been updated in a while. O.O

1184
Axe / Re: Axe Bullets
« on: May 21, 2011, 11:19:39 am »
I moved this to the Axe Language board, as it was originally posted in the Asm Language board.

What I normally do is store either 1 or 65535 (-1) to a variable and add that to its current X position to make it move.

1185
ASM / MOVED: Axe Bullets
« on: May 21, 2011, 11:16:47 am »
This topic has been moved to Axe Language.

http://ourl.ca/11116

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