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TI Z80 / Re: [Axe Parser Shoot'em up] Devrays
« on: May 22, 2011, 11:28:34 am »
Did you try this (hotlinked) version? It's the 64-bit build of Wabbitemu, and what I'm currently running on my Windows 7 laptop.

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1171
TI Z80 / Re: [Axe Parser Shoot'em up] Devrays« on: May 22, 2011, 11:28:34 am »
Did you try this (hotlinked) version? It's the 64-bit build of Wabbitemu, and what I'm currently running on my Windows 7 laptop.
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News / Re: MazezaM released« on: May 22, 2011, 10:04:36 am »Looks like a fun game! Why are all the good ASM programmers called Vincent?lol ![]() ^^ Yup.Meh. Once you've started Axing, RAM clears are a way of life.++ 1173
TI Z80 / Re: Axe Shift: Contest Entry 2011« on: May 22, 2011, 09:57:43 am »
I vote for 5*5, like Portal and Graviter.
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News / Re: AxeSynth« on: May 22, 2011, 09:50:30 am »Also, I can't find the download link.It's available in the Download section here, but I added a link to the first post as well. 1175
Web Programming and Design / Re: OmniPlayer - Webplayer for our music« on: May 21, 2011, 11:49:53 pm »
This is awesome, Eeems. Wonderful job setting this up.
![]() ![]() (I never tried this because I didn't have Google Chrome, but I just got it and was able to try this, and wow...) 1176
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser« on: May 21, 2011, 10:09:07 pm »Your post was on ablue background so it was easy to see the hidden text. no highlighting requiredI guess I should delete Deep's post to make mine on white then. ![]() 1177
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser« on: May 21, 2011, 10:00:21 pm »
Good luck to everyone, even Builderboy! (Except Deep :P</jk>)
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News / Re: AxeSynth« on: May 21, 2011, 08:48:14 pm »Or this. I think it would sound awesome on-calc^^ This. 1179
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)« on: May 21, 2011, 07:35:20 pm »
lol.
![]() That's out of context... Quote [17:26:09] <+OmnomIRC> (O)<ztrumpet> Oooh, Runer, I really like how your last routine in your Optimize Axe post is. 1180
Portal X / Re: Portal X« on: May 21, 2011, 07:15:22 pm »
I think this is keeping him occupied right now. Personally, I can't wait for both of them!
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News / Re: AxeSynth« on: May 21, 2011, 04:44:29 pm »
That looks wonderful! I was thinking of making something like this, but yours is better than what I would've came up with. Nice job!
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Axe / Re: Axe Bullets« on: May 21, 2011, 01:38:33 pm »Yup, so if you want multiple bullets you'll need to use arrays with at least 3 elements per bullet: X position, Y position, directionI moved this to the Axe Language board, as it was originally posted in the Asm Language board. 1183
Miscellaneous / Re: What is your signature?« on: May 21, 2011, 11:29:36 am »Quote from: yunhua98's sig Signature Last Updated: 02/25/11Um, I think this hasn't been updated in a while. ![]() 1184
Axe / Re: Axe Bullets« on: May 21, 2011, 11:19:39 am »
I moved this to the Axe Language board, as it was originally posted in the Asm Language board.
What I normally do is store either 1 or 65535 (-1) to a variable and add that to its current X position to make it move. |
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