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Messages - ztrumpet

Pages: 1 ... 78 79 [80] 81 82 ... 385
1186
News / Re: Educational Lua scripts samples
« on: May 21, 2011, 11:14:51 am »
Nice find!  I wonder if we'll ever see that SDK.

1187
Miscellaneous / Re: What's your status?
« on: May 20, 2011, 07:18:09 pm »
Also if you ever get married and finally it stops working well, divorcing apparently costs a crapload of money and some people almost get ruined by doing that.

I am single and just interested in being single right now.  I actually recently broke it off with by gf, and i have to say im feeling a lot better and just not ready to get back into the game for a while.  Plus i'm gonna be moving to santa cruz in a year and a half so don't want to get too committed :P

You all might have noticed my activity has gone up recently, now you know why ;)
You all might have noticed my activity has gone down recently, you might be able to guess why ;)
Because you are avoiding Builderboy???? :O J/k I assume you got a gf recently?
lol :D
Oh, and congrats, squid. :)

1188
TI Z80 / Re: Contest Entry - Time Shift
« on: May 20, 2011, 07:15:33 pm »
Wow.  This sounds awesome!  I can't wait. :D

1189
TI Z80 / Re: Contest entry - Continuity
« on: May 20, 2011, 07:05:56 pm »
This looks wonderful.  Great job!  I can't wait for this one as well. :)

1190
TI Z80 / Re: Contest Entry: Escape!
« on: May 20, 2011, 06:53:58 pm »
nah, I'm going to keep it like this.  It's not that bad on calc, and once I add more objects (>:D) I'm going to need the speed.  ;)
Okay, sounds good. :)

1191
Axe / Re: Physics Introduction Axe Tutorial
« on: May 20, 2011, 06:49:49 pm »
This is a very nice tutorial for the basics of physics in games.  Very well done, Scout.  I'm sure that this thread will be pointed tofor inexperienced people to learn from. :)

1192
CaDan SHMUP / Re: Yet another shooter
« on: May 20, 2011, 06:30:08 pm »
That's really cool.  I'm glad things are going smoothly. :)

1193
TI Z80 / Re: My explosive contest entry
« on: May 20, 2011, 06:26:28 pm »
Wow.
I'm impressed.  This is truly astounding and a really, really cool game.  It's going to be fun. ;D

1194
TI Z80 / Re: [2011 Axe Entry] Uncharted TI
« on: May 20, 2011, 06:11:57 pm »
That looks awesome.  Great job, Ashbad. ;D

1195
Site Feedback and Questions / Re: Christmas theme!
« on: May 20, 2011, 06:03:03 pm »
The Christams one's not bad at all.  I actually like it and would use it around the holidays. :)

1196
TI Z80 / Re: Contest Entry: Escape!
« on: May 20, 2011, 05:59:40 pm »
Yup.
The game's looking cool.  Nice job on it. :)

I think the controls are too touchy, though.  What if you used getKey=value instead of getKey(value), which would make the keypresses only as fast as the limit in Basic?

1197
TI Z80 / Re: [Axe Parser Shoot'em up] Devrays
« on: May 19, 2011, 06:45:25 pm »
Aichi, that's looking great, and what emulator is that?
I believe it's Wabbitemu, but recorded with Camtasia instead of Wabbit's normal gif recording software.

1198
TI Z80 / Re: [Axe Parser Shoot'em up] Devrays
« on: May 19, 2011, 06:23:25 pm »
Can crabcake be used in Axe programs yet?
Yup.
Check the recent News. ;)

1199
TI Z80 / Re: [Axe Parser Shoot'em up] Devrays
« on: May 19, 2011, 06:18:01 pm »
This looks really cool.  I hope you finish it, as it's got a lot of potential. :D  Good luck!
There's at least no reason to cancel the project, except unexpectedly losing the source files again.  And thanks. :)

Does Crabcake slow down The Game?
Nope. :)
..Time to create an epic bossfight.  ;D
YES! :D

1200
TI Z80 / Re: [Axe Parser Shoot'em up] Devrays
« on: May 19, 2011, 06:08:34 pm »
This looks really cool.  I hope you finish it, as it's got a lot of potential. :D  Good luck!

Does Crabcake slow down The Game?
Nope. :)

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