Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ztrumpet

Pages: 1 ... 79 80 [81] 82 83 ... 385
1201
TI Z80 / Re: [2011 Axe Entry] Uncharted TI
« on: May 19, 2011, 04:50:15 pm »
Looks cool. :) 
I still noticed something weird going on with the boxes when you jump into them in the second screenshot.  They seem to be moving into you? 
Yeah, I noticed that too. :-\

1202
News / Re: MazezaM released
« on: May 19, 2011, 04:04:29 pm »
I doubt it.  I think it's just poorly coded, but it shows a lot of promise and is even fun in this state, if you don't mind random RAM Clears.

1203
TI Z80 / Re: Contest Entry - Time Shift
« on: May 19, 2011, 04:03:04 pm »
Sounds cool!  Good luck; it sounds really hard to get working right. :)

1204
TI Z80 / Re: Contest entry - Continuity
« on: May 19, 2011, 04:01:27 pm »
Looks like fun.  Good luck porting it! ;D

1205
News / Re: Crabcake for Axe
« on: May 18, 2011, 10:54:06 pm »
That it ridiculously simple.  Wow.  Wonderful work, Hot Dog.  Well done. :)

1206
TI Z80 / Re: My explosive contest entry
« on: May 18, 2011, 10:50:10 pm »
Builderboy, a question, if I may:  What button(s) do you control the gun with?

1207
TI Z80 / Re: My explosive contest entry
« on: May 18, 2011, 10:43:19 pm »
NO DON"T GIVE HIM MORE IDEAS
lol :P
I still don't know what I'm going to make...

Edit: Quick!  Give him even more ideas so it becomes too large to be finished in the time provided. ;D

1208
Axe / Re: Tilemapping Problem
« on: May 18, 2011, 09:53:06 pm »
And why do you have to change the {I*4+J+GDB1}->A?
Because with the map data you provided you have 6 columns instead of 4. ;)

As for the "8*8 tilemap," you actually have only a 4*8 tilemap, because of how Axe stores hex.  Basically, it's reading the lines like this '12','34','56','78' instead of '1','2','3','4','5','6','7','8'.  The way to fix this is to go with [0102030405060708] instead of [12345678].
Good luck! :)

1209
TI Z80 / Re: My explosive contest entry
« on: May 18, 2011, 08:56:53 pm »
So, does this mean pullys?
Please!
* ZTrumpet begs and pleads with Builderboy to do it.

1210
TI Z80 / Re: Contest Entry: Clones
« on: May 18, 2011, 08:12:58 pm »
Ah, phoo, another awesome physics platformer.

Great job on it so far :D Just killin' my chances.

EDIT: I don't think I've seen any TI games with wall-jumping yet. Nice!
Thanks!
I don't know what it is about wall-jumping, but for some reason, it makes me really happy.
Me too.  It's really fun to watch.  Nice work! ;D

1211
The page loads in about two seconds for me (western Michigan), so I think the problem's between DJ and I.

1212
Miscellaneous / Re: What's your status?
« on: May 18, 2011, 06:20:18 pm »
I wish I could still put dating, but not anymore. :P  So, bachelor it is for me as well.

1213
Miscellaneous / Re: How do you pronounce z80?
« on: May 18, 2011, 04:48:15 pm »
I think ldir as "elder" is normal.  But a lot of these I instinctively pronounce as what they stand for.  Like I generally say "compare" for cp and "rotate right" for rr, etc. instead of reading the actual letters.
I do all of this too.  I don't think I have any notably weird ones.  Maybe that I say "D-J-N-Z" as all separate letters. :)

1214
TI Z80 / Re: xy
« on: May 18, 2011, 04:39:52 pm »
This is looking pretty epic.  I'm curious as well as to how it'll become a game, but I hope it does; it looks really cool. :D

1215
TI Z80 / Re: Extreme Tic-Tac-Toe: Contest Entry
« on: May 18, 2011, 04:30:04 pm »
This sounds pretty unique and pretty cool.  It also sounds slightly complex, so good luck! :)

Pages: 1 ... 79 80 [81] 82 83 ... 385