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TI Z80 / Re: Time Portal
« on: May 11, 2011, 08:23:20 pm »
Pleasepleasepleaseplease arise from the dead! This is the reason I found Omnimaga in the first place, plus it's a wonderful concept that deserves to be finished.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1261
TI Z80 / Re: Time Portal« on: May 11, 2011, 08:23:20 pm »
Pleasepleasepleaseplease arise from the dead! This is the reason I found Omnimaga in the first place, plus it's a wonderful concept that deserves to be finished.
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Portal X / Re: Portal X« on: May 11, 2011, 08:21:37 pm »
Wow. I had to watch that a few times to catch all of the epicness. Great job.
![]() Also, superb optimizing, Runer (and Builderboy). ![]() 1263
News / Re: Blast from the past« on: May 10, 2011, 08:29:33 pm »
It looks pretty nice.
![]() I think I'm still going to stick with the one from 2010; I like the banner too much to change it. ![]() 1264
Other Calculators / Re: The Missing 84+ Extra RAM Pages (hardware change)« on: May 10, 2011, 05:02:26 pm »P-0409MThe M means it doesn't have the "full" RAM. This is the program I used to try and find the pattern (efforts were spearheaded by critor; that's the thread things were discovered in). http://www.unitedti.org/forum/index.php?showtopic=8913&view=findpost&p=136725 1265
The Axe Parser Project / Re: Axe Parser« on: May 10, 2011, 04:37:21 pm »
Axsembly sounds pretty cool. Good luck getting it to run smoothly.
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TI Z80 / Re: Triathlon« on: May 09, 2011, 10:01:09 pm »
This looks awesome. I love the concept.
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KnightOS / Re: KnightOS« on: May 09, 2011, 07:51:02 pm »
Great! I'm glad to see things are going smoothly again.
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Axe / Re: SirCmpwn's Sprite Editor« on: May 09, 2011, 06:51:42 pm »
Sir, I still think this is the best editor out there as well.
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TI Z80 / Re: Midnight« on: May 09, 2011, 06:44:14 pm »
I have some more progress to announce. I got my grappling hook system to work!
![]() Screenie info: Note that my Wabbit settings are a little strange; it flickers much less on the actual calc. Use the Num Pad to shoot the grappling hook. It'll stop if it hits a wall, a room exit, an enemy, or even a bullet. This can be used to trap enemies. Note that I don't have the engine in the main menu code, so there's no way for it to launch the main menu. ![]() Not shown: If you go out of the room and you are caring a block, it goes back to the room it came from, as rooms are Zelda-esq and reset upon leaving them. (Edit) Oh, and I forgot to mention that it pauses because I hit a wrong key in Wabbit (it's a debugging thing I have in there). Let me know what you think, oh, and this system only took about 800 bytes of code. Don't you love Basic's size? ![]() 1270
TI Z80 / Re: Voyager X« on: May 09, 2011, 05:23:28 pm »
This sounds great! I think this is a great idea on for a way to learn Axe.
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TI Z80 / Re: Midnight« on: May 09, 2011, 05:19:38 pm »Aah ok, so I guess it will be SE-only?Midnight could be for speed sake. As for Elmgon, I like to have no "extra" files on my calc when I'm working on it due to it's huge nature. It'll like end a bit larger than an 83+'s mem though. ![]() how are enemy movement coded? randomized? does it follow certain pattern?Metroid Pi style: They have lists and follow along those for movement. 1272
TI Z80 / Re: Midnight« on: May 09, 2011, 05:12:35 pm »THis looks nice Z, nice use of the dual layer ASCII trick. IS the screenshot running at 6 MHz by the way? Because it seems the character movement is a bit slow, although it might be the screenshot running slower for some reasons. Map loading is incredibly fast.Nope, that's the speed it runs at. ![]() I hope you finish this, Elmgon and the others.I will. ![]() ![]() 1273
TI Z80 / Re: Midnight« on: May 09, 2011, 04:55:51 pm »Nah, just one per room, as just one enemy slows it down a lot, but the bosses will be pretty foreboding... hopefully.I don't know, but if you notice, the enemy's HP is in the bottom corner.Another freaking awesome game ztrumpet!! Is there some kind of puzzle involved in this game, or will it be more towards fighting the bosses?It'll be some of each. ![]() 1274
TI Z80 / Re: Midnight« on: May 09, 2011, 04:47:45 pm »I don't know, but if you notice, the enemy's HP is in the bottom corner.Another freaking awesome game ztrumpet!! Is there some kind of puzzle involved in this game, or will it be more towards fighting the bosses?It'll be some of each. ![]() Note that the enemies so far are just for testing. ![]() This looks awesome! keep it up!Thanks. ![]() 1275
TI Z80 / Re: the Tale of Lost Map« on: May 09, 2011, 04:34:46 pm »
Scout, here's the most recent:
EDIT: (yunhua98) added ending img tag |
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