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Forum Arcade Games / Re: Starcraft
« on: April 12, 2011, 04:44:15 pm »Who stands the longest watching it in a loop?I've had it as my music for checking Omni on some days, and it's exceeded two hours.

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1366
Forum Arcade Games / Re: Starcraft« on: April 12, 2011, 04:44:15 pm »Who stands the longest watching it in a loop?I've had it as my music for checking Omni on some days, and it's exceeded two hours. ![]() 1367
Other Calculators / Re: Balltrix (ported by Xeda)« on: April 12, 2011, 04:28:47 pm »I think I actually made this game around when I worked on Illusiat 9 and 10, because these two games said Une Production omnimaga too.Ah, okay. I was wondering when it was from. Yeah, I wish you were still coding too, even if it was only small things. After I saw your games, I was inspired to make better games, as both Elmgon and my Homescreen Game Pack were inspired by your games. Midnight was too, to a point, but it's still not in a state to show off. ![]() 1368
TI Z80 / Re: Homescreen Game Pack« on: April 11, 2011, 09:43:49 pm »Also, i hope you don't mind, but these are all nice, small mini games that are perfect for ReCode. Is it alright if I attempt to remake some more of them in ReCode?Please go ahead. ![]() ![]() Sweet, I cannot wait to see what this "City Saver" isHmm, City Saver you say... Well, I'm eager to release it as it's really cool. The goal of this game is to save the city from the bombs that are falling from the sky. To do this, shield the buildings. It's pretty self-explanatory, but also quite fun. The score is time based. ![]() ![]() 1369
Other Calculators / Re: Your first programs« on: April 11, 2011, 08:09:51 pm »
My first uploaded game was Drifter, which I still like, but my first *successful* game (in my own eyes) was Numb3rs. They're both in my sig.
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TI Z80 / Re: Homescreen Game Pack« on: April 11, 2011, 05:45:39 pm »
Alright, here are your games, including the change to allow the spikes to appear:
Spoiler For actually not much code: ![]() ![]() On a side note, I'm working on a pretty cool game for it now entitled "City Saver." Alright, I think I found all of the typos now... 1371
BatLib / Re: BatLib Ideas/Wishlist« on: April 11, 2011, 04:34:11 pm »You should read the ReCode readmeI should. ![]() Yeah, I should. ![]() 1372
BatLib / Re: BatLib« on: April 11, 2011, 04:03:05 pm »Nah, too simple...That's true...How about seq(Ans(I+B(I≥A)),I,1,dim(Ans)-B *facepalm* Nice one. Time for me to hide in a corner of shame... ![]() 1373
Music Showcase / Re: Dark Eurodance« on: April 11, 2011, 03:58:09 pm »
It sounds pretty cool.
![]() ![]() Nice song. ![]() 1374
BatLib / Re: BatLib Ideas/Wishlist« on: April 11, 2011, 03:44:03 pm »Line(0,96,0,64,2What does the 2 at the end do? 1375
Forum Arcade Games / Re: Hexxagon« on: April 11, 2011, 03:40:41 pm »I think ratings need to be enabled here...Okay, I'll get right on that. ![]() 1377
Other Calculators / Re: Balltrix (ported by Xeda)« on: April 10, 2011, 10:31:04 pm »
Nice!
To clarify, this was in a gamepack that inspired mine by DJ_O that he made in 2002, I think. I made a version of it, and Zeda copied that version to produce her version. ![]() Looks great! ![]() 1378
TI Z80 / Re: zStart - an app that runs on ram clears« on: April 10, 2011, 10:28:56 pm »quick question. Isn't the extra ram page only on the 84+ and 84+SE?83+SE too. ![]() ![]() 1379
TI Z80 / Re: Homescreen Game Pack« on: April 10, 2011, 10:25:26 pm »EDIT: Also, I found a bug. In Blinded, Get them!, and Freefall (maybe some others), pushing in-game quickly displays the score and returns to the menu. I think it would be better if the game paused when it displayed the score.You forgot to tell me what key to press. ![]() ![]() Very cool. Could you send me copies of the new code for my games you added? I just wanna see how you optimized themThe code's included; it is Basic after all. If you want me to send the exact files, send me an email so I remember it when I'm on the other computer. Ah, so that's what it did. Should I have left that code while optimizing? Hehe, I finally ported my own interpretation of Balltrix to ReCode ^_^ These are really cool, ztrumpet!Thanks! I can't wait to see it. ![]() 1380
TI Z80 / Re: Homescreen Game Pack« on: April 10, 2011, 03:17:37 pm »
Alright, it's been far too long between updates. So, how about another?!
Today's update leaves the program at 75% complete, 11592 bytes, which is 322 average bytes per program. There are 36 total games, 8 of which are new (the former Jump! and Invaders were replaced). If the average size continues, the gamepack will be 15456 bytes total, but it is likely that this number will be off by as much as 500 bytes. Here are the new games: Jump! ![]() This was originally a game in Meishe's entry against me in one of the Cage Matches. The version included in the gamepack was completely rewritten by myself, but Meishe gets credit for the graphics, idea, and execution. ![]() Dodge'Em ![]() This was written to replace Star Dodger, but I decided they were unique enough that I could keep both. Invaders was replaced by this. Blinded ![]() I wrote this for a crazy basic tunnel game, and it turned out well enough that I added it to the gamepack. Get Them! ![]() Please note that it flickers much, much less on calc than in the emulator. Collect the '+'s before time expires. Freefall ![]() Another game written by Meishe. I modified this one, but most of the code was Meishe's. It was also written for his Cage Match entry. Lights Out ![]() Try and turn all of the lights out in the 5*5 grid. If a light is flipped, it also flips the lights directly above, below, left, and right of it. Pong ![]() Keep the ball on the screen. Lazer Dodge ![]() This is based on one of Program4's ideas. Avoid the "lazer." @Program4: Should I keep it as "Lazer" or should I change it to "Laser?" "Laser" is the correct spelling, but I went with what you had. ![]() A word about the controls: They are self-explanitory, for the most part. I have yet to replace the controls from my poll in the "Control Scheme" topic, and I was experimenting with different styles, so the Pause buttons are all over. ![]() ![]() @Program4: I haven't had time to add all of your games yet, but I know I still want to add at least Invasion. Thanks again for contributing. @Meishe: Thanks for contributing. I hope everyone enjoys these games! |
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