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Messages - ztrumpet
Pages: 1 ... 93 94 [95] 96 97 ... 385
1411
« on: April 08, 2011, 04:58:46 pm »
That's true... For command 91 to work at the beginning or end, this is how it would have to look: :augment({0},augment(Ans,{0 :augment(seq(Ans(I),I,1,A),seq(Ans(I),I,A+B+1,dim(Ans :seq(Ans(I),I,2,dim(Ans)-2
1412
« on: April 08, 2011, 04:42:11 pm »
Is there an easy way to do it in BASIC? I know how, but the code was a bit time consuming compared to this. No, it's quite difficult. For instance, the "easy" way to do command 91 (deleting) would be like this, assuming A holds the element to start deleting at, B holds the number of elements to delete, and Ans holds the list: augment(seq(Ans(I),I,1,A-1),seq(Ans(I),I,A+B,dim(AnsEasy, huh?
1413
« on: April 08, 2011, 04:09:07 pm »
Oooh, cool. I really like the added three commands, though I take pride in knowing how to do it as easy as possible in basic.  Nice work, Xeda!
1414
« on: April 08, 2011, 04:06:39 pm »
Theseus and Minotaur looks like a really cool game. I hope Mummy's even better.  Good luck! The mini-gamepack idea sounds cool.
1415
« on: April 08, 2011, 03:49:35 pm »
I think there should be a post limit, or you should make it so we are able to disable it for certain users due to the fact that it could be abused.
I believe in exactly what Eeems said.
1416
« on: April 08, 2011, 03:48:15 pm »
It's YaODA time! Yet another OmnomIRC Downtime Approaches! Thanks for the heads up, Netham!
1417
« on: April 08, 2011, 12:32:46 pm »
This looks very nice. Excellent job, Scout (and Ashbad)!
1418
« on: April 07, 2011, 08:34:01 pm »
Wow, this is looking incredible! Mad, mad props to Sir for his work on this.  Runer (and Sir), the HUD looks really nice as well.  Would it be possible to do some h axes (hacks) to make this into a 2 page App, with page two containing only data, or would that be too hard? Edit: If you hold [Up] for a long time and then release it, you can skip over one tile and land in the second row down.
1419
« on: April 07, 2011, 08:14:04 pm »
I personally really like this App. It's a very useful background App that only interferes with DoorsCS. If that could be possibly fixed, I could see this on every single user in the calc community's calc.  Well, that and adding 1.19 support.  Oh, one request: Can you make a certain key combination (maybe [On] + [Sin]) switch the calc from Degree/Radian mode to the other without having to enter the Mode menu?
1420
« on: April 07, 2011, 07:48:50 pm »
Yeah, it doesn't work in my version of Firefox either.
1421
« on: April 01, 2011, 09:58:42 am »
Welcome here, bynary_man! Have some more peanuts.  Click to eat...
1422
« on: April 01, 2011, 09:52:34 am »
Here's the first tutorial ever published on the subject: http://ourl.ca/4129/114828There may be more tucked around in places, but that was the real eye-opening one.
1423
« on: March 31, 2011, 10:44:20 pm »
This looks really cool. Great job! Edit: I just had a chance to test this put, and it's really, really cool. My only complaint is that it registers the same key if I hold it down. I suggest going with getKey->K instead of getKey(#). Other than that, wonderful job!
1424
« on: March 31, 2011, 09:18:49 pm »
You could create a new program with this in it: :AsmPrgm21F8893E02AE77C9 To unarchive/archive in a program just run the new program around the statements.  Example: :Asm(prgmNEWPROG (Whatever you name the hex program) :UnArchive prgmTETRIS :Archive prgmTESTRUN :Asm(prgmNEWPROG Good luck!
1425
« on: March 31, 2011, 08:02:01 pm »
Sorry >< New and such
You're new, so it's perfectly fine.
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