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Messages - ztrumpet

Pages: 1 ... 96 97 [98] 99 100 ... 385
1456
Axe / Re: Axe Q&A
« on: March 27, 2011, 06:32:55 pm »
Might this work for you?
http://ourl.ca/4129/124589
Good luck. :)

1457
TI-BASIC / Re: Sprite to Hex Routines
« on: March 27, 2011, 12:55:01 pm »
Oh.  I got owned. :P  99 bytes > everything else.
I like the sum(seq( trick there - Nice coding! ;D

1458
TI Z80 / Re: The Journeys of Pyyrix the Thief
« on: March 27, 2011, 12:51:10 pm »
Feature Request: A checkpoint system.  I'm not sure if you ever added it to the first Pyyrix, but I think it's a really, really good feature to have. ;)

I can't wait for more progress.  Good luck! ;D

1459
TI Z80 / Re: World's Smallest Sprite Converter
« on: March 26, 2011, 10:23:30 pm »
In 83/84 basic, I got it down to 99 bytes with a one letter program name.  Wabbit crashed upon export, so I have no proof of it, but I doubt if it can get any smaller.

Edit: If I just have to display it, I can make it smaller (if anyone cares). :P

1460
Art / MOVED: Motherload Sprites
« on: March 26, 2011, 10:10:27 pm »
This topic has been moved to Motherload.

http://ourl.ca/9874

1461
TI Z80 / Re: Motherload
« on: March 26, 2011, 09:53:37 pm »
Sounds great. :)
Sir, would you like this to have its own sub-forum?

1462
News / Re: Grayscale chess with AI
« on: March 25, 2011, 11:17:25 pm »
Awesome!  I can't wait for an update. :D

1463
TI Z80 / Re: Tio
« on: March 25, 2011, 05:21:24 pm »
I think you should keep the fire/water title screen; it's really, really epic. ;D

I get a chance to try this today. ;)  I'm sure it'll be epic. :D

Edit: Yeah, this is epic.  Where are the built in levels though?

1464
TI Z80 / Re: Motherload
« on: March 25, 2011, 05:12:52 pm »
Sir, that's gorgeous.  Wonderful job. ;D

1465
TI Z80 / Re: Zer0es
« on: March 24, 2011, 06:24:23 pm »
This sounds like a pretty cool concept. :)

1466
TI Z80 / Re: Motherload
« on: March 24, 2011, 06:19:06 pm »
Sounds really cool, Sir! :D

1467
Graviter / Re: Graviter - Axe
« on: March 23, 2011, 08:16:23 pm »
Yeah, I can do that part, and get to the 2nd door, but after I reach the opening, how do I reach the next level?
Press [+].  There's no "win check" programming in the demo. ;)

1468
TI Z80 / Re: Homescreen Game Pack
« on: March 22, 2011, 10:01:44 pm »
So just a typo while optimizing?
I believe so.  I'll let you know if I see anything else. :)  Thanks! ;D

1469
Graviter / Re: Graviter - Axe
« on: March 22, 2011, 09:21:39 pm »
Press Down and Left (don't invert the gravity).  Try and make it to the small platform on the roof.  You may have to start the jump a little bit in the spikes to make it.  Good luck. ;D

1470
TI Z80 / Re: The Mighty Jill Off
« on: March 22, 2011, 09:18:51 pm »
Well, I'm aiming to not make this an app.
Wasn't there a way to stick all the data at the beginning of a program to not make it count in the 8801 byte limit?
Nope, not at the beginning.

This looks amazing.  Great job! ;D

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