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Messages - ztrumpet

Pages: 1 ... 98 99 [100] 101 102 ... 385
1486
TI Z80 / Re: Homescreen Game Pack
« on: March 21, 2011, 06:22:27 pm »
Hmmm, okay, that's odd. Is .2 even being used as a check for something?
No, but the not(not( statement fixes this unless it happens 10 times, where it no longer "catches" the error.

1487
ASM / Re: Bezier curves HELP!!
« on: March 21, 2011, 05:19:37 pm »
I doubt if this will help, but Michael_Lee made a routine to do this in Axe: http://ourl.ca/4129/186296

Sadly, I don't understand Asm well and can't help you, but hopefully someone else will stumble over this thread who can help.  Good luck! :)

1488
TI Z80 / Re: Homescreen Game Pack
« on: March 21, 2011, 05:16:08 pm »
Jumper.  It's messing with the sub() statement, as sometimes the .1 to mark the spike gets increased to a .2, and so forth, causing an error when it does that 10 times, and reaches the next number.  A simple min() statement would fix that, but I'm trying to figure out why it's happening.  I think it has something to do with the cumSum and DeltaList line, but I'm not sure why.

1489
The Axe Parser Project / Re: Features Wishlist
« on: March 21, 2011, 03:57:00 pm »
Nothing does AND right now, Pt-On does OR ;)
* ZTrumpet stabs ZTrumpet.   :-[

Whoops.  Thanks for pointing out my mistake.  I really should think more when I'm posting at 10:45 PM. :P



woot, I got quoted!  Nicely done, DeepThought.
Quoted again. Happy?
Very.
Ecstatic?

1490
TI Z80 / Re: Homescreen Game Pack
« on: March 21, 2011, 03:53:42 pm »
I'm glad this is in "our projects," ztrumpet.  I'm going to put a link to this on the main page
Thanks. :D  You know, someday I'm going to have to figure out how to do that myself. ;)

As for the error Meishe mentioned on Jump, I have found it and am currently figuring out a fix. :)

1491
The Axe Parser Project / Re: Features Wishlist
« on: March 20, 2011, 10:44:13 pm »
Isn't that what it already does?

1492
The Axe Parser Project / Re: Features Wishlist
« on: March 20, 2011, 10:40:01 pm »
Pt-On() should AND the sprite on the buffer. ;)

1493
News / Re: Please take fights off of the forums
« on: March 20, 2011, 09:41:04 pm »
Very well said, shmibs.  Thanks for the accurate summary of our events here. :)

1494
Miscellaneous / Re: What is your signature?
« on: March 20, 2011, 08:54:50 pm »
Deep, I loled at the "stop" :P

Mine's only 2003 characters. ;)

1495
TI Z80 / Re: Homescreen Game Pack
« on: March 20, 2011, 08:48:08 pm »
It can be fun, can't it. :D

Oh, I should also mention that when I add it, Meishe's Jump is going to replace the Jump! game I have in there right now. ;)

1496
Axe / Re: Axe Q&A
« on: March 20, 2011, 08:38:01 pm »
Not to shove my routine down anyone's throat, but I believe it's still a very good option:
Spoiler For Quote:
Darl, you could try something like this:

:"Test"->Str1
:"Try"
:[00]
:"Moar"
:[00]
:"Text"
:[00]
:"Trial"
:[00]
:
:3->A  // Spot in Data, so it would be "Text" if A=3
:
:Str1->C
:For(B,1,A)
:length(C)+C+1->C
:End
Now C should point to your string. ;D

Good luck! :)
The way I suggested would just take a little bit more time on fetching the string (but not much, since Axe is so fast), plus it's easier to code and smaller than the massive Data() structure if you are using many strings.  My routine works by looping through the array and jumping from null-byte to null-byte with the length command and returning with a pointer to the string.

Please note: I think Runer and Deep's routines are great, it just seems like mine was just disregarded for easier to understand routines, so I figured I'd bring it to the limelight again. ;)

1497
Axe / Re: Routines
« on: March 20, 2011, 08:24:27 pm »
Oooh, very shiny.  Nice job, Michael! :D

1498
TI Z80 / Re: Control Scheme
« on: March 20, 2011, 08:22:09 pm »
The reason that I'm trying to shy away from [2nd] and [Enter] doing the same thing is to avoid things like the end of Box Mover or Tap Forever; you die, instantly exit the game, look down at the calc, and are left wondering what happened (especially in the case of Tap Forever). ;)

Thanks for the input so far. :D

1499
TI Z80 / Re: Homescreen Game Pack
« on: March 20, 2011, 08:17:53 pm »
Thank you!  By the way, have I ever mentioned how much of a fan of your programs I am?  The code's well written, and you're providing some games for me to use.  Plus, Quasilat is awesome. :D
Of the games you provided before today, Invasion's my favorite.  It's really, really good. ;D

Meishe, where did you learn that binomcdf() trick?  It's pretty obscure; I learned it from Darkerline (the author of Donut Quest)'s now defunct blog. :)

1500
The Axe Parser Project / Re: Features Wishlist
« on: March 20, 2011, 08:07:58 pm »
Darl got ninja'd. :(
Thanks, Darl and Deep. :)

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