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Messages - ztrumpet
Pages: 1 ... 99 100 [101] 102 103 ... 385
1501
« on: March 20, 2011, 08:03:44 pm »
Thanks, Ashbad! I've always kept this as one thread, but I needed a poll, so I gave it its own sub-forum.  As for progress today, I added Freefall and a new game by myself named "Get Them!" The average size per game is now 323 bytes, as there are 10675 bytes total. If this average size continues, the finished gamepack would be 15527 bytes. Edit: I should also mention that there are 33 games in it right now. Edit 2: I forgot to mention the link to the poll: http://ourl.ca/9756
1502
« on: March 20, 2011, 08:00:55 pm »
For my Homescreen Game Pack, I have been thinking about changing the controls a little. Here's a brief description of each option: Option one:This would be what I have now. The controls to pause move around, but are generally [2nd] or [Enter], with the same keys unpause. [2nd] and [Enter] can both be used from the main menu to select games. Option two:Switch the key to pause to [Mode], with [Enter] to unpause. Make all gameplay (in game) controlled with [2nd] and all game selection (main menu) with [Enter]. Option three:Switch the key to pause to [Mode], with [Mode] to unpause. Make all gameplay (in game) controlled with [2nd] and all game selection (main menu) with [Enter]. Read before voting:I could also make it so the user can map his or her own keys. This wouldn't be very hard, but it could cause some very slight slowdowns. (If you want this, just don't vote, as well as if you want a combination of options.) Thanks for voting!  Please post any questions, comments, or other suggestions you have.
1503
« on: March 19, 2011, 04:07:40 pm »
Darl, you could try something like this: :"Test"->Str1 :"Try" :[00] :"Moar" :[00] :"Text" :[00] :"Trial" :[00] :  ->A // Spot in Data, so it would be "Text" if A=3 : :Str1->C :For(B,1,A) :length(C)+C+1->C :End Now C should point to your string.  Good luck!
1504
« on: March 19, 2011, 03:44:05 pm »
I generally use one file if I'm programming on the computer, but multiple files if I'm programming on-calc. If I'm in Basic, I combine all of my files into one before the final release.
1505
« on: March 19, 2011, 11:09:55 am »
Wow, I just saw the thing about A' (and the other vars). That's awesome!  Great job on this, Zeda.
1506
« on: March 19, 2011, 11:03:55 am »
Yay!  I can't wait.
1507
« on: March 18, 2011, 07:44:19 pm »
Yeah, that looks great. Nice job!
1508
« on: March 18, 2011, 07:30:53 pm »
Who says it has to be mr natas anyways? It could be at 1000 blocks and be cthulu.  lol  How about "emageht?" Edit: Ninja'd times two...
1509
« on: March 18, 2011, 06:29:22 pm »
This sounds pretty cool! Good luck.
1510
« on: March 18, 2011, 05:51:25 pm »
Awesome! I finally had enough time to get these onto my calc.  I'd expect a new release in the next week or two.  Thanks again to everyone who contributed games. Please note that I may not use one or two of them, and I'll be optimizing them before I put them in the Gamepack.
1511
« on: March 17, 2011, 10:45:32 pm »
Wow, i think graviter is only somewhere around 600-700 lines.
Please note that this is Asm and not Axe, so the line lengths will be extremely different.
1512
« on: March 17, 2011, 10:18:19 pm »
Alternate Warp Gate. Those are incredible words there.  Cool!  I like how the levels are looking, and the transitions look great too!
1513
« on: March 17, 2011, 09:33:55 pm »
As mentioned here, critor has managed to obtain more information pertaining to the flashing of an OS to TI Nspire CAS+es. This is a major breakthrough, as it gives insight into the file system of the CAS+ prototypes. Right now, the command prompt style interface is being explored, and hopefully exploited. More work is being done as we speak, by critor, bsl, and Goplat, and if you have any suggestions, comment, or questions, don't hesitate to post. A picture of one of the calculators in critor's "set up" can be found here.
1514
« on: March 17, 2011, 09:25:26 pm »
Oh, this looks cool. Great job, critor, Goplat, and bsl.
1515
« on: March 17, 2011, 09:14:21 pm »
Hey, this looks pretty cool. Great idea.
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