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Messages - ztrumpet

Pages: 1 ... 106 107 [108] 109 110 ... 385
1606
TI Z80 / Re: Chess
« on: March 03, 2011, 11:09:07 pm »
Awesome!  I cant wait!  Good luck. ;D

1607
TI Z80 / Re: Homescreen Game Pack
« on: March 02, 2011, 10:22:40 pm »
Oooh, cool!  Thanks! ;D

What's its name?  Invasion and Invader could be confusing...

1608
Yeah, it helps that the tunnel width is constant.  Otherwise, the code gets ugly and the game bogs down. :-\

1609
Other Calculators / Re: TI-Npsire CX: The Analysis!
« on: March 02, 2011, 07:13:40 pm »
Nice reporting, Snake.  Thanks! ;D

1610
TI Z80 / Re: the Tale of Lost Map
« on: March 01, 2011, 10:02:00 pm »
Looks great!   You may want to add a pixel of space between the text where it says "Attack/Skills/Inventory/End Turn" so it will work on the MP OSes. 
Great job! ;D

1611
Introduce Yourself! / Re: *Waves
« on: March 01, 2011, 07:55:18 pm »
Welcome here, Jim!  I hope you enjoy your Omnixperience. :D

1612
Introduce Yourself! / Re: Hi, I'm Stefan Bauwens
« on: March 01, 2011, 07:46:05 pm »

<talks like they can't hear/read>
They seem like nice kids. I'm curious which is the better programmer. :devil:
</talks like they can't hear/read>

I think I smell a Cage match... Or a Fishbot.
That comment had me laughing.  Hard.  Qwerty, that's funny. :D

1613
Axe / Re: What am I doing wrong here?
« on: March 01, 2011, 07:17:15 pm »
I think someone needs to write a flood fill tutorial.  I've tried and failed, and I'd like to know how to do it without using too much memory. :)

1614
Correlation / Re: Correlation Beta Delayed a Week
« on: March 01, 2011, 06:58:39 pm »
I hope you feel better!  Good luck! :)

1615
The Axe Parser Project / Re: Features Wishlist
« on: March 01, 2011, 06:49:53 pm »
The problem with backing up things in archive is that there isn't always enough free ram to create the backup (whereas you are guaranteed to have it if it already exists in ram).
This doesn't sound like too much of a problem; can the parser check and then tell the user "Not enough RAM to backup" if it errors?
I think this is a good idea. ;)

1616
I didn't even last a minute.

1617
TI Z80 / Re: Homescreen Game Pack
« on: March 01, 2011, 06:20:48 pm »
add blinded, if it's not too large

YES
It's already in there. :P

Edit: I'm thinking about taking Invaders out, as it's quite large and very slow.  Is anyone opposed to this?

1618
Miscellaneous / Re: Omnimaga/TI-Community Forum Etiquette
« on: March 01, 2011, 06:09:09 pm »
Just added something to the General Tips section. Also, thanks to Z for adding some stuff. I didn't know you had.
Yup.  The most meaningful thing I added was info on spoiler tags. :)

1619
Axe / Re: Making a SHMUP (shoot-em-up) in Axe
« on: March 01, 2011, 05:55:56 pm »
Looks great!  Are you going to keep the ship on the screen?

What do you mean?
Are you going to make it so the player's sprite cannot go off the screen?

1620
Blaster Master / Re: Blaster Master!
« on: March 01, 2011, 05:51:57 pm »
Looks great!  Good luck with more progress. :)

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