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Messages - ztrumpet
Pages: 1 ... 108 109 [110] 111 112 ... 385
1636
« on: February 27, 2011, 09:50:24 am »
Ooooh. Now that, Zeda, is a very cool command. Do you have the ability to do that to lists as well (to avoid slow seq() statements)?  Looks great!
1637
« on: February 27, 2011, 09:37:35 am »
That looks great! Excellent job, Builderboy.
1638
« on: February 27, 2011, 09:35:57 am »

Do you have one of the older 128 KB calcs? A 95x63* matrix would take up 53 KB of RAM. The newer reduced RAM calcs only have 48 KB to work with. Actually due to limits placed on them by TI, all of the calcs usually have between 16000 and 21000 free RAM for basic programs.  indeed.
1639
« on: February 27, 2011, 09:32:43 am »
I liek the Tenor sax players personally but I am a little biased (I play a tenor).
Wow. lots of us play instruments. Ztrumpet plays the trumpet(duh), I play the euphonium, you play the tenor sax, and an uncountable number create music using software(even though that doesn't really qualify as an instrument )
Many others do too. I remember Meishe plays the trumpet as well and Sir plays the clarinet.
1640
« on: February 27, 2011, 09:31:19 am »
We've been talking about expanding the information to newcomers in this topic: http://ourl.ca/9119I believe DJ is referring to something like that.
1641
« on: February 26, 2011, 11:43:37 pm »
Euphonium. And thanks for being about the only person I know who actually knows the difference Nah, it's cool. We have some very good Euph players at my school, and I'm pretty good friends with them.  (Even my band director calls it a baritone )
>.<
1642
« on: February 26, 2011, 11:36:38 pm »
You could do something like this: (Reallocate the vars to L4 or something first) Store the screen after dying (without objects that can move around) to L1. or the current frame with the stuff at L1 before displaying the frame. This would put the extra pixels on the screen all the time, but not allow them to be pixel tested.
1643
« on: February 26, 2011, 10:33:58 pm »
Oooh, that's cool! You could store those as a third "buffer" and then or them onto the screen later. That would be one possibility.
1644
« on: February 26, 2011, 10:26:34 pm »
What's a "giblet"?
1645
« on: February 26, 2011, 10:02:18 pm »
Sounds cool! What's the occasion? 
Going with my school Band.
Cool! Have fun!  What instrument do you play? 
I play the Baritone Horn(to those that do not know what it is, It's a small tuba, pretty much)
Baritone or Euphonium?
1646
« on: February 26, 2011, 09:59:48 pm »
You can use LnReg to transfer interrupt control from Mirage to the OS. That would be the best idea since you can still use OS routines that require interrupts.
* ZTrumpet hugs QuigiboHow does that work?
1647
« on: February 26, 2011, 09:54:45 pm »
This looks incredible! This is the first Chess with AI that I've scene, so it's certainly going on my calc. Wonderful job!  I can't wait for Pawn Promotion.  Also, where's the calc serial number stored?
1648
« on: February 26, 2011, 11:39:59 am »
Looking good, but I agree that it looks a lot like SandLand.
1649
« on: February 25, 2011, 11:16:25 pm »
Wow, that is cool! I love this concept.
1650
« on: February 25, 2011, 11:02:36 pm »
Looking great! I assume that it was a really quick screenie, as you never even changed gravity.
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