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Messages - ztrumpet

Pages: 1 ... 108 109 [110] 111 112 ... 385
1636
BatLib / Re: BatLib
« on: February 27, 2011, 09:50:24 am »
Ooooh.  Now that, Zeda, is a very cool command.  Do you have the ability to do that to lists as well (to avoid slow seq() statements)? :D
Looks great! ;D

1637
Portal X / Re: Portal X
« on: February 27, 2011, 09:37:35 am »
That looks great!  Excellent job, Builderboy. :D

1638
TI-BASIC / Re: Undo
« on: February 27, 2011, 09:35:57 am »
:o

Do you have one of the older 128 KB calcs? A 95x63* matrix would take up 53 KB of RAM. The newer reduced RAM calcs only have 48 KB to work with.
Actually due to limits placed on them by TI, all of the calcs usually have between 16000 and 21000 free RAM for basic programs.  :o indeed. :)

1639
General Discussion / Re: Carnegie Hall
« on: February 27, 2011, 09:32:43 am »
I liek the Tenor sax players personally but I am a little biased (I play a tenor).
Wow. lots of us play instruments. Ztrumpet plays the trumpet(duh), I play the euphonium, you play the tenor sax, and an uncountable number create music using software(even though that doesn't really qualify as an instrument :P)
Many others do too.  I remember Meishe plays the trumpet as well and Sir plays the clarinet. :D

1640
Miscellaneous / Re: Programming Tutorials, Help, Etc.
« on: February 27, 2011, 09:31:19 am »
We've been talking about expanding the information to newcomers in this topic: http://ourl.ca/9119
I believe DJ is referring to something like that. ;)

1641
General Discussion / Re: Carnegie Hall
« on: February 26, 2011, 11:43:37 pm »
Euphonium. And thanks for being about the only person I know who actually knows the difference
Nah, it's cool.  We have some very good Euph players at my school, and I'm pretty good friends with them. :D

(Even my band director calls it a baritone :P)
>.<

1642
Graviter / Re: Graviter - Axe
« on: February 26, 2011, 11:36:38 pm »
You could do something like this:
(Reallocate the vars to L4 or something first)
Store the screen after dying (without objects that can move around) to L1.
or the current frame with the stuff at L1 before displaying the frame.  This would put the extra pixels on the screen all the time, but not allow them to be pixel tested. ;)

1643
Graviter / Re: Graviter - Axe
« on: February 26, 2011, 10:33:58 pm »
Oooh, that's cool!
You could store those as a third "buffer" and then or them onto the screen later.  That would be one possibility. ;)

1644
Graviter / Re: Graviter - Axe
« on: February 26, 2011, 10:26:34 pm »
What's a "giblet"?

1645
General Discussion / Re: Carnegie Hall
« on: February 26, 2011, 10:02:18 pm »
Sounds cool!  What's the occasion? :D
Going with my school Band.
Cool!  Have fun! ;D
What instrument do you play? :D
I play the Baritone Horn(to those that do not know what it is, It's a small tuba, pretty much)
Baritone or Euphonium?

1646
Axe / Re: Mirage safe zones
« on: February 26, 2011, 09:59:48 pm »
You can use LnReg to transfer interrupt control from Mirage to the OS.  That would be the best idea since you can still use OS routines that require interrupts.

O.O
* ZTrumpet hugs Quigibo

How does that work?

1647
TI Z80 / Re: Chess
« on: February 26, 2011, 09:54:45 pm »
This looks incredible!  This is the first Chess with AI that I've scene, so it's certainly going on my calc.  Wonderful job! ;D
I can't wait for Pawn Promotion. :D

Also, where's the calc serial number stored?

1648
TI Z80 / Re: Boing- Yet another Bouncing game
« on: February 26, 2011, 11:39:59 am »
Looking good, but I agree that it looks a lot like SandLand. ;)

1649
Graviter / Re: Graviter - Axe
« on: February 25, 2011, 11:16:25 pm »
Wow, that is cool!  I love this concept. ;D

1650
Graviter / Re: Graviter - Axe
« on: February 25, 2011, 11:02:36 pm »
Looking great!  I assume that it was a really quick screenie, as you never even changed gravity. :)

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