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Messages - ztrumpet
Pages: 1 ... 109 110 [111] 112 113 ... 385
1651
« on: February 25, 2011, 10:56:56 pm »
That looks pretty cool! Neat concept.  What button do you press to separate the craft?
1652
« on: February 25, 2011, 10:52:38 pm »
How do you not swear while programming? It helps the thought proccess 
I actually don't swear at all. Yes, I'm a high schooler.
1653
« on: February 25, 2011, 10:28:43 pm »
I've actually never swore while programing or because of it. So, I guess my opinion doesn't really matter here.
1654
« on: February 25, 2011, 10:06:35 pm »
Oooh, that's a cool idea. I don't know of a way, but I'm sure there is a way to do this.
1655
« on: February 25, 2011, 10:02:09 pm »
I have no idea. Regardless, it sounds really cool.
1656
« on: February 25, 2011, 08:58:42 pm »
What about this? From the specifications:
Features a dedicated programming environment as well as programming libraries for global access to user-defined functions & programs Very interesting.
1657
« on: February 25, 2011, 08:23:17 pm »
Another thing is that you forgot to turn axises off, something so many people still forget.
I'm pretty sure I did. The "axises" are intentionally created so that if you are playing 2, 3, or 4 games at once, you know how far your character can go.
Yeah, I thought the same thing the first time I ran it. You could do something like this instead: Horizontal -31 Horizontal -33 Vertical 46 Vertical 48
1659
« on: February 25, 2011, 08:07:10 pm »
Ooooh, that's cool. Wonderful idea, Hot Dog!
1660
« on: February 25, 2011, 08:03:18 pm »
I always set my window to this: 0->Xmin 94->Xmax -62->Ymin 0->Ymax This way, all I have to do to go between Text and Pt is this: Text(Y,X,"Blah") Pt-On(X,-Y) or something like that.
1661
« on: February 25, 2011, 07:58:14 pm »
This new calc looks cool! I wonder what it's like with the slidecase on. Because of the stand in the back, does this mean that sometimes the slidecase won't go on the back of the calc?
1662
« on: February 25, 2011, 07:36:24 pm »
I believe you mean game 2 (the upper right corner) . I'll put this in.
Ah yes, game two then.
1663
« on: February 25, 2011, 05:45:12 pm »
Oh yeah, if you use a program you can just put a Zeros(768) at the end of your program for another buffer.
1664
« on: February 25, 2011, 05:41:28 pm »
I believe this is what you would have to do: di Backup all the contents that you will override in L2 somewhere. <stuff using L2> Restore the backup ei
1665
« on: February 25, 2011, 04:43:49 pm »
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