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Messages - ztrumpet

Pages: 1 ... 110 111 [112] 113 114 ... 385
1666
Okay, here is the Axe starting code for an APP:
CD8B40       ;jumps to the program code
EF364C       ;gets ready to exit
CD50002740   ;exits

I believe that last one can be a simple EF2740 because that bcall automatically exits (meaning you don't need to use bjump)
Oh yes, I forgot about this.   This is so in Axe you can use a Return to exit an App from anywhere. :)  The entire App is just one big subroutine. :D

1667
Portal X / Re: Portal X
« on: February 25, 2011, 04:21:27 pm »
and I don't know what the deal is with L2 when it comes to MirageOS
Portal X is an App, so as long as you do not use custom Axe interrupts in Portal X, you'll be fine. ;D
(If you have external programs, as long as they are never launched directly by Mirage or by a program launched by Mirage, etc, you'll be fine.)

Edit (for stupidity): As long as this is never launched from MirageOS or uses custom Axe interrupts, you can use L2. ;)

1668
General Discussion / Re: Carnegie Hall
« on: February 25, 2011, 04:18:12 pm »
Sounds cool!  What's the occasion? :D

1669
Introduce Yourself! / Re: Hi, I'm Stefan Bauwens
« on: February 25, 2011, 04:10:45 pm »
Can I put this back on topic?  Probably not, but...

Welcome to Omnimaga, Stefan! ;D

1670
TI Z80 / Re: Homescreen Game Pack
« on: February 25, 2011, 03:58:04 pm »
I wonder if the final version will fit in RAM. ;D
It better!  Otherwise, I'd just have to limit it to 36 games or so. :P
It should fit though.  My average game size is about 336 bytes or so, including the main menu. ;)

1671
TI-BASIC / Re: Undo
« on: February 25, 2011, 03:56:35 pm »
I basic that would be really, really hard.  I'd say cap it to 5 undos or so and use Pic Variables. ;)

1672
Wow, that's pretty epic.  Nice job, Qwerty. :D

1673
TI Z80 / Re: Quasilat
« on: February 24, 2011, 11:13:55 pm »
Okay, this is awesome.  Wonderful game!  I really like it; great job, program4. ;D

One quick suggestion:  Use Pt-On(X,Y,3) and Pt-Off(X,Y,3) for the +s in game three instead of Text(). ;)

1674
TI Z80 / Re: TIConvert
« on: February 24, 2011, 11:05:36 pm »
This sounds pretty cool.  I like the auto indent idea. :D Nice job! ;D

1675
News / Re: Somebody set up us the bomb
« on: February 24, 2011, 11:04:18 pm »
Oh cool thanks you added it to the member group  :D
Yup: That stuff's easy for me; it was just getting the image uploaded. ;)

1676
TI Z80 / Re: Hover!
« on: February 24, 2011, 10:58:51 pm »
Aww, too bad.  At least you're still making something.  I'm looking forward to seeing how Correlation actually feels in the hands of an experienced user. ^-^

1677
News / Re: Somebody set up us the bomb
« on: February 24, 2011, 10:52:31 pm »
Update: The icon's up now.  Thanks for the work you guys put into it, especially juju, yunhua, Art, Deep, and DJ. ;D

1678
I take this challenge!  When's the deadline?
Whenever. ;)
It's a pretty cool challenge. ;D

1679
Portal X / Re: Portal X
« on: February 24, 2011, 05:19:25 pm »
Hmmm it could be possible, but wouldn't I need a backup of both the buffer *and* the backbuffer if i had a greyscale map?
Not if you code smart. ;)  You should be able to do three level, as long as the character sprites were not greyscale. :D

1680
Miscellaneous / Re: When was TI's greatest year?
« on: February 24, 2011, 05:11:26 pm »
I'm going to have to go with 2004, as both the 84+SE and 83+SE were in stores then. ;D

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