This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - ztrumpet
Pages: 1 ... 110 111 [112] 113 114 ... 385
1666
« on: February 25, 2011, 04:41:10 pm »
Okay, here is the Axe starting code for an APP: CD8B40 ;jumps to the program code EF364C ;gets ready to exit CD50002740 ;exits
I believe that last one can be a simple EF2740 because that bcall automatically exits (meaning you don't need to use bjump)
Oh yes, I forgot about this. This is so in Axe you can use a Return to exit an App from anywhere.  The entire App is just one big subroutine.
1667
« on: February 25, 2011, 04:21:27 pm »
and I don't know what the deal is with L2 when it comes to MirageOS Portal X is an App, so as long as you do not use custom Axe interrupts in Portal X, you'll be fine.  (If you have external programs, as long as they are never launched directly by Mirage or by a program launched by Mirage, etc, you'll be fine.) Edit (for stupidity): As long as this is never launched from MirageOS or uses custom Axe interrupts, you can use L2.
1668
« on: February 25, 2011, 04:18:12 pm »
Sounds cool! What's the occasion?
1669
« on: February 25, 2011, 04:10:45 pm »
Can I put this back on topic? Probably not, but... Welcome to Omnimaga, Stefan!
1670
« on: February 25, 2011, 03:58:04 pm »
I wonder if the final version will fit in RAM. 
It better! Otherwise, I'd just have to limit it to 36 games or so.  It should fit though. My average game size is about 336 bytes or so, including the main menu.
1671
« on: February 25, 2011, 03:56:35 pm »
I basic that would be really, really hard. I'd say cap it to 5 undos or so and use Pic Variables.
1672
« on: February 24, 2011, 11:22:33 pm »
Wow, that's pretty epic. Nice job, Qwerty.
1673
« on: February 24, 2011, 11:13:55 pm »
Okay, this is awesome. Wonderful game! I really like it; great job, program4.  One quick suggestion: Use Pt-On(X,Y,3) and Pt-Off(X,Y,3) for the +s in game three instead of Text().
1674
« on: February 24, 2011, 11:05:36 pm »
This sounds pretty cool. I like the auto indent idea.  Nice job!
1675
« on: February 24, 2011, 11:04:18 pm »
Oh cool thanks you added it to the member group 
Yup: That stuff's easy for me; it was just getting the image uploaded.
1676
« on: February 24, 2011, 10:58:51 pm »
Aww, too bad. At least you're still making something. I'm looking forward to seeing how Correlation actually feels in the hands of an experienced user.
1677
« on: February 24, 2011, 10:52:31 pm »
Update: The icon's up now. Thanks for the work you guys put into it, especially juju, yunhua, Art, Deep, and DJ.
1678
« on: February 24, 2011, 05:43:18 pm »
I take this challenge! When's the deadline?
Whenever.  It's a pretty cool challenge.
1679
« on: February 24, 2011, 05:19:25 pm »
Hmmm it could be possible, but wouldn't I need a backup of both the buffer *and* the backbuffer if i had a greyscale map? Not if you code smart.  You should be able to do three level, as long as the character sprites were not greyscale.
1680
« on: February 24, 2011, 05:11:26 pm »
I'm going to have to go with 2004, as both the 84+SE and 83+SE were in stores then.
Pages: 1 ... 110 111 [112] 113 114 ... 385
|